*1 VIDEO DAME MAGAZINE
74470 65945
NINTENDO • G ENESIS • SUPER NES ' TG-16 • NEO'GEO • GAME BOY • GAME GEAR •WX
pew
m.
Nintendo^
-spinning, tiring and flying « rth '| u ‘ d *
3:0 animation. Over 500 way cool combat
locales keeps the fighting fresh.
WarpSpeed forthe Super Nintendo.
Guaranteed to rearrange your face.
To order, visit your favorite video retailer
or call 1 - 800 - 245 - 7744 .
are trademarks ol Acc
All rights reserved.
777777 !
f
7BPPM!
TBnn
BY ACCOLADE
Only on#
Sleek. Efficient. Even feared.
Only one controller strikes
WITH THIS KIND OF POWER. ONLY ONE
CONTROLLER CAN INSPIRE TERROR IN THE HEART OF
YOUR OPPOSITION, OR GIVE YOU THE EDGE AGAINST THE
toughest Super NES games. We call it the asciiPad.
Independent Turbo Control gives you the most
powerful bite. Twenty shots per second will break
your opponents down in no time.
Auto Turbo. It's like a continuous feeding frenzy.
Hands-free, and fully-automatic, too. And, like Turbo
Control, you get to pick which buttons to power up.
© 1992 ASCII Entertainment Software, Inc, P.O. Box 6639. San Mateo CA 94403. Telephone: 915/570 7005. asciiPad and Asciiw,ire are trademarks of ASCII Entertainment Software. Inc. All rights reserved.
alien
Slow-motion means you'll never rush through a meal.
Get the time you need to master the newest and toughest
games. After all, they're not getting any easier
Advanced design and a competitive price. When you’re
hungry to win, reach for the controller with some bite.
The asciiPad, for the Super NES. Use it or lose it.
ASCii WA R E
Nintendo Entertainrnent System Super NES and Die official Nintendo seals are trademaite of Nntendo of America Inc
m iJ
S),
page 22.
8 Letter from the GamePros
10 The Mail
14 Hardware Helpers
Get some controller assistance: Triax’s Turbo Touch 360, Capcom’s Fighter
Power Stick, Hal’s JB King, Asciiware’s Super Advantage, Hi-Tech Systems
Stealth, and The Stick by Innovation.
20 Hot at the Arcades
Protect your turf with G.l. Joe and Guardians of the ‘Hood.
22 Special Feature - Cart neks: the Next Generation
Science Fiction melds fact with fantasy, and the fact is there’s
some fantastic Sci-Fi games coming your way. AND look for this
icon to find all the Sci Fi carts reviewed in this issue!
28 The Sci Fi Channel
Science Fiction and GamePro are coming to a cable channel
nearyou.
30 On Location: Spectrum Holobyte
An artist’s view of Star Trek: The Next Generation
32 Pro Reviews
32 Nintendo: Felix the Cat, Contra Force, Spider-Man: Return of the
Sinister Six
46 Genesis: Alien 3, RBI Baseball 4, Predator 2, Ayrton Senna 's Super
Monaco GP II, Death Duel,
58 Sega CD Previews: NFL SportsTalk ‘93 Starring Joe Montana,
Batman Returns
64 Super NES: Harley's Humongous Adventure, WarpSpeed, Universal
Soldier, Strike Gunner S.T.G., Space Football, Preview: RoadRunner’s
Death Valley Rally
98 TurboDuo CD: ShapeShifter
100 TurboDuo: Soldier Blade, Jackie Chan Action Kung Fu
1 18 Neo Geo: Andro Dunos
120 Game Boy: Bionic Commando, Double Dragon III, Dr. Franken
126 Game Gear Smash TV, Chuck Rock, Preview: Sonic The Hedgehog 2
130 Lynx: Switchblade II
42 Special Feature: Bruce Wayne’s World
These games will drive you Bats! Here’s a review of Batman Returns (Lynx) with
previews of Batman Returns (Sega CD, SNES, Genesis, NES, Game Gear) and
Batman: Return of the Joker (Genesis). Also, checkout Batman - The Animated
Series, coming to your TV soon.
58 Special Feature: The Sega CD: Disc-tinctty Sega
An update on the Sega CD (due out next month) with previews of NFL Sports
Talk '93 Starring Joe Montana and Batman Returns.
94 On Location: Accolade
Bubsy: A Bobcat in the Making, Part 4-Bubsy gets with the programming.
GAMEPRO® (ISSN 1042-8658) is published monlhly for $24.95 per year by GamePro Publishing, Inc., 2421 Broadway, Suite 200, Redwood
City. CA 94063; An IDG Company: The World s Leader In Information Services On Information Technology. For subscription problems only
(303) 786-7459.Second class postage paid al Redwood City, CA and at additional mailing offices POSTMASTER Send address changes to
GAMEPRO, P. O. Box 55527, Boulder, CO 80322-5527. Change ot Address: Please send old label and new address to GAMEPRO. P.O.
Box 55527, Boulder, CO 80322-5527 Foreign and Canadian orders must be pre-paid in U.S. dollars on a U S. bank and must include
$1 0/year additional postage
Cover art: Gaiy Yealdhall
11 RE *k J
96 Special Feature: The TiirboDuo: the Super CD Has Landed!
The TurboDuo by Turbo Technologies is ready to reveal a brave, new world of
compact disc games.
106 Overseas ProSpects
Japan’s Parodius (Super Famicom, Famicom, PC. Engine, Game Boy), Ray-
xanber III (P.C. Engine Super CD), Genocide (P.C. Engine Super CD) and a spe-
cial report on upcoming CDs for the P.C. Engine Duo and the Mega CD.
110 The Sports Page
Go the distance with Muhammad Ali Heavyweight Boxing (Genesis), TKO
Super Championship Boxing (SNES), George Foreman KO Boxing (SNES), and
Power Punch 2 (NES). Also, kick off the football season with some new SNES
football games and find out what Jerry Glanville, coach of the NFUs Atlanta Fal-
cons, has to say about his new game, Pigskin Footbrawl.
777 TurboDuo is here! See
134 Short ProShots
Quick hits on the hottest new carts!
138 S. W.A. T.PRO (Secret Weapons and Tactics)
The hottest tips and tactics from GamePros everywhere.
148 CameBusters: ToeJam & Earl (Genesis)
154 ProNews
All the video game news that's fit to print.
160 Advertiser Index
Special Feature:
SNES Strategy Guide
Part 2 Zangief, Dhalsim, and Vega ^
make their moves.
strategy gmae f or street
(Nintendo)
Also available for NES and GameBoy.
THE
CRITICS ARE
HOOKED!
Check out what they’re saying about the
incredible new Super NES version of Hook.
“...one of the hottest action games I have
ever played. The music is absolutely beautiful
and the graphics are top-notch. ”
— Super NES Buyer’s Guide
“Hook is intelligently made from start to
finish. Its execution is excellent. ”
— Game Players Nintendo Guide
“Hook’s multilayered, smoothly scrolling
visuals inspire comparisons to Super NES
legends, such as Actraiser and Super
Castlevania IV. The music is so good, you’ll
want to crack open the cart and see if there’s a
Compact Disc inside! Five-star game play.
Hook succeeds in every way. ” — GamePro
Hook. The ultimate adventure for your
Super NES. You’ll be Hooked too!
fcr,M'Box7«96
'the Unite^tales, '
(Nintendo)
mmnm
SONY
IMAGESOFT
All IBIS anus
Street Fighter I
By The GamePros
For all you cave-dwelling game gonzos, we have just three simple words: STREET
FIGHTER III
Capcom blew our minds and beat the heck out of our bodies last year with
Street Fighter II, a coin-op fighting game that shattered all expectations or fun, tech-
niques, competition, and quarter-sucking capacity. Now SF M’s hit the streets as a
Super Nintendo cartridge, so we proudly present Part Two of the official SF II SNES
Strategy Guide (See page 73). Just 4 U, we’ve taken our argument to the pavement
with three more World Warrior profiles: Zangief, Dhalsim, and Vega. Next up to the
punching bag are Ryu, E. Honda, and Sagat.
Combined, the original SF II and the Champion Edition have sold over 36,000
arcade units, not to mention the expected million-copy sales of the SNES version! It
doesn’t take a calculator to figure out how big and bad this game really is. Before it was
officially released in the States, mail order stores charged up to $200 per copy for the
“grey market” import version. In Japan, our overseas contacts report that a TV news
crew dropped copies of SF II on a busy street intersection, then filmed the action as
pedestrians fought to claim their prizes. The games were gone within three seconds.
The aptly-named Pac Man phenomenon is nothing new in our young, but thriving,
biz, but it’s always exciting to watch. The current king of cart sales is Super Mario
Brothers. 3. After release in March, 1990, the ensuing Mario madness generated an
astonishing seven million units sold by year’s end. Compared to the top-grossing
movies of all time, SMB 3’s take of $347 million ranked third behind E.T. and Star Wars.
SF IPs a heat wave onto itself, but this year’s overall gaming lineup is terrific, too.
Blast through this issue, which focuses on games with Science Fiction themes. Take
a peek into the next wave of science fiction games and television shows. Check out
sizzling Pro Reviews on Contra Force, Alien 3, Harley’s Humongous Adventure, and
Bionic Commando for the Game Boy.
Our ever-roving reporters are still investigating tomorrow’s potential firestorms
today. TTI’s TurboDuo makes its much anticipated debut this month, and Sega CD
games are beginning to surface. Go On Location to see Accolade sharpen Bubsy’s
claws and Spectrum Holobyte at the development helm of Star Trek: The Next Gen-
eration. While you’re stargazing, note that GAMEPRO TV’s found a happy new home
on the Sci-Fi channel.
Keep your fingers nimble and stay sharp, GamePros. The future looks brighter
than ever!
GamePro’s Game Rating System
Graphics: Judges the overall artistic quality of sprites, animation, and background scenery. Sound:
Critiques music and sound effects. Control: Rates how smoothly the control pad commands and
the game’s interface turn you on to the onscreen action and fun. FunFactor: Are you gonna have a
good time? Challenge: This is the average skill level necessary to play the game. When you can
pick skill levels, we label Challenge “Adjustable.’’GamePro’s Game Rating System: 5.0=0utstand-
ing! 4.0=Great job! 3.0=Good job! 2.0=O.K. but could be better. 1 .0=Wake me up when it’s over!
of Creative Services
or of Production/Operations
Lynne Kavish
Publisher's Assistant/Otfice Administrator
Assistant Production Mana
Patricia Ferguson
Production Assistant
Donna Welsh
Marketing Manager
Debra Vernon
Manufacturing Manager
Fran Fox
Subscription Manager
Holly Klingel
Sales
irtising Director
lion/Eastem Region
iter (708) 827-6094
_ Coordinator
Wheatley
Patrick J. Ferrell
Director ol Credit Sales
le Copy Sales Director
i Ruth
le Copy Sales Manager
For Subscription Problems Only:
(303) 786-7459
Volume #4; October 1992 Issue
Entire contents copyright 1992 by GamePro Publishing,
Inc. All rights reserved. Reproduction in whole or part
without prior written permission by the publisher is pro-
hibited. All submissions including, but not limited to,
artwork, text, photographs and videotapes become the
property of the publisher. Submissions cannot be _
returned; senders should retain a copy. The GAMEPRO®
name and logo are registered trademarks of GamePro
Publishing, Inc. Nintendo and Game Boy are Registered
Trademarks of Nintendo of America, Inc. Sega and Gen-
esis are Registered Trademarks of Sega of America, Inc.
Atari and Lynx are Registered Trademarks of Atari Corp.
TurboGrafx-16 is a Registered Trademark of NEC.
Member
TD/dda consumer
Drn MAGAZINES
GAMEP
October 1992
ALIEN 3
ON GENESIS AND GAME GEAR
The Xenomorph are fast, spit acid and are right behind YOU! The motion tracker
is your only warning. No time to think, no time to catch your breath. ..RUN!
Can't see very far ahead in these air ducts. Hard to breathe. Face-huggers can be anywhere.
Must find a Queen Alien. The closer you get, the more Aliens you find. ..better not have them
find you first!
Just keep telling yourself, "THIS ISN'T REALLY HAPPENING. ..ITS ONLY A GAME."
Horn Many Bits Could a CD
Byte if a CD Could Byte Bits?
In your July issue you mentioned that the
CD-ROM game Guest for the PC may be
translated for the Sega CD or the SNES
CD format. You also mentioned that the
two-disc game takes up 8000 megabits
of memory. Who could run something
that big without having a meltdown? I’ve
got to know: how much storage can a
CD hold anyway?
Shane “Panama” Thompson, Cisco, TX
(Cool your reactors, Shane, we’ve got some
stats that may just knock the uranium out
of you. Currently, CD-ROM technology
allows the storage of 4,000 MegaBits
(that’s 500 Mega Bytes) on a single disc.
According to Virgin, The 7th Guest will be
developed by them with the intention of
Nintendo publishing the game for the new
SNES-CO machine. -Ed.)
Bringing It All Back Home
I may be running into a large sum of
money soon, and I would really love to
buy a Street Fighter II Champion Edition
arcade game. The problem is, I don’t
know where to shop for one. What I want
to know is do arcade game makers, like
Capcom, sell their games to the public, or
do I have to look elsewhere to buy one?
Brian Foster, Mobile, AL
(Although they’re probably not at your local
shopping center, arcade game retailers do
exist To get a list of possible places to buy
a game, try looking in your local Yellow
Pages and check out the listings under
amusement machines. Another good
source is a magazine dedicated to arcade
games, such as “RePlay” (RePlay Publish-
ing, Woodland Hills, CA 8187397-3820).
Look through the ads in “RePlay” to get a
good idea of what the current price is for
the game you want In July, the Street
Fighter II: Championship Edition Arcade
cost about $3,800. If you have any money
left over after buying the game, I’ve got
this great bridge I’d like to sellya...- Ed.)
Blue, Green, and Red All Over
I recently read an article about RGB
graphics for the Sega Genesis. In the
article, there were some pictures of Bat-
man on an RGB monitor, and the graph-
ics looked great! I have an RGB monitor
for my computer, and on all of my com-
puter games the screen will only display
four colors. How can I use my monitor
with the Genesis to produce more colors
and better graphics?
Keith Hays, Killeen, TX
(If your monitor really is an RGB, then it
will have Red, Green, and Blue inputs in the
back. To hook your Genesis up to this type
of monitor, you’ve got to create a Genesis
to RGB cable, which we don’t suggest
unless you’re a pretty accomplished elec-
trician. If you’re not sure if your monitor is
capable of displaying RGB output, look in
your manual under the Specifications sec-
tion. If the manual mentions that the moni-
tor has “composite synch” capabilities,
then you’re in business! - Ed.)
Where’s the Jaguar?
I’m an avid GamePro reader and a mem-
ber of Team GamePro. I wanted to know
if you have any new news about the
Jaguar from Atari. Has it been axed? Is it
coming out soon?
Lee Slone, Palo Mo, CA
(According to reliable sources at Atari,
their home game system bearing the code-
name Jaguar is speeding through the
development eyrie as scheduled. Although
it’s far from complete, the Jaguar promises
to offer home gamers a significant leap
over the current 16-bit technology by pro-
cessing more bits at a time. In the best-
case scenario, Atari will unleash its Jaguar
on the public some tune in 1993. We all
look forward to that! - Ed.)
Corporate Double Speak
I’m confused! In the July issue there was
a review of a game called Cyber-Cop, and
after reading the article, it occured to me
that the game looks exactly like another
game called Corporation. Did you guys
use the wrong name, or is it just me?
Duane Seehaver, Valders, Wl
(Actually, we’re both right. .well, sort of.
The game was originally called Corporation
when it was made for the PC. When Virgin
originally decided to convert the game to
the Genesis format, the name remained.
But, after a few enhancements, the game
became different than its PC predecessor
and namesake. So the folks at Virgin decid-
ed to change the name to Cyber-Cop, a
more fitting title. -Ed.)
I Want My GPTV
I’ve been reading your magazine reli-
giously, and I recently discovered your
television show GamePro TV. I was really
into the show. However, when I tried to
watch it again the next week, it wasn’t on
at the same time. It keeps jumping
around to different channels at different
times. What’s going on? I want my GPTV.
Craig Anthony Stansel, Haines City, FL
(We’ve got some good news for you, Craig.
Starting this fall, all new episodes of the
GamePro TV show will be airing on the new
Sci-Fi cable channel. This means that GPTV
will be aired at a uniform time across the
country. So you plan your schedule around
it There’ll be no more frantic channel
changing for you. - Ed.)
Brit-Wit
I live in England, and I was surprised
after reading a copy of GamePro. It had
no classified ad section. All the English
games magazines have them, and they
have generated piles of money for the
magazine in advertising costs. The ads
have become an essential place where
readers advertise to buy and sell games
and consoles from other readers. I think
it would be an excellent addition to
GamePro. Please consider my idea.
Shawn Kelleher, London, England
(interesting idea. Write us and tell us what
you think. What’s next? Personals? - Ed.)
10
GAMEPRO • October 1992
Fly By The
Seat Of Your Pants.
IT NEVER FAILS. You’re walking to lunch
when you suddenly get the urge to
obliterate an enemy MiG fighter over
South Kuwait. Well, now you can satisfy
that impulse right away with F-15 Strike
Eagh !®, the first flight simulator for the
Gameboy ™. Squeezed into one thrilling
little cartridge are seven action-packed
war theaters from Baghdad to Karbala.
Full roll and pitch functions. Ultra-
realistic cockpit displays. Three
difficulty levels. And explosive new
missions every time you play. All of
which make this easy-to-carry jet fighter
the perfect vehicle to carry you through
days filled with bus rides, bank lines,
and waiting rooms. So get your copy of
¥-15 Strike F.ag/e for Gameboy today.
Because you never know when the urge
to dogfight will strike again.
© 1992 Micro Prose Software, Inc.
ALL RIGHTS RESERVED.
F ' 15
4^0 PROSE
Seriously Fun Software
sonic: now inside gaivi
When you buy Sega's Game Gear, you'll get the world's #1 color portable video game system.
With a full color 3.2" screen, 32 blazing colors, and the hottest graphics you'll find anywhere.
And. now, you'll also get the speed-demon-super-spin-attacking Sonic The Hedgehog. Packed
right inside the Game Gear box. (And, you can bet. Sonic is just itching to bust the box wide open.)
e gear: hold on tight:
As if Sonic isn't challenge enough, soon we're introducing even more
hot new titles- like Batman™ Returns, Streets of Rage,™ Taz-Mania™
and Shinobi II™ By Christmas, we'll offer more than 75 games in all.
GAME GEAR
So grasp your Game Gear firmly. And hold on tight.
By Slasher Quan
JB King.
| Controllers are in hot
1 demand this autumn, so
here’s a hands-on play test with
Triax’s Turbo-Touch 360. To tide you over
“til the next batch arrives, check out a few
spy shots of sticks slated to crawl into
stores in the upcoming months.
A TOUCHY CONTROLLER
Turbo-Touch 360
Touch, don’t push, the Turbo-Touch 360.
The new controller by Triax Controls uses
a touch-sensitive pad, which “feels” and
reacts to your fingers.
Touted by Triax as the cure to
“numb thumb” blisters, the pad trans-
lates even your slightest touch into on-
screen movement. The Turbo-Touch
feels nice, and it’s easy to slide your
thumb over the flat surface. It’s more
responsive than a standard pad, in fact
too responsive at first. If you can learn
the curves, however, you’ll like the easy-
going game play.
The Turbo-Touch is also equipped
with independent rapid-fire switches for
each standard button, but it lacks
adjustable speeds and slow motion. The
Turbo’s a good alternative to the stan-
dard pad for Nintendo, Genesis, and
Super NES gamers ready to rest their
weary fingers.
Turbo-Touch 360 by Triax Controls
Nintendo $25; Genesis, Super NES $35,
Product Information: (800) 858-7429
SNES STICK STAKEOUT
Super NES players looking for joystick
heat are in for good news - and bad. Sev-
eral high-powered ***
merit loop, but
you’ll have to
sit tight ‘til the
manufacturers
get in control
and deliver
the goods.
Fighter Power Stick
Street Fighter II joystick jocks can finally
get their hands on the awesome-looking
SF II stick when it beats its way into
stores in the coming weeks. Now known
as the Capcom Fighter Power Stick, this
hefty controller sports a six-button layout
that is identical to arcade Street Fighter II
machines. You also get three rapid-fire
switches, slow motion, and dual compat-
ibility with the NES and SNES.
The Capcom Fighter Power Stick
$70-$75 price range,
Available September ‘92
Priduct Information: (408) 727-1665
JB King
HAL’s JB King is staking its claim to the
U.S. throne! We slavered over Japan’s
version (see GamePro, March ‘92), and
now you can grab the Super NES edi-
tion. You’ll get an identical control fea-
tures configuration, including six
independent rapid-fires, adjustable slow
mo, and programmable button functions.
JB King by HAL America
$60 Price Range, Available Winter ‘92
Product Information: (206) 885-7529
Super Advantage
NES players who got ahead of the game
with Nintendo’s Advantage joystick can
look forward to Asciiware's upgraded
SNES stick, the Super Advantage. It fea-
tures adjustable turbo- and auto-fire, vari-
able-speed slow mo, and a color scheme
that complements the Super NES.
Super Advantage byAsdiware
$49.95, Available September $2
Product Information: (415) 570-7005
Stealth
Hi-Tech Systems’ Stealth is shaped like a
glider with turbo- and auto-fire switches
in a row down its center. Stealth’s strong
points are slow motion and big, concave,
fire buttons. The stick’s also available for
Genesis, with an extra button built-in for
simultaneous A and B button presses.
Stealth by Hi-Tech Systems
$34.95, Available now
Product Information: (805) 255-2185
The Stick
The Stick by Innovation is a black panther
of a controller that looks suspiciously like
Hal’s JB King. Its face is graced with an
almost identical control layout, including
six rapid-fire knobs, variable-speed slow
motion, and a rotating button pad.
The Stick is compatible with both
Genesis and SNES systems.
The Stick by Innovation
$54.99, Available
September ‘92
Product Information: (203) 388-6366
14
GAMEPRO
October 1982
1991':
NINTENDO POWER
NESTER AWARD *'
WINNER.
, 1991 GAME PRO:
READERS' CHOICE-
AWARD 8-BIT GAME
OF THE YEAR
? 1991 GAME
L playersn.es.
* & GAME BOY
^ ' EXCELLENCE
~ AWARDS
Best O-verall
Came.
’ Best
Graphics
and Sound
Best Theme
and Fun
. Best Play,.
Control'.- ,
Trade west, Inc.
2400 S. Highway 75
Corsicana, TX 751 10
' Simultaneous
Jt RADEWEST ]
in For A SHOCK?
Then step into
BUT MOVE QUICKLY, YOUR
WITH A NASTY LITTLE LASER
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IS ABOUT TO SMACK YOUR JAW
THAT'S JUST THE WARMUP. WHEN THE ACTION
REALLY HEATS UP, THE MECHANIZED SHOCKTROOPERS FROM IMPERIUM WILL BE TRYING TO
TURN THAT DYNAMOR OF YOURS INTO NOTHING MORE THAN A COOKIE SHEET.
IMPERIUM. REAL HEAVY METAL FUN.
r KS! Enter n
I' 2 action-ps
[°w price of a
166%) off the
loGamePm
over $39.00
'/OMW&S
Battling Homer Kong and Momthra! Making the world safe
again as Bartman! Cheating against the limb-tearing Juggernauts...
it’s the no-challenge-too-big, no-trouble-too-deep, Bart Simpson"!
Roast a city as the fire-breathing Bartzilla
on SIMES". Battle atop the power plant towers
on Game Boy’! Wield villain-vanquishing
Super-Powers on NES'!
"BART'S NIGHTMARE" ON SOPER NES ! "BARTMAN MEETS RADIOACTIVE MAN" ON NES !
GREAT BALLS OF FIRE... BARTMAN TO WHY YOU LITTLE... ENTER THE PAGES OF IT’LL TAKE ALL YOUR
IT’S BARTZILLA! THE RESCUE! BART’S FAVORITE COMIC BARTMAN SUPERPOWERS
BOOK AS BARTMAN. TO DEFEAT DR. CRAB.
The Simpsons TM & ® 1992 Twentieth Century r o» Film A., .ighls t6se. ._d. Nintendo , Super Nintendo Entertainment System Nintendo Entertainment System ', Game Boy and
the official seals are registered trademarks of Nintendo of America Inc. Acclaim - is a regislc-ed trademark of Acclaim Entertainment, Inc. © 1992 Acclaim Entertainment, Inc. All rights reserved.
f
Guardians of the ’Hood (By atari)
Things aren’t fly in Center City. Three
qangs - the Dreads, the Bald Eagles, and
the Dragons - are dissin' everything in
siahtr It’s boss that we have power-punch-
ing homeys like Conner, Chief, Tanya, and
Javier to make things dope! Only they can
save the ‘hood!
The unofficial sequel to Atari s
megahit, Pit-Fighter, Guardians of the
■Hood features even better digitized graph-
ics and animation. Besides the awesome
pix, this one- to three-player simultaneous
fighter features unique three-button control
and over 35 different moves, including
each character’s individual Power Move. At
the start, choose from the four main
fighters. You can also play as the gang
bosses after you've defeated them.
0.1. JOE (By Konami) —
Yo, Joe! The evil forces of COBRA are at it
agam w'th sinister plans for world domina-
bon. It s up to Duke, Road Block, Snake-
Eyes, and Scarlett (Team G.l. JOE’s four
1 ratl ? s) ,0 tt1wa rt COBRA’S world-
wide terrorist attacks, locate their secret
leatherhp f " ' b ° Se S “ my ' slitt,e "ng
leatherheads once and for all!
thi,/ reSente ? a f °™ard-scrolling
his oSeT.' Perspective,
tn thn t0 four ’P ,a y er shooter is packed
to the max with nonstop graphics exDlo-
sions, and action! The four JOEs stand
r . By Hack'n Slash
k Hot attire Arcades is on the
V lookoutfor 100% red-
| blooded, fearless gamers to
takeonthetwohodestcoin-opsaraund-
I G I. JOE and Guardians of he Hoocl
I vA/hothor v/nn’re oacking ultra high-tec
G I. JOE and Guardians 0T * ne .
Whether you're packing ultra high-Wh
weaponry against the forces ; o COBRA o
I battling hand-to-hand against the Dragor
e IUIUC3 Ul UWC/.
I battling hand-to-hand against the Dragons
and the Dreads, only "Rea American
I Video Heroes” need apply!
Unlike Pit-Fighter, ‘Hood features sev-
eral side-scrolling levels, which take you
throughout Center City’s back alleys sub-
ways, condemned theaters, and seedy
bars. Garbage cans, parking meters, news-
paper stands, and car fenders can make
excellent weapons during combat Another
■Hood feature is the training gym at the
start of each new level, where you spar
with your partners to add strength to your
Power Move. Fight well enough, and you
miqht make it to the final showdown with
the secretive “Mr. Big!” Wait till you see
who he turns out to be!
Eye-popping graphics, a variety ot
moves, and an intense story line make
Guardians of the ’Hood hyper hot. Heads
up, “Street Fighters,” check out the new
action in town!
side-by-side against wave after wave of
onrushmg enemies. Your character moves
sideways across the entire width of the
screen and slides in and out of the heat of
‘ulraNnh 9d Wi,b s,a,e -oHhe-art,
mfra high caliber weaponry, each JOE
must blast COBRA goons, vehicles, and
artillery while dodging enemy bullets
lasers, and flame throwers! Run over and
Slite"! i,n°s rad a b ° ntlS i,cms such as li,e
units, 1-ups, and extra ammo. In tight
cl sprites, and smooth-scaling effecte
3 D^arh 1 " ' i 3 bClieVable sense
of 3 D. Each level features detailed set-
tings, such as factories, open fields river-
ways, and lush jungles. Massive
rnRpa°, 0P down t0 unleash lheir
cargo of COBRA troops. Fighter iets rocket
°ac e e r bv a r,pnn PPin9 b h ° mbs ’ Hydro,oil boata
race by, peppering the screen with
machine gun fire. An awesome soundtrack
rv y ui 1 1 iic. Mn awesomi
if JlV MM
1992
/
and sound effects
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By the Capp’d Crusader and Boy Blunder
Yesterday’s fiction has become today’s
science. Video games and science
fiction have always gone hand-in-tenta-
cle, and now GamePro TV’s teleporting
into the new Sci-Fi Channel on your
local cable network. We gaze into our
dilithium crystal ball to get an advance
look at some of tomorrow’s techno
games soon to be orbiting a system
near you.
SCI FI GAME
SCREENINGS
Movie and television directors have
always been a bit spacey. Their cre-
ations have captured the imaginations
of space-cushion spuds. Now game
companies are repackaging these visual
marvels for your video game systems.
Alien 3 (NES, sees, Came Boy,
Genesis, Game Gear)
■ Ripley’s on a
mission to res-
cue prisoners
before the
Aliens get to
them. This time
Look out for Game Gear jf s h j ding in the
/Uiens ' most terrifying
place of all, your retail video game store!
(By Acclaim, available TBA, see the Gene-
sis Pro Review this issue)
Aliens vs. Predator (shesi
Scientists return
from the plane-
toid LV 426 with
flesh samples of
an intelligent
parasitic crea-
ture. While back on Earth, Mother Alien and
her brood pop out of test tubes! Their very
existence threatened, Predator and the
humans unite to combat the common slimy
enemies. Two of the nastiest creatures ever
to chew up filmstrips battle in this side-
view Super NES action cart adapted from
Dark Horse’s comic book special.
(By Activision, available December)
King of the Monsters (sues)
■ Big ugly lizards
with attitudes,
lifted from “B”
Japan-stomping
and-chomping
flicks, are
putting the crush on your SNES! In King of
the Monsters, four garden-variety creatures
-a rock monster, a Godzilla, a beetle, and a
mutant superhero-type - are enhanced with
skyscraping statures and powers to battle
across Japan's most frequently levelled
cities, including Tokyo, Kyoto, and Osaka.
(By Takara U.S.A., available October)
Metal Jack (snes)
In this adapta-
tion of a Japan-
ese animated
series, you
choose one of
three people
who have been surgically rescued and
kept alive as cyborgs a la RoboCop. In a
futuristic Los Angeles, you must fight the
crime organization CRASS. Your charac-
ters don a metal suit of armor in con-
frontations with futuristic level bosses.
(By Atlus, available December)
RoboCop 3 (NES, SNES)
Think about it,
creep. Robo 3’s
a video game
adaptation from
the newest
movie in the
series. Robo-
Cop joins a resistance movement against
OCP’s attempt to force helpless families
from their homes. Armed with a new multi-
weapon arm attachment, plus a gyropack
for airborne assault, RoboCop 3 promises
to be full of action and adventure.
(By Ocean, available Fall ’92)
Sewer Shark (Sega cb)
Humankind seeks shelter under the
Earth’s crust in a post-nuclear holocaust
world, but so do packs of animals mutat-
ed by the holocaust's aftereffects. To
transport supplies to human outposts,
you wear the helmet of the few, the proud,
the Sewer Sharks. Footage of real actors
and actresses combines with computer-
generated graphics in this action
movie/game.
(By Sony Imagesoft, available Winter)
An SNES metal nightmare.
22
GAMEPRO
October 1992
TREK:
ENERATION
m <ettUut
Star Trek: The Next Genera-
tion (SNES, Sega CD)
| Capt. Picard,
I Ryker, Wort,
| Data, and the
“next genera-
I tion” of Star
I Trekkers will
retire to moviemaking after next year's sev-
enth and final TV season. However, their
video game odysseys are yet to come.
Spectrum Holobyte and Sega will create
action/adventure RPGs for the SNES and
the Sega CD respectively. The indomitable
crew will maintain the Prime Directive,
seek out new life and explore strange new
worlds (see On Location, page 30).
(Super NES By Spectrum Holobyte, avail-
able Spring ‘93)
(Sega CD By Sega, available '93)
Super Star Wars <snes)
| This action
packed game fol-
I lows the original
movie plot and
I lets you assume
I the role of Luke,
Han, and Chewy. Lead the rebel resistance
against the darkest evil force in the galaxy and
come face-to-face with Lord Vader himself.
May this game and the Force be with you.
(By JVC/LucasArts, available November)
The Terminator (Sega cot
| When Cyber-
dyne Systems’
computers go
haywire and
launch a full-
I scale nuclear
strike to suppress humanity, it’s bad news
for Sarah Connor and son, but great news
for Sega CD gamers! As Kyle Reese, you
arrive from the future to battle the Termina-
tor in a side-view shootout. It’s improved
over the Genesis version with hot, digitized
character graphics and cinema intermis-
sions straight from the Orion Pictures flick
that stars Mr. Schwarzenegger.
(By Virgin Games, available January ‘93)
The Terminator (hes, sues i
| Faster than play-
I erscansay“Ah-
I nuld,” the
I Terminator’s back
I again. This time
I he’s on Nintendo
and Super NES! MindScape’s Terminator pits
Kyle Reese against the T-1 000 in a six-level war
of survival with side-scrolling shooting and 3-D
“Skycam" demolition driving. The SNES cart
digitizes its movie sequences, and the NES ver-
sion sports still scenes.
(By MindScape, available Fall ‘92)
Terminator 2: The Arcade
Game (Sega CD, SNES w/Super Scope,
Genesis w/Menacer, NES, Game Gear,
Game Boy)
| Based on the
mega-cool
arcade game by
Williams/Bally,
this game is an
! all-out shoot
Get mean with the Menacer. test. The Gene-
sis version will be one of the first games to
utilize the Menacer controller, allowing you
to shoot at your TV screen.
(By Acclaim, available TBA)
Terminator 2: Judgment Day
(SNES, Genesis)
In these side-
scrolling action
games, you
play the Termi-
nator gone
back in time to
battle cyborgs
and, ultimately,
the T-1 000. Based on the hit movie of the
same name, these 16-bit games will
attempt to recreate the special effects of
the movie, including the seamless altering
of the T-1 000 from liquid to solid.
(By Acclaim, available Fall ‘92)
INNER SPACE
SIMULATORS
Get behind the wheel or jump in-
between the wings. Today’s Aerostars
don’t come equipped with options like
photon torpedoes and cloaking devices.
These vehicles of tommorow are armed
and ready to simulate motion sickness
with every turn and burn.
BatOezone 2000 (lwx)
| This megahit
I arcade game
I gets a new look
I and some cool
I options, like
I upgrading your
1 equipment as
you play. This is an adaptation of the
arcade’s first 3-D tank simulation.
(By Atari, available November)
GAMEPRO
October 1992
23
Cobra Command (Sega co>
Based on the
laser disc
arcade game by
Data East,
Cobra Com-
mand puts you
into the pilot's seat of the heavily-armed
and dangerous Cobra Command whirly-
bird. You fly through New York, the Grand
Canyon, and Rome with fast-moving, real-
time Sega CD graphics. Cinema interludes
show off your crashes and burns in an
up-close-and-personal way.
(By Sega, available November)
Outlander (SUES, Genesis)
You're behind
Are you ready for some
Genesis driving?
movies. As warrior of the road, your only
path to preserving humanity is to drive from
town to town rescuing innocent people who
need another hero and a way home.
(By MindScape, available Fall ‘92)
Stellar 7 (Sega CD)
| This futuristic
I battle tank
! game that was
I a hit on PC
| platforms puts
I you in a first-
person view of futuristic high-tech bat-
tlefields. You’ve got to save seven worlds
from the evil rule of Gir Draxon. The
patented “3Space” technology gives this
game a realistic cyberspace look and feel.
(By Sierra On-Line, available ‘93)
Wing Commander (snes,
Sega CD)
Now star fight-
ing its way
across personal
I computer
screens, Ori-
I gin’s Wing
Hold onto your snes wings. Commander
won game-of-the-year in 1991 . In the
Super NES version by Mindscape, you
command one of four Terran space fighters
against the overlord Kilrathi aliens. The
game boasts 3-D cinematic graphics, multi-
ple cockpit perspectives, massive campaign
scenarios, and artificially intelligent wing-
men. Sega’s CD is also in the offing.
(Super NES By MindScape, available Fall)
(Sega CD By Sega, available ‘93)
SCI SPLITTING
ADVENTURES
Klutzing their way through the kosmos,
some inept, but lovable, game characters
mix punch lines with their phaser zaps. In
space, everyone can hear you laugh.
B-Bomb (Genesis)
Plutonian space
creeps have
enslaved Barker
the Bulldog,
Ophelia the
Cow, and Trot-
sky the Pig. You play Pluto’s national rear-
ending sport using your ample derriere to
free your comrades in this udderly ridicu-
lous side-scrolling action game.
(By Sega, available November ’92)
Ready, Aim, Tomatoes
(Genesis Menacer)
Those rappin'
space dudes
from
Funkotron, Toe-
Jam & Earl,
return in a
game bundled with Sega’s Menacer light
gun package. You lock and load with
bushels of tomatoes to splat hordes of
Nerd Herds and familiar TJ&E
Earthling opponents.
(By Sega, available November)
Space Quest: Roger Wilco
and the Time Rippers (Sega co>
Roger Wilco’s a
janitor fed up
with mop duty.
In the personal
computer
Space Quest
saga, he bum-
bled, stumbled,
and Windexed his way through three cos-
mic adventures. Always alert, the Sega CD
Sequel Police rip the fabric of time and
space to toss Wilco into a fate worse than
death - future installments of
Space Quest.
(By Sierra On-Line, available in ‘93)
GAMEPRO • October 1992
Don’t be fooled by these
PC aliens
Out Of Gas (Game Boy)
I " It’s a night on
the solar sys-
tem for Eric and
Natasha, but
the date goes
sour when their
space shuttle runs Out of Gas. Eric hops
on his mini-space scooter and searches
for motion lotion in a 64-stage puzzle cart.
(By FCI, available October)
SCI SHOOTERS
Shooting seems to be a popular pastime
when you’re lost in space. The latest batch
of sci-fi shooting games show you at least
1 01 ways to eradicate invading space
monkeys on the scrolling game screen.
Air Zonk (TurtnChip)
characters to use their special weapons.
(By Turbo Technologies, available Winter ‘93)
Blaze On (sues)
| Bio-Cyborg
Forces muscle
to establish an
oppressive dic-
tatorship. The
I Garland space-
ship strikes back with a specially cus-
tomized weapon, which stuns enemies
and steals their weapons.
(ByAtlus, available Winter ‘92)
Dead Moon (TurtnCMp)
(By Natsume,
Fantasy Star Soldier (super co)
i This shooting
j game features
I familiar charac-
I ters from Super
I Star Soldier and
1 Bomberman.
(By Turbo Technologies, available Spring ‘93)
Imperium (sues)
I In this vertically-
scrolling shoot-
er, you’re in a
giant robotic
suit of armor
equipped with
weapons from out of this world. As a
human, you must use the suit to free an
enslaved class of mechanized creatures
from the high-tech robots.
(By Vic Tokai, available Winter ‘92)
Space MegaForce (sues)
| An enormous
I object from
J outer space is
I searing a path
j of death and
I destruction
across the Earth. In this overhead-view
shooter, your ED-057 vehicle’s multiple
shot control system can reportedly pro-
duce 130 different shot variations. Sounds
like a tour-de-MegaForce.
(By Toho, available October 92)
Spriggan (TB CD)
Mix and match power-ups to create your
own weapons in this vertically-scrolling
shooting game.
(By Naxat, available December 93)
Super Asteroid/ Missile
Command (Lynx)
You get two games for the price of one in this
Lynx cart. In Super Asteroids, you have to
shoot up the rocks and an occasional alien. In
Missile Command, you’re at the controls of
the NORAD in an Anti-Ballistic Missile crisis
of major proportions. Perhaps the ghost of
arcade’s past will be able to help you.
(By Atari, available December)
Super Space Invaders
(Game Gear)
The original shooter that inspired a genera-
tion of spaced-out invaders returns with all-
new power-ups, weapons of war, shields,
and wave after wave of mindless aliens.
(By Tengen, available December)
Vindicators (Lynx)
I Free your city from a
ruthless tyrant in this
futuristic tank game
borrowed from the
arcade hit. A unique
diagonal viewpoint makes this game’s 3-D
look flow smoothly.
(By Atari, available November)
Xenon 2 (Game Boy)
i This vertically-
scrolling shoot-
er lets you cus-
tomize your
ship, navigate
I through mutant
mayhem, and buy and sell weapons in-
between stages.
(By MindScape, available Fall 92)
X-Zone (sees Super Scope)
A computer
even exist! You bust into the mad
machine’s stronghold and shoot from the
hip with the Super Scope 6 and its on-
screen cursor function.
(By Kemco, available Winter 92)
CYBERCARTS
CLASH
Man vs. machine takes a futuristic
ironic twist when the lines dividing the
two become blurred. These games
feature man and machine as a unified
fighting force.
Battle Clash (SHES Super Scope)
| For use with
Nintendo’s
Super Scope,
I Battle Clash is a
j first-person fight
I for the future.
One player takes the controls of a bad ‘borg
and snipe shoots vital limbs and body parts
from other worldly opponents with several
weapons systems and grenades.
(By Nintendo, available October)
Black Hole Assault (Sega co>
I Last year’s
Heavy Nova
star bandits, the
Akirovians,
return for an all-
out assault on
the Sega CD. Fighting as a “good guy”
Cybernetic Anthropomorphic Machine,
you clash with the invaders to defend the
galaxy in this side-view robo beat-em-up.
(By Bignet, available November)
Cybemator (shes)
In this impres-
sive one-player,
side-scrolling,
action game,
you’re a futuris-
tic cybernaut
equipped with an energized flight assault
suit. Battle through the Earth’s atmos-
phere, the moon’s surface, and the ocean
floor in this captivating creation. If you
love your SNES, this one’ll make you want
to tie the ‘naut.
(By Konami, available November)
MechWarrior t sues)
I BattleTech
action comes
home in Mech-
Warrior a cart
based on
FASA’s virtual
reality arcade arenas. In the home version,
the 31st century Terran technological
edge is the BattleMech squadron. You
pulverize opponents with a lance forged
from fire in a first-person, forward-scal-
ing, cockpit-perspective. Scrapped oppo-
nents can be salvaged to fortify your craft.
(By Activision, available Winter 92)
Search for Ultra Force (sues)
Bob’s lost his mind - literally! His brain’s
been abducted by an alien warship. Inside
a mechanical ‘bot, he’s out to search three
planets to find his organic thought
processor in this action/adventure game
that makes a mess of the E.T.’s.
(By Electronic Arts, available Winter 92)
Speedball 2 (Come Boy)
In this brutal blend of hockey, football,
and soccer, you act as team manager.
You can pick robo-players based on their
attack, defense, speed, throwing, stomp-
ing, stamina, and aggression capabilities.
With each victory, you can buy more
armor and weaponry to make your team
the toughest in the league.
(By MindScape, available Fall 92)
October 1992
FUN AND GUN
ON THE RUN
Running, gunning, shooting, and
thrilling come the next wave of side-
view action carts. In the future, you’ll
need some solar-powered sandals
and a bag of grenades to survive this
cartridge war zone.
Dream TV (shesi
i Summer vaca-
I tion means sit-
I ting around and
I watching TV,
] right? For the
I two heroes of
this game, being a couch potato has
become a serious hazard. They’ve been
sucked into the world of television, and
you must help them find their way back to
the real world.
Generation 2 (snes)
I When CONEX's
madman
android CEO
declares him-
self Supreme
I Commander of
This PC madman shows his the world, you
Skyscrapin’ strength, grab a katana,
energy shields, and two cybernetic attack
drones to slash through huge multi-
scrolling worlds.
(By Kemco, available Early ‘93)
Out of this World (Genesis,
Lester Knight
| Chaykinisthe
unwitting vic-
| tim of an anti-
matter
I experiment
The Genesis will take you gone terribly
Out of This World! wrong. Adapted
from the SNES cart, Out of this World
takes you to a weird parallel universe with
close-ups, real-time animation, and voice
actors for only the CD’s major characters.
The CD game will expand the story line
with new levels and plot twists.
(By Virgin Games, available ‘93)
Power Blade 2 (hes)
i Taito slices into
| the NES with
I Power Blade 2.
You’re a top-
secret agent
1 sent to combat
a meaner and leaner batch of cyborgs
with your trusty boomerang. Get roasted
by lasers and the government will disavow
any knowledge of your actions.
(By Taito, available October)
Shockman (ruMmcinp)
Formerly called Syubibinman 2, this
action game promises impressive music
and sound. Save your friend by utilizing
special powers that you have gained due
to a power plant accident.
(By NCS, available December)
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Zen - Intergalactic Ninja
(Game Boy)
Lord Conta-
minous and his
filth-loving
cronies pollute
the Earth's envi-
ronment. Zen,
an Archie Comics Intergallactic Ninja from
another time and dimension, battles
across six side-view rancid stages taking
out the garbage.
(By Konami, available ‘93)
PLANETARY POWER
MONGERS
Futurisitic boys with the biggest toys win
mo’ land, mo' power, and mo’ money.
Strategy, role-playing, and military
maneuvering makes you a legend in your
own time in these sci-fi strategy sims.
Breach (
As a squadron leader in this tactical sci-fi
fight, you direct an assault on an unknown,
intelligent life form’s barracks. Marine
teams gain battle skills and experience
points by pointing, clicking, and blasting
with smoke bombs and laser guns.
(By Treco, available November)
Overlord (hes)
I Four alien dicta-
tors make a bid
for interplane-
tary domina-
tion. In this
military strategy
session for the NES, you play the Overlord
who must govern the people, train troops,
and battle through 20 planets to become
commander-in-chief of the universe.
(By Virgin Games, available now)
Shadowrun /sms)
| Jake Armitage is
I ripped from his
I cosy Seattle cor-
I porate life and
I dropped into the
I domain of the
dark-side derelicts, the techno-punks, the
computer hack W slashers of the streets -
the Shadowrunners. Based on FASA’s pen
& paper role-playing game, the SNES car-
tridge evolves Jake through his six life phas-
es. Data East’s offering includes team
combat, several archetypes that build Jake’s
street-smart professions, and 3-D cutaway
style graphics.
(By Data East, available Fall ‘92)
| This strategy
game set in outer
I space allows you
I to create a utopi-
an space colony
I while fending off
attacks from alien life forms.
(ByJaleco, available Winter ‘92)
On September 24th, join the Sci-Fi of NASA footage, for programs that
Channel and millions of American include NASA Watch and Sci-Fi Insider,
households as they rocket to the near There’s more. In addition to classic
he USA Network mind-melded with a
bunch of pretty clever folks to produce a
revolutionary idea. The result? The Sci-
Fi Channel was born. Gamers know that
science fiction, fantasy, and horror make
for some of the greatest gaming around.
In fact, some of the coolest games fea-
tured in our science fiction feature are
spin-offs of great science fiction series
or movies.
28
GAMEPRO
October 1892
Blasts from the Past
In addition to airing feature length sci-
ence fiction movies such as Star Wars,
Star Trek: The Movie, and Star Trek II,
IV, and V, Sci-Fi plans to make a few
flicks of their own. Current plans
include productions of 1 2 original World
Premiere Movies in the science fiction,
fantasy, and horror genres.
Slated to appear by the end of '92
is Homewrecker, a science fiction
thriller starring Robby Bensen. In the
film, Bensen plays David Whitson, a
computer buff who takes his fifth gener-
ation Pentagon attack computer with
him to his vacation home. Lonely for his
estranged wife and daughter, Whitson
tinkers with his computer, installs a fem-
inine voice and personality, and names
it Lucy. Lucy quickly becomes his nurse
and companion. When Whitson s wife
and daughter arrive for a visit, the trou-
ble begins. Murdurously jealous, Lucy
sets out to eliminate her competition.
Check your phaser at the door, and strap yourself into the nearest couch. The pro-
gramming list for the Sci-Fi channel keeps growing and includes many of the most
popular Sci-Fi hits to date:
Alien Nation
Amazing Stories
Battlestar Galactica
Bionic Woman
Buck Rogers
Dark Shadows
Darkroom
Dr. Who
Fantastic Journey
Flash Gordon
Friday the 13th: The Series
Future Cop
Gemini Man
Hitchcock Presents
The Immortal
The Incredible Hulk
The Invisible Man
Lost in Space
The Magician
Misfits of Science
My Secret Identity
Night Stalker
One Step Beyond
Otherworld
The Powers of Matthew Star
The Prisoner
Probe
Ripley’s Believe It or Not
Something Is Out There
Space: 1999
Starman
Sterling's Night Gallery
Suspense Theatre
Tales from the Darkside
Time Tunnel
Voyage to the Bottom of the Sea
Voyagers!
War of the Worlds
GAMEPRO
ictober 1992
29
Spectrum
HoloByte,
The Art of Star nek:
The Next Generation
Spectrum Holobyte is on the brink of
going where no video game company
has gone before. In early 1993, it plans to
release Star Trek: The Next Generation
for the IBM PC, the Super NES, and the
Sega CD.
With millions of fiercely loyal neo-
Trekkies stationed around the world,
Spectrum’s Art Department is practically
duty-bound to accurately portray the
stars of the show. The artists function as
a team, but like every team, some play-
ers assume key roles.
Cast and Crew
Louis Sremac, computer illustrator, is a
man up to the task. Sremac studied fine
arts in the classical style at the University
of Heidelberg, Germany, and at San
Francisco State University in California.
Louis Sremac
However, he learned everything he
knows about computer artistry at Spec-
trum Holobyte. Now he combines both
aspects of his background in a totally
unique technique that makes Capt.
Picard, Worf, Dr. Crusher, and the rest of
the Star Trek crew look startlingly real.
Sremac hand sketches portraits of
all the principal characters in pencil and
charcoal, copying stock photographs of
the actors in costume. Next he uses a
top-of-line HP ScanJet 2C scanner to
digitize the image and transmit it to a
The scanned image is brought into a Macin-
tosh for manipulation.
Macintosh Quadra 950. Then he adds
colors to his digitized pencil lines with
Photoshop by Adobe, currently the most
popular digital image manipulation pro-
gram in the print business.
The trick is to bring static, some-
times drab, photos to life. Sremac says,
“It’s all in the lighting and the color tint-
ing. Photoshop enables you to play with
an image so much that you can lose it.
But by painting the proper lighting, you
can practically feel the picture.”
Sremac’s images look so real that
you feel like you’re standing on the
bridge of the Enterprise. He says it takes
one or two days to draw a portrait, and
then another day to colorize the photos.
He’s also in charge of creating origi-
nal characters for the games. His mod-
els? Well, assorted Klingons, Romulans,
and Federation officers will bear a strik-
ing resemblance to some Spectrum
employees.
Planet Painting
Louis Sremac brings the Star Trek char-
acters to life. Charlie Aquilina does the
same for Star Trek worlds.
GAMEPRO
ictober 1982
Charlie Aquilina
Aquilina’s a computer illustrator. Like
Sremac, he never used a personal com-
puter as an art tool before coming to
Spectrum. His job is to draw entire
worlds - terrain, creatures, races, the
works - that exist only in the fertile minds
of Spectrum’s Star Trek team. “Four or
five of us sit around a table,” he says,
“and we try to imagine what the planet’s
made of what the beings breathe and
what they eat. Then, I take all this mental
imagery and try to construct a world.”
For example, one of Aquilina’s
worlds features a subterranean civiliza-
tion. “In my mind’s eye, I saw the world
unfolding four or five levels straight
down," he remembers, “then it made a
transition from rock to architectural ele-
ments.” The creatures took on crus-
tacean forms that matched their
rock-filled environment.
Part of Aquilina’s approach may
seem almost sacrilegious to Star Trek
fans. He only watches the show sporadi-
cally. He says it keeps his ideas fresh. To
make his fantastic art feel real, he studies
photographs in National Geographic
magazine. “It’s the best,” he says, “bas-
ing my pictures on real images keeps the
graphics from becoming so fantastic that
they’re unbelievable.”
As Aquilina speaks, another Spec-
trum Holobyte artists drops by his office.
“Where’s the latest issue of National
Geographic?” she asks. Strange, new
worlds indeed.
Spectrum Makes It So
Star Trek’s journey from TV show to
video game is a long one. Stay tuned to
GamePro and watch The Next Genera-
tion materialize On Location.
GAMEPRO
October 1992
31
By Bubonic the Blowfrog
OK, Gang, it’s time for a
history quiz. Who was
Charles Lindbergh’s mascot
for his famous Transatlantic solo flight in
the Spirit of St. Louis? Here’s a hint: he
was also the first image broadcast over
television from the RCA Labratories, and
later he became the familiar test pattern
at the opening and closing of NBC’s
broadcast. Need one more hint? He’s
also the star of a new game out this
month from Hudson Soft. Those of you
who’ve cheated and looked at the title of
this article already know the answer.
Felix the Cat!
Feline Fine
Since his first appearance in 1922, Felix
the Cat and his magical bag of tricks
have become one of the most lovable
cartoons in the world. In Felix the Cat for
the NES, Hudson Soft dips into Felix’s
bag and comes up with magic. This
side-scrolling action game is superb!
In an attempt to rescue Felix’s girl-
friend, Kitty, from his longtime foe the
Professor, you play Felix on a quest
through nine areas with multiple rounds.
Other familiar cartoon folks that’ll set
your feline fur on end are Poindexter,
Rock Bottom, Master Cylinder, and
Gulpo, King of the Blobs. They appear in
varying forms at the end of each round.
WS88"*
€>
PROW: Some birds are friendly, and they
allow you to ride on their backs.
Cat Head Collection
Felix’s only defense in this game is his
magic bag. You begin the game with one
Magic Item, a punching glove. To reach a
higher level of magic, you’ve gotta collect
the Felix heads that are scattered
throughout the game. For every 1 0 Felix
heads you collect, Kitty drops you a
magic heart. If you catch the heart, you
gain a new Magic Item.
You’ve gotta keep a watchful eye on
the status of your Magic Item. It only
lasts a limited time. To make it last longer,
you can grab milk bottles that appear
when you collect five Felix heads.
PROW: To defeat the first Boss, Poindex-
ter, stay dose to him while you attack with
your magic item and his basketballs will
fly over you.
PROW: Shoot at the “F" circles repeatedly
and they turn into 1-ups!
That Cat Can Accessorize
Felix makes you master a variety of
skills. You use different Magic Items
depending upon the round you’re in.
In some rounds, Felix pilots airships,
including a hot air balloon and a bi-
plane. In other areas, Felix gets his fur
wet by steering a paddle boat and rid-
ing a dolphin. Then it’s time to hold
your breath as Felix tries his paw at
scuba diving in the underwater rounds.
There are so many places with unique
Magic Items that the game never
gets boring.
32
6AMEPR0
October 1882
Paper or Plastic?
Felix is full of special bonus rooms that
contain a load of Felix heads and some-
times offer a shortcut to the end of the
round. The rooms are found inside magic
bags that are hidden throughout the
game. When you’re running low on
magic hearts, the bonus rooms can be
as fun as catnip! Be careful, though, you
should always keep your eye on the time
to make sure that Felix doesn’t pass his
limit by spending too much time looking
for bonus rooms.
"Mr
PROTIP: Look for bonus room magic bags
above a springboard or buried in the brick.
A Feast for the Eyes
Felix the Cat sports some of the coolest
graphics you’ve ever seen on an 8-bit
system. Big characters and a cartoony
style create the illusion that this is a
playable cartoon. Detailed animation and
special touches, like bubbles underwater,
trees with eyes that follow you in the for-
est, and Poindexter’s spinning basket-
ball, all lend to Felix’s all-you-can-eat
GAMEPRO • October 1892
visual buffet. Another fine touch is the
animated end-of-area scenes that show
Felix revealing his alley cat ancestry by
wallowing in misery over his lost Kitty.
The controls for the game are easy to
pick up. Maneuvering through the flying
and the swimming stages is a little tricky,
but nothing that a keen cat can’t handle.
PROTIP: Defeat Gulpo on Round 4-3 of Felix
World by staying behind the barrier and
inching out to shoot.
A Kinder, Gentler Game
One important thing to note about the
Felix game that is indicative of his comic
book and animated cartoon incarnations
is the virtual absence of violence. Even
the sound never creates the tense or
scary mood found in some action
games. When you defeat a boss, it
explodes but doesn’t die. According to
the manual, the foes in this game are not
necessarily enemies. They’re more like
playfriends. Your weapons are called
Magic Items. And, believe it or not, the
game creators have managed to make
even a cannon that shoots balls at you
look cute and innocuous. Moreover, the
manual comes packaged with an order
form for “Master Higgins’ 1 0 Tips For
Responsible Gaming.”
Felix the Cat is fun to play! Its land-
slide of levels and abundance of Magic
Items will keep folks with even the short-
est attention spans engaged. The Cat is
back! That’s purr-feet for NES
gamers everywhere.
33
Pick any nM I
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By Boss Musk
Take cover, NES troops!
Neo City’s under assault
once again, and Konami
sends a new soldier squadron into battle
- the Contra Force. Hold your fire and
don’t radio in those battle plans just yet.
If you’re thinking this cart delivers the
same fast-paced, Contra-cool action as
the previous games in the series, think
again. You just overestimated the power
of the Force.
Tag Team
Ditching the straight-up, two-player war-
fare from Contra and Super C, Contra
Force leans towards both strategy and
cooperative action. You and a control-
pad partner pick from four C-Force
handgunners- Burn, Smith, Iron, and
Beans. Each compatriot has a different
foot speed, jumping ability, and weapons
arsenal. The advantage is that you can
switch between them anytime.
PROTIP: Use Bum’s grenades at close
range for quick mass destruction.
Another new Contra feature enables
you to direct a “resting” enForcerto
cover your back! At the player select
menu, you pick one of six screen posi-
tions for him to guard for five seconds.
Much like an Option in Gradius, the extra
player acts as a second gun who follows
in your footsteps. It’s nothing radical, but
it helps you pass tricky spots.
Contra Force’s player select menu puts up to
four on Bie Boor.
PROTIP: Don’t rely on backup during boss
encounters.
Short Fuse
If you like to run and gun on the fly, pre-
pare to attach super glue to your combat
boots. Despite a great sounding, four-sol-
dier setup, C-Force is the slowest-moving
action cart for the NES in a loooooong
time. The unfrantic pace is designed to
enable you to think before you shoot, but
who wants to do that? Moreover, multi-
character screen clutter spells big trouble
for the NES system’s processor.
PROT IP: Stand still behind the barrels and
shell the Level 2 missile boss. His shots
will skim by your ear, but won’t inflict
damage.
Weak action combines with equally
unmuscular level layouts. Three standard
side-view stages and two top-view levels
form the shorter-than-usual mission. You
get unlimited continues, but slowdown
plus overflowing enemies equals a rough
challenge. The wild and creative alien
goobers from previous Contra episodes
are gone, replaced by a nondescript
band of soldier strongmen.
The control is clean, but often ham-
pered by a too-slow-to-scroll screen.
Additionally, this Contra’s only solid blast
is the weapon power-up system, which
enables you to swap between Machine
Guns, Homing Missiles, and Hand
Grenades by collecting toolbox icons.
PROTIP: Blast Hiis Level 3 lever mechanism
to release a giant crate. The chain reaction
will propel you up the skyscraper.
Contra’s formerly robust graphics suf-
fer some downgrading in this chapter. Flick-
er, sparse sprite detail, and occasionally
washed-out colors detract from the almost
good-looking backgrounds. The music and
sounds are unobtrusively average.
Unnecessary Use of Force
Konami had an awesome video game
formula that worked in Contra and Super
C. For whatever reason, Contra Force
strays from the path and pays the price.
The visuals and audios are passable, but
the slow-moving, uninspired game play
is the worst casualty of war. The four-
character command feature is a great
idea whose time should come someday.
May the Force be without you.
Contra Force by Konami
Price unavailable Two Player
Available Octotber '92 Unlimited Continues
Action
6AMEPR0
October 1932
This Guy's Breath
Could Kill You!
Good Thing He's On Your Side!
Forget the mouthwash! Firebrand, the last remaining guardian of the Ghoul Realm, must
use his sizzling breath to save the empire. An unknown army has swept across the realm,
smothering it in darkness. As Firebrand, you must incinerate your enemies as you find
your way through the darkened realm. Ghouls everywhere will be counting on you!
For once, bad breath is-sbmething to be proud of!
Fly through the realm
and fry your enemies!
\
%
Search through the village
for critical clues.
(Nintendo)
EnTE^HTninmEnT
CAPCOM
Sink your claws into walls
and ceilings as you go.
climb, and throw swinging webs to move
yourself throughout the six, side-scrolling
levels of this one-player game.
Comic fans will be thrilled by the
cart’s faithful adherence to the look and
feel of the Spider-Man comic books.
Working within 8-bit limitations, it makes
both Spidey and the supervillains look,
move, and fight on screen exactly as
they appear on the printed page. The
controls are super sensitive. You must
have lightning reflexes and total control
of Spidey to succeed in battle.
Survival of the Fittest
This cart starts off fairly easy, but soon
becomes an intense struggle for survival.
You start with four energy units, which
decrease proportionately depending on
what hits you. For example, a punch by a
regular goon doesn’t effect you nearly as
much as the Sandman’s punch. Score
1 000 points and earn yourself an extra
energy unit. Play for keeps ‘cuz continues
are limited and there are no passwords!
Trouble Times Six!
Agreeing that Spider-Man has
been their constant obstacle to
world domination, several of
Spidey’s most fearsome foes have
assembled together as the Sinister
Six. Comprised of Doctor Octo-
pus, the Sandman, Electro, Myste-
rio, the Vulture, and the Hobgoblin,
the sole purpose of this supervillain
sextet is to permanently extermi-
nate our web-spinning superhero.
Realizing the best defense against
imbalanced odds is a fierce
offense, you, as Spider-Man, must
seek out and defeat all six
supervillains before they gang
up on you!
PROTIP: Save time and health units
by swinging over or Ripping over the
lackeys. Save your energy for the
Boss. You’ll need it!
A variety of invaluable pickup
items sporadically pop up through-
out each level. Attack Web Fluids
yield 10 shots. Other items, such
as keys, TNT Detonators, and
Infrared Goggles, are essential to
complete certain consecutive key
level tasks. Use your muscles to
find the item, then use your noggin
to figure out how to use it.
PROW: There's no time limit, so
take time to find all the Attack Web
Fluids and pickup items on a level.
PROW: Electro must charge up before he
Ores his electric bolts. Jump away as soon
as you see him charging up.
PROW: Pull Electro’s plug by turning off
the Spaiks Generator, Hit Electro from a
safe distance with Attack Webs until he’s
been turned off .
Does Whatever a Spider Can
Spidey’s moves are as smooth as spi-
der’s silk. Shoot attack webs, punch, or
deliver flying kicks. Run, jump, crawl,
PROTIP: To crawl up walls faster, hold
down B for an extra high jump before you
start your climb.
PROTIP: In order to reach seemingly unreach-
able platforms, swing up to 3G0 degrees.
SPIDER-MAN® and all other Marvel characters and the distinctive like-
nesses thereof are trademarks ol Marvel Entertainment Group, Inc. and
are used with permission. © 1992 Marvel Entertainment Group. Inc. All
rights reserved.
Eight-Legged Entertainment
Spider-Man: The Return of the Sinister
Six is a well-crafted, entertaining action
cart worth taking for a swing. Respon-
sive controls, an impressive variety of
moves, and detailed graphics enable you
to experience superheroin’ firsthand.
‘Nuff said!
Spider-Man: Return of the Sinister Six
by UN
$49.95
One Player
Available October ‘92
Action/Adventure
ByN. Somniac
Everyone’s favorite arach-
nid superhero finally
makes his first appearance
on the NES in Spider-Man: Return of the
Sinister Six. Having already conquered
the Genesis, the Game Boy, the Sega
Master System, and the Game Gear, LJN
strives to make this cart live up to the
heroic reputation of its predeces-
sors. Stay tuned to see whether
this Spidey swings, or gets
squashed like an 8-bit bug!
38
GAMEPRO
October 1992
May The Force
Go With "
The
Death Star
threatens to
crush the
rebellion forever.
Darth Vader holds
Princess Leia captive.
Only you Luke Skywalker,
leader of the last band of
rebels for good, can stop them.
With Han Solo and Obi Wan
Kenobi on your side and the
Millennium Falcon as your ride,
you have the Force to win.
Better take off now.
Watch out Luke! This Sand On Mos Eisley, storm- If you use your light-
Creature throws space age troopers keep Han Solo from saber, you can take out t,
fire barbs. the Millennium Falcon. Garbage Monster.
CAPCOM
Licensed by Nintendo* tor Play on
(Nintendo)
© 1992 CAPCOM USA, INC Nintendo, Game Boy, and the official seals ate trademarks of Nintendo of America, Inc. Star Wars is a registered
trademark of Lucasfilm Ltd. All rights reserved. Used under authorization. Star Wars'" game ©(1992) LucasArts Entertainment Company. Used
Under Authorization (1992) or year of first publication. Lucasfilm Games” is a trademark of LucasArts Entertainment Company. Licensed by UK
Soft Developed by NMS. Fbr more information, call (408) 7270400.
Batman’s winging his way anyway
he can on your TV. Whether you're con-
trolling his movements or watching his
adventures unravel, our Caped Crusader
doesn’t disappoint. Take a look.
BATMAN
RETURNS
By Sinister Sister
Keep your capes on, Lynx
Bat crusaders, our
masked hero is back on the
never-ending case. Atari has just made
him more portable to round up the usual
suspects - Penguin, Catwoman, and the
whole nefarious gang. It’s been a long
time coming, but this visually stunning
cart was worth the wait.
Gotham Gone Mad
Keeping in step with this summer’s
blockbuster movie, Oswald Cobblepot
(a.k.a. the Penguin) has made a mess of
Gotham City’s Christmas gala. Now
Bruce Wayne must put down his cham-
pagne and rev up the Batmobile for
another hot chase.
Batman Returns for the Lynx is a
hop ‘n’ bop, side-view, horizontally-
scrolling adventure. You must keep Bat-
man jumping in order to win. In fact, this
game has a little too much leapin’. If
Batty stops to fight or tries to beat all the
guys in his path, he won’t get past the
first screen. Consequently, gamers gam-
ing for battle are goners.
This Rubber Ducky Is hard to dunk.
PROTIP: After scaling the side of the Pre-
sent, wait until the motorcycle gang busts
through. Then jump down and run into the
Present You’ll find a nice surprise.
Darkness Falls on the
Dark Knight
You’ll find the evil gang’s all here, Pen-
guin’s gang that is. He pulls out all the
stops and teams up with Catwoman and
Gotham City’s Finest. You’ll have to
avoid a barrage of bullets, bombs, dyna-
mite, and anything else that can be
thrown or shot.
Forget the whip. This cat can take you out with
her daws.
Luckily, Batman has a few Bat tricks
up his sleeve. Along the way he can find
Batwinged icons, which increase his
points, health, or Batarang count. He can
also grab Acid Vials, which give him seven
vials of deadly acid to hurl at his enemies.
Time for a little cold duck.
PROTIP: You’ll find 10 Batarangs behind the
first stop light Just keep jumping.
PROTIP: Word to the Wise: once you pass a
powerful power-up there's no scrolling
back.
It looks like it’s going to be a bullet rain day.
Batman Returns’ graphics alone are
worth every anxious minute. They’ll blow
your Batmind! They’re exceptionally
good considering the small venue. The
sound ranks high on the rockability scale,
but after a few hours it drones on.
PROTIP: If you crouch in front of the mail-
box that’s in front of the all-glass store
window, you’ll be safe from the blast
With only four levels, this game’s not
a long play. However, even an advanced
gamer will have a hard time getting
through it. Expert gamers, on the other
hand, will find these four levels go by
faster than you can say, “Boy Wonder.”
But, they won't want to miss the superb
graphics scrolling past.
PROTIP: You’re safer at higher levels. Walk
on top of walls, ledges, and scaffolding.
You won’t get h'rt as often.
Holy Bat Blowout
Batman Returns stars your favorite char-
acters true to form. (No, Michelle Pfieffer
isn’t packed in the box). Despite its
somewhat monotonous game play, it’s
still worth Batting around.
Batman Returns by Atari J
Graphics
Sound Control FunFactor
Challenge
^ ^
ADV.
5.0
4.5 4.0 4.0
Advanced
$49.99
Action
2 megs
One Player
| Available now
GAMEPRO • October 1S8Z
BRUCE
wwmm
WORLD
BATMAN PREVIEWS
Batman keeps on “Returning” to every
video game system. You won’t be able to
escape his massive wing span. So hang
onto your capes, and let’s take a spin
around Gotham City.
Batman Returns (segaco)
...on a disc? Yes! Since Sega’s producing
this game in its own Multimedia Studio
and CDs have more room to run, look for
Batman to assume superhuman form.
Also anticipate the Gothic Batman theme
song to accompany him as he tools
around in his Batmobile after the infamous
evil proprietors. (See Preview, page 58.)
By Sega, available Fall ‘92
Batman Returns (Genesis)
Spread your Batwings and swoop into
trouble. It will, however, take more than
fancy acrobatics to beat the almost inde-
structible duo of Catwoman and Pen-
guin. You’ll need to take that Batmobile
in hand and transform it into the Batmis-
sile. Holy Bat-Rockets!
The game will use scenes of
Gotham City from the movie set, so
you’ll relive the flick (and the crimes) in
this seven-level Bat adventure. Be pre-
pared to gasp as flying propeller blades,
knives, and gaseous ice test Batman’s
moves and maneuvers.
By Sega, available October ‘92
V.
'illains everywhere have learned the
hard way that you never know when or
where the Caped Crusader will appear.
Starting in September, Batman
“returns" in more ways than one
he’s on TV! On the Fox Chil-
dren’s Network, Batman - The
Animated Series will soar on
your TV five days a week and
begin to tell A hour long tales
of the Dark Knight.
The TV cartoon will follow
the classic comic book story-
line. That means that the
bflTflflll
The Animated Series
Dynamic Duo is back together! Robin, the
Boy Wonder, will team-up with Batman.
But when it’s time to really pour it on, the
Duo will become a trio. Batgirl is slat-
ed for crime fightin’ duty, too. Bat-
man’s foes include all the great
characters you love to hate:
Penguin, Catwoman, the
the Riddler, Two-
Face, Mr. Freeze, and
lore. Watch for the
Bat Signal at the same Bat
Time on the same Bat Chan-
nel in your area.
Batman Returns (Game Gear)
This handheld will not skimp when it
comes to Bat Gear. Using actual digi-
tized video footage from the movie, the
miniature background graphics will send
you soaring.
Swing low, sweet Batman.
Fortunately, Batman only has one
diabolical conspirator trying to put him
on ice - the Penguin. Through six levels
of intense good-versus-evil fighting, Bat-
man chases the Penguin across the
rooftops of Gotham City down to the
depths of the Penguin’s lair. Capture him
on his own turf and Penguin’s a sitting
duck. Be sure to keep the Batmobile,
Batwings, and the Batskiboat heated up.
You never know when you might want to
cook this goose again.
By Sega, available now
Batman Returns / sues/
Batman’s been soiled, in name only. To
regain his pristine reputation, he must
find Penguin and set the record straight.
As it happens, though, Penguin is not the
only one on his tail. Seems the dirty bird
has teamed up with Catwoman to whip
up some trouble for our Caped Crusader.
Holy Bat danger, Batman. It’s not smart to
stalk the streets of Gotham at night
One or two players can hop into the
Batmobile, or the Batskiboat, and join
forces to overcome this affront. Flip into
action in this eight-stage adventure that
includes scenes from the blockbuster
movie. The 3-D and 2-D views will rush
42
you into the action. Don’t get caught
without an umbrella of your own.
By Konami, available January ‘93
Batman Returns (nesi
Batman’s Bat Signal should be on high
alert. The poisoned Penguin and the
crafty Catwoman are at it again. Rev up
the Batmobile and the Batskiboat, ‘cuz
our masked avenger will be defending
Gotham City’s Shreck’s Department
Store, sewers, and more.
The bright light of the Batsignal shines as a
beacon to the Batmobile.
Your Hardware,,,
WIN Thousands of fIM Genesis Prizes!
GAMEPRO
October 1892
Look for details on Champion Batting Gloves.
No bats in the belfry will clear his
name in this six-level game. The ‘Man
better be at his best. Stick close to the
shadows, Dark Knight, or your wings
might be clipped.
Batman: Revenge of
the Joker (SUES, Genesis)
“Heeeeeere’s Johnny.” Wrong movie, but
right villain. Even Jack couldn’t stay away
Video Game Glowed
•>y Champion
Padded Thumb For Enhanced Video Game Play
Batman Superman and all related elements are the property of
DC Comics Inc. © 1992 ALL RIGHTS RESERVED.
too long. The Joker’s back to reek more
havoc for Batman with his “personal
jokes.” Don’t let his wit get the best of
our superhero.
Our Genesis hero is in colossal trouble.
Having already conquered the NES
and the Game Boy, Batman comes to life
on these 1 6 -bit systems, but not for long
if the Joker has his way. Luckily, this time
around, Batman is armed with totally
new Batweaponry: Batarangs, Cross-
bows, a Sonic Neutralizer, and a Super-
fueled Jetpack.
This cart will feature the same story
line as its predecessors. Batman must
save Gotham City from the Joker’s tricks.
Not an easy task since the the Clown
Prince of Crime has deadly plutonium in
his possession. Find the Joker before he
finds the end of Gotham City.
By SunSoft, $49.95, available October ‘92
CAMEPRO
October 1982
43
Month after month...
artists- hit songs- hot videos
The hottest! The latest!
T The Winner Loses S-re/Wamet Bros
b-T (lead vocals). Ernie C (lead anS
rustic guitars). Mooseman (bass).
Roc (rhythm guitars) and 1
aatmaster “V" (drums) are the rovo- !
lionary metal band Body Count At
191 s showstopping Loliapalooza
ipearances. on their debut album,
id on their around the world 1992
ur. Body Count's words and music
e as tough as they are smart.
KYUSS
•BLUES FOR THE RED SUN" Green Machm
Aztec Camera return to the spotiigh^^
with “Spanish Horses," the first release
of their fifth Sire album. Singer/song-
writer/guitarist Roddy Frame has been
crafting soulful, smart pop songs for
over ten years, and once again he
demonstrates his talents with a beaut.- I
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Take 70 s acid rock, add a super
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result is - KYUSS tour young musi-
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musical salvation.’ “Green Machine"
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;10 HOTTEST & LATEST MUSIC VIDEOS EVERY MONTH:
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TORI AMOS
LITTLE EARTHQUAKES: Crucify
Juxtaposing images of Charles Manson
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its frank attempts to reconcile, or at
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comforting, yet absolutely compelling.
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^Powor groove" is how PANTERA describes
their sound "ifs a heavy, nft -oriented leel *
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MATERIAL ISSUE ^
DESTINATION UNIVERSE: What Girls Want ~
Mercury
S i piiS Chicago’s own MATERIAL ISSUE
bring you the edgy pop tune “What
Girls Want” from their second
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SONIC YOUTH
DIRTY:100% DGC
^Gloriously unrefined, strikingly originai^^
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^ By Earth Angel
1 al-ien: a glistening
thing of pure evil with
razor sharp teeth that
protract from its jaws to reach for
its prey. It’s characterized by a
sloped head, protruding spine, and
acid blood. Parasitic in nature, the
Alien reproduces by laying eggs in
host bodies.
This Time It’s Hiding in the
Most Terrifying Place of All!
It’s been almost 1 5 years since America
met the Alien and Alien assault specialist
Ellen Ripley. After surviving two blood-
curdling big-screen battles against
Aliens, Ripley’s ready for Round Three in
the movie and Round One in the video
arena. In this Genesis adventure, one
person stands between the Aliens’ total
domination of the planet and possibly
the universe -you!
In space, no one can hear you scream.
When you step into Ripley’s combat
boots, your Marine Warship, the SULA-
CO, has just crash-landed on Fiorina-1 61 .
There are no survivors, save Ripley and a
nasty Alien stowaway. Fiorina, once a
mining colony, is now a prison - and one
big smorgasbord for the hungry Aliens.
Alien 3 presents a varietal horde of
missions through its vertically- and hori-
zontally-scrolling stages. During Rescue
stages, Ripley’s goal is to release all the
prisoners before time runs out. In Exter-
minate stages, she must hunt and kill as
many Aliens as she can within a set time
limit. In Mission stages, she’s got to res-
cue prisoners and destroy Aliens.
PROTIP: At the end of a Rescue stage, all
the prisoners you fail to save experience
instant death, of the Alien-chest-bursting
variety. It’s gross to watch, but very useful
since you’ll be able to pinpoint the location
of all of the prisoners you couldn’t find!
Have You Hugged Ybur
Face Today?
There’s a load of Alien nasties creeping,
crawling, and slinking their way through
every dreary nook and cranny of the
prison colony. Adult Aliens creep, crawl,
and crash out of every passage. They’ll
rush you rapidly from offscreen and even
drop from above to land on your head.
PR0T1P: When you climb a ladder or crawl
along a passageway, It’s a good idea to fire
your weapon every few seconds to blow
away surprise Aliens.
PROTIP: When an Alien’s lurking on the
other side of a door, toss a Grenade to
blow the door up, switch to another
weapon before the Grenade explodes, and
6AMEPR0
October 1992
then fire immediately. You’ll take out the
door and the Alien simultaneously.
PROTIP: Use parallel platforms and ledges
to nail Aliens that hang upside down from
the ceiling. It’s easier to destroy them
while they’re hanging then to battle them
face-to-jaws.
PROTIP: Don’t panic. You can leap over a
crawling Alien.
Facehuggers are deadly little para-
sites that are looking to plant a baby Alien
inside of you! When one of them latches
onto Ripley’s head she loses Energy
rapidly. When you discover Alien pods,
which are major hatching grounds for new
Aliens, destroy them immediately.
Ripley’s got a Radar device that pin-
points Aliens on the move, as well as the
location of prisoners. You must continu-
ally snag batteries to keep the device
charged.
PRO TIP: Shake Facehuggers loose by rapid-
ly hitting Left and Right
Armed and Dangerous
In Alien 3 the movie, Ripley and her
prison companions were unarmed. In
Alien 3 the game, Ripley’s packing more
firepower than you’re gonna know what
to do with - but you’re gonna need it all.
You begin the game armed with limited
quantities of Hand Grenades, as well as
limited ammo for your Machine Gun,
Grenade Launcher, and Flame Thrower.
Power-up items lie throughout the
prison. Grab them to replenish your
ammo. Swap weapons as needed.
PROTtP: The Grenade Launcher is Ripley’s
best weapon. It destroys Aliens with one
blast and fires long-range. Don’t forget to
tag Aliens offscreen.
PROTIP: Don’t rely on Radar for protection.
Aliens move very fast, and you’ll be caught
napping if you’re staring at the Radar
screen waiting for something to happen.
PROTIP: At the beginning of Stage 2, jump
backwards through a secret passageway
for a pair of power-ups.
DoH for Newt!
Alien 3 balances straight-up arcade-style
action with enough tension to effectively
capture the nail-biting mood of the
movie. The graphics have a Rolling
Thunder look and a palatable gore factor.
Cool tunes round off the mood, and the
sound of a shot destroying an Alien will
send a chill down your spine. Yup, we
liked it alot! Just remember: “In space,
no one can hear you scream,” but when
you scream in the living room, everyone’s
gonna hear you!
PR0T1P: The Hand Grenades come in handy
when you’ve got Alien problems below you.
Alien 3 by Arena Entertainment
$49.95 One Player
Available October '92
6AMEPR0 • October 1882
By Athletic Supporter
, Tengen trots out its fourth
edition of the popular RBI
Baseball just in time for the
divisional play-offs and the World Series,
ft couldn’t have come at a better time,
and Tengen couldn’t have done a better
job! RBI Baseball 4 packs better base-
ball, more features, and more options
than its three predecessors combined.
Welcome to the Bigs
This cart’s a video Big Leaguer’s dream
come true. Since the game is licensed by
the Major League Ball Players’ Associa-
tion (MLBPA), you get all 26 Major
League teams and their players, whose
abilities are based on the 1991 season’s
stats. But that’s not all. You also get both
the American League and the National
League All-Star teams from ‘91 and all
the divisional winners from 1983 to 1990!
RBI Baseball 4 has also added a
Home Run Derby contest and a Game
Breakers mode. In the Derby, you can
pick the top sluggers in the league and
go head-to-head against a friend. Game
Breakers is situational baseball with 15
pressure-cooker scenarios.
Hey, Batter, Batter, Batter
This cart isn’t a typical arcade baseball
game. Pitchers tire, so a
you’ve got to earn your pay.
PROTIP: Use the bunt Even at the hardest
level, the infielders never play up and the
pitcher is usually too slow off the mound to
make the play. For an almost sure run
every time, bunt with a man on third.
RBI 4 is no one-dimensional game.
In addition to the routine single-game
mode, you can play a seven-game series
against an entire division or face each
team in the cart. Beat all the teams, and
you get a shot at a “secret” super team.
Strength in the Number
Four Spot
RBI 4 is the class of the RBI Baseball
teams. The graphics are cool. The
motion of the pitchers and the hitters is
more life-like than in RBI 2 and 3. Each of
the 26 Major league stadiums is repre-
sented in vivid detail. The soundtrack still
belongs in the minors, but thankfully it
can be turned off.
PROW: Pitch the first ball inside to back
the batter off the plate. Then pitch one out-
side. Get it just off the plate, and the batter
will almost always hit an easy grounder to
either second base or shortstop.
Ricky Hendersons of the world. However,
the men in blue will catch on to the spitter
after awhile, and then your pitcher’s sent
to the showers early.
In the field, your players can dive for
grounders or leap for high flys. Unfortu-
nately, your defense is set. You can’t
adjust field alignments.
PROW: Stay back in the batter’s box. If
you crowd the plate, the computer loves to
throw heat inside. Not even Cecil Fielder
can get around on these pitches.
PROW: When men are on first and third,
send the runner on third towards home
plate. When the defense throws home,
send the runner on first to second. Just
before the runner going home reaches the
plate, send him back to third. Everyone’s
safe and you’ve advanced a runner into
Outta the Park
This is a NC-er, baby! No contest! If you like
fast Major League baseball action, let RBI
Baseball 4 take you out to the ball game.
Any Big Leaguer knows that baseball
is 90 percent pitching and this cart
doesn’t disappoint. In addition to the reg-
ular fastball, curve ball, and change-up,
RBI 4 has two new pitches. There’s a
mean Spitball, which would make Gaylord
Perry proud, and a Pitch Out to catch the
RBI Baseball 4 by Tengen
ff
[HI
$54.95
Sports
8 megs
Two Players
Available Sept. '92
6AMEPRI
October 1992
GREETS YOU
SUPER
SMASH TV.
ON GENESIS
TOP SECRET!
CLASSIFIED DOCUMENT!
EYES ONLY!
SIIIIED AFTER READING!
Date: August 15, 1997
To: Lt. Michael P. Harrigan,
LAPD
Subject: A State of Emergency
Los Angeles is a war zone. Rival
gangs are battling it out in the
streets. Contraband drugs are
everywhere. Many officers are
being held hostage, and there
have been a series of bizarre,
unexplainable murders. Your
mission, Officer Harrigan, is to
eradicate the gangs, confiscate
the illegal drugs, and rescue the
hostages. You are also to investi-
gate the mysterious murders
taking place throughout the city.
il M
thing from sawed-off shotguns to chain
saws. Your strategy in every level is quite
simple: run, shoot, and grab hostages.
PR0T1P: Once the hostages are safe, the
Predator’s going after you. Keep dodging
and weaving or you’re mincemeat
There is one complication. The
Predators, alien bad guys with voracious
appetites for human flesh, are busy hunt-
ing up dinner. They’re happy to snack on
defenseless hostages, and they’re
messy eaters. You’ve got to reach the
hostages first, or it’s shake and bake.
PROTIP: Watch where the Predator’s target
moves. It’ll give you dues as to the loca-
tion of hostages.
Hunter or Hunted?
With these orders you hit the streets to
clean up a crime wave that’ll curl your hair.
Predator 2 is run ’n‘ gun, shoot-or-be-
shot, one-player, vertically- and horizontal-
ly-scrolling action with a % overhead view.
Roughly based on the movie, Predator 2
the game pits you, as Lieutenant Harrigan,
against rampaging gang members and a
mysterious force of extremely violent
Your mission would be totally hopeless if
you weren’t as well armed as the gang
members, but you are! Power-ups
abound in the form of more powerful
weapons (grenades, rifles, scatter guns,
and sawed-off shotguns). These
weapons easily enable you to hold your
own against gang members, as well as
the various vehicles they use.
aliens. If you think the odds sound impos-
sible, not to worry. Predator 2’s bark is
definitely worse than its bite.
In each of the game’s seven levels,
your object is to rescue a certain number
of hostages scattered throughout the
level and then exit. You hunt through
such diverse locales as the streets of the
city, a slaughterhouse, and the subter-
ranean alien headquarters. As you
search for each hostage, you confront
hordes of gang members toting every-
PROTIP: To destroy the giant truck at the
end of Level 6, run to the right and fire at
the truck’s cab until the entire thing blows.
PROTIP: It’s hard to fire accurately on the
diagonal. Your best bet is to hold down
Button B (which holds your character in
the direction it’s fadng). Then press left
and right on you control pad to take out
waves of attacking gang goons.
Human weaponry, however, won’t
make much of a dent in alien skins. You
can stun Predators with regular
weapons, but to destroy them you must
capture actual alien weapons, such as
the Spear and the Flying Disk.
PROTIP: You won’t survive Level 7 without
alien weapons.
Let Us Prey
Predator 2 is a sort of Ikari Warriors or
Guerilla War with a science fiction theme.
The graphics and sound don’t really
show off the Genesis’ capabilities.
Although, nice digitized movie images
appear between levels. Challenge-wise,
the game is adjustable. However,
advanced gamers won’t break a sweat
even on the hardest setting - especially
with the
■ password
■ feature.
■K Predator 2 is
| definitely the
1 II nUn weakerof
J vUk UTTTTI Arena’s two
alien titles (see Alien 3 in this issue) but
run ‘n’ gun fans just might want to hunt it
down.
Predator 2 by Arena Entertainment
$49.95
One Player
Available now
Action
Passwords
October 1992
LIGHTS!
CAMERA!
ACTION!
You’ll think you’re actually on a movie set
when you star in the cinematic action/adventure
Out Of This World™.
Out Of This World™ is like no other game
on the Super NES. Using a completely new graphic
system of cinematic zooms, pans, close-ups, and cuts,
Out Of This World™ gets you involved in a breath-
taking story of inter-dimensional travel.
You’ll duck as lasers blast, boulders crash, and
monsters roar. The complete musical score and
realistic, digitized sound effects will make you feel like
you’re on a movie sound stage.
■ C inematically styled,
rotoscoped animation
■ State of the art, real -
time, polygonal graphics
■ Continuous mix of
digitized sound effects
and musical score
■ An action/ adventure
game that actually tells
a story
Being a
hero is hard work,
and you’ll experience it
first-hand as you run, jump, dodge,
and shoot your way across a hostile world of deadly
earthquakes and alien monsters. So, grab your hat and
whip, charge up your blasters, and get ready to star in
your own movie that’ll take you Out Of This World™ 1 .
To order Out Of This World™, call 1 -800-969-GAME,
or see your local retailer.
PRODUCT. ALWAYS LOOK FOR THIS SEAL WHEN
BUYING GAMES AND ACCESSORIES TO ENSURE
COMPLETE COMPATIBILITY WITH YOUR SUPER
NINTENDO ENTERTAINMENT SYSTEM .
© 1991 Delphi™ Software. All rights reserred.
Oui Of This World is a trademark of Interplay
Productions, Inc. Nintendo. Super Nintendo
Entertainment System, Super NES and the official
© 1989 Nintendo 0/ America Inc.
requires minimal controller action during
a race. However, the manual transmis-
sions are faster.
PROTIP: Use the Practice option to learn
the layout of each track. This will give i
you an extra edge during your Prelimi- i
nary Race (1 lap), which determines i
your starting position in each main raceM
!2!!!S3!il!l
TRANSMISSION SELECT
ByCapt Controller
Okay, race fans, start your
Genesis engines for the
ultimate challenge. Slide
into the driver’s seat of your high perfor-
mance Grand Prix racer and get ready to
go head-to-head and wheel-to-wheel
with the world’s top ranked Formula One
driver, Ayrton Senna.
Pre-race Prep
Ayrton Senna’s Super Monaco GP II by
Sega is the class of the Genesis tracks.
The cart features 19 action-packed,
international, race courses. You can
compete in the Senna GP (across three
tracks) or in the World Championships.
In the coainy year, tie'll
coapete in 18 grueling races with
the goal ot bccoaing the world
Meet Ayrton Senna!
If you’ve mastered Super Monaco
GP I, you’ll have no problem polishing up
your driving skills in this fresh thrill. If
you’re new to the video driving game,
you’d better burn rubber in a few prac-
tice laps to prepare for the tough compe-
tition ahead.
On the Track
Once you establish your starting position
in the Preliminary Race, it’s time for the
all-out competition to begin. Becoming
the world’s highest ranking Grand Prix
driver isn’t an easy task.
You’d better strap yourself in, because
this game’s a serious tire-screecher! Reck-
less drivers won’t have a prayer of beating
GP II, which requires quick reflexes, video
driving skill, and a manic need for speed.
During each race, you have to do more
than outdrive the competition. You must
race against the clock to beat the track’s
fastest lap times.
PR0T1P: If you didn’t qualify for a high
starting position, you can quickly pass two
or three cars at the start of a race by
stomping on the gas as soon as the start-
ing gun fires.
An international challenge.
Unlike Super Monaco GP I, setting
up your car in SMGP II is simple. The
modifications you can make are limited
to the important nitty gritty. All you really
need to consider is your transmission,
which can be Automatic, Manual 4H
Speed, or Manual 7-Speed. Controlling
the car in automatic is the easiest since it
52
PR0T1P: Look for the yellow and blue, or
the yellow and red, directional arrows
before each major turn. Begin your turn as
soon as they appear!
PROTIP: The easiest way to pass cars is on
turns. Check out the on-screen course lay-
out to plan your passing strategy.
Ilorl?
It’s a close finish, but Super Monaco GP II
noses out GP I. Super Monaco GP I is a
great, ultra-fast driving game, and Super
Monaco GP II fires up equally intense
action with exceptional controls. Although
there are subtle differences between the
games (instead of GP I’s motor babes
introducing each round of races, GP II
features digitized photos of Mr. Senna),
the overall game play and the first-person,
behind-the-wheel perspective is extreme-
ly similar. Those factors being more or
less equal, GP II gets the checkered flag.
Its graphics, especially the backgrounds,
are clearly superior to GP I’s, as is the
quality of the digitized voice and the real-
istic sound effects.
This adrenaline-pumping, driving
simulator plunges you into Grand Prix
racing. If you fancy yourself a pro video
driver, stay on track with Ayrton Senna’s
Ayrton Senna’s Super Monaco GP II
by Sega
Graphics Sound Control FunFactor
$54.99 Sports
8 megs One Player
Available September ‘92 Six Save Positions
You've Seen Dogfighting.
Now Experience Super Dogfighting!
Beads of sweat crawl into your eye
sockets. Chills shoot up your spine. Fingers
fumble for control. That's what you can
expect when you squeeze into the cockpit
of Super Strike Eagle, the most realistic flight
simulation ever created for the Super NES!”
Super Strike Eagle will challenge you with
outrageous aerial dogfights in 7 explosive
war theaters. Each brought to life by vivid graphics and
eardrum-popping stereo sound!
Twist and bend your way through enemy
fire with wild roll and pitch functions.
Vaporize enemy targets with awesome
firepower. Blast a friend clear out of the sky
in head-to-head competition mode. Or, bark
commands at your friend as you fly together
in the same F-15.
Super Strike Eagle from MicroProse. Any
other flight sim is for the dogs. To order, visit your favorite
retailer or call 1-800-8 7 9-PLAY!
LICENSED BY
(Nintendo)
lendo&, Super Nintendo Entertalnmen
smrnim
. RIGHTS RESERVED. Ninti
2140, when an alliance of savage Super
Powers carves up the galaxy. High-rank-
ing Federation leaders call upon Barret
Jade, supreme ‘mech warrior, to terminate
nine cyborg ambassadors of bad will.
Win and the Federation achieves an
everlasting peace. Lose and you’re rele-
gated to scraping sewage from the
backwaters of the solar system. The
future is in your iron-clad hands.
Man in Machine
RazorSoft’s Death Duel is a first-person
Genesis prize fight with graphic blow-
’em-away action and an appetite for
destruction. You, as Barret, climb aboard
the titanic A-7 Trinity Rote Cyborg and
battle nine buffed ‘borgs. Duel’s cockpit
display mimics the first-person perspec-
tive familiar to Operation Wolf vets, and
the shooting game play is easy to grasp.
PROW: Press your fire buttons in
sequence to launch multiple missiles with-
out reloading.
Arms Race
Prior to each one-on-one combat, you
prove your mettle in a timed qualifying
round. The sniper sequence tests your
aim against scorpions, worms, slugs,
snails, flying fish, and similar creepy tar-
gets. Beat the clock, and you’ll score a
mess of Pheelae (cash). Take your win-
nings to the Weapons Dealer and arm
your three cannons to the teeth with the
finest death tools money can buy. Exper-
iment with Grenades, Energy Rings,
SloMo Clouds, Mines, Homing Rockets,
and more.
PROW: Avoid shooting a Gravity Sphere
during the Qualify segment or you’ll suffer
a penalty.
censorship. The entrails spurt freely with
every decapitation!
PROW: Conserve Pheelae. Don’t purchase
repairs until you fight Darrius IZIorb.
PROW: Use missiles to deal a death blow to
the Xerain Ogre, Krax Xarton. When it stands
still, aim for its arms, legs, and then its head.
In Your Phaser
It’s blast-or-be-blasted time when the
mistress of mayhem gives the signal.
Death Duel’s winner-takes-all combat
forces you and the opponent to simply
shoot, shoot, shoot “til someone drops
dead. Movement is confined to left and
right, and the cursor toggles between
gun sight and screen scrolling.
PROW: For a quick win, machine gun and
shell Shanox Moisail’s legs, then its wings,
and finally its head.
PROW Scroll your opponent onto the edge
of the screen, then fire away as it hops
back and forth.
Walls provide temporary cover. You
can run, but you can’t hide when the
computer blasts the barriers to bits!
Strategic destruction of limbs, guns, and
bodies is your ticket to a glorious victory.
RazorSoft scores another blow against
BAMEPRO • October 1802
PROW: Press your advantage and don’t
allow the computer to regenerate lost
limbs.
A Most Dangerous Game
Death Duel’s looks do kill! The Blood
Factor’s outta sight, with severed ‘mech
and monster parts flying across the
screen. The audio also pumps out some
good sounds. However, game play’s fair-
ly simplistic. More maze movement and
a two-player split-screen feature would
make Duel a true run-’n’-gunner’s
delight.
Death Duel stands as the only 16-bit
shooter cart of its breed. So, of course, it
mows down the competition. For a solid
round of 3-D zap-’em-up gaming, Razor-
Soft’s latest delivers a tough, no-contin-
ue challenge with fire power to spare.
Slam Death Duel into your Genesis, and
let the games begin!
Death Duel by RazorSoft
$59.95
Action/Shoot-em-Up
8 megs
One Player
Available October‘92
54
Batman™ Revenge of The Joker'
Only from
Turbo
Technologies ma^
have fired the first shot in
the compact disc revolution (see page
96, this issue), but one of the big guns is
set to return fire. The Sega CD is sched-
uled to make its debut in the first part
of November.
_ -o, “Sega
> CD Software: Fast Forward,”
|Aug. ‘92) In fact, a Sony CD
Idrive powers the Sega CD.
“ Sony and Sega will also be
” sharing space in a joint venture
deal that’ll construct a CD stamping
plant in Terre Haute, Indiana.
The basic Sega CD hardware’s been out
as the Mega CD in Japan for almost a
year (see GamePro, "Putting the Spin on
July ‘92). The Sega CD
le your fun by connecting its
essor to the MC68000 in
d piggybacking on top of
to their third party soft-
partners in the
. and Sony,
produce Sega
is one that will
In order to get its discs rolling, Sega’s
challenge will be to make the $299 price
tag palatable to American gamers. To
sweeten up the package, four CDs will
come bundled with the unit - two music
CDs and two CD games. The two music
CDs consist of one CD+G (compact disc
with graphics) and one regular music CD.
At press time, Sega could only say that
they’ve lined up some “major recording
artists” for the endeavor. Considering
Sega’s close ties to Warner Inc., the
prospects are intriguing.
Sega CD gamers will also get two
CD games. Sherlock Holmes Consulting
Detective is ICOM Simulations’ electrify-
ing sleuthing game that made its debut
on the TurboGrafx-1 6 CD (see GamePro,
CAMEPRI • Oclsber 1S8Z
‘91). You try
to match your deductive
sleuthing skills against the famous
fictional detective in three cases. The
eye-catching graphics consist of video
footage of live actors playing out the
roles of Holmes, Watson, Lestrade, and a
host of other characters. However,
according to Sega, that’s nothing com-
pared to what’s in store (or will be in
stores) for CD gamers later in
the year!
The other games disc is a collector’s
CD containing five classic Sega cartridge
games: Columns, Golden Axe, Revenge
of Shinobi, Streets of Rage, and Super
Monaco GP I. They’re all woven together
with a nifty interface.
Sega expects to have lOto 15 CD
games available by next month, includ-
ing Thunder Storm, Sol-Deace, Dark
Wizard, Batman Returns, and NFL
Sports Talk ‘93 Starring Joe k
We’ll spin out the
Until then, save those
your Christmas
Aim, Spin Mid Power
to find the sweet spot
Mid drop 'em all.
The thrill of a three-strike turkey. The
eak of a 7-10 split. The embarrassment
of a 1 0th frame gutter-ball.
Super Bowling brings you the excitement,
challenge and all the realism of bowling...
except for one thing: You don't have to
wear someone else's shoes.
• Action for 1 to 4 Players
• Four Cool Characters With Unique Styles
and Attributes
• Standard 10-Frame “Turkey” Bowling
• Unique Nine-Hole “Golf” Bowling Course
• Set Your Own Pins in Practice Mode
The Caped Crusader is
. This time, Batman
eturns will be in CD format,
and it promises to be a cleaner, meaner
screamer! Here’s a preview straight from
Sega’s Bat Cave.
pit you in a fierce hand-
to-hand battle against the Catwoman,
plus the Penguin and his minions. They
taunt you big time with digitized voices
that spit out exact quotes from
the movie.
Now, we all know Batman doesn’t
take no stuff from nobody. On disc, he’ll
counter with more weapons than any Bat-
man game has ever had, such as Smart
Bombs, Batarangs, the Bat Grapple, and
of bats flies into the bad guys.
In-between the kick-A fighting levels
will be two vehicle shoot-em-ups featur-
ing the Batmobile and the Batskiboat.
You’ll play these via a behind-the-Bat-
vehicle view. However, be prepared to
scope out the slick scaling graphics as
they shoot past you.
Batman Returns looks like a hyper dose
of superhero action that ought to make
gamers spin a disc or two. We’ll leave
the Bat Signal on until the Dark Knight
delivers our Sega CD.
The CD’s Sports Talk talking is twice
as verbose as the original Sports Talk
cart. Instead of 250 words, the CD voic-
es over 500 words and phrases. Howev-
er, rather then play-by-play announcing
like the Genesis cart, the CD will feature
color commentary. Also during your
game, Joe Montana will tell you his tips
for winning in a digitized voice with
full-motion video.
The game features the basic Gene-
sis side-view Joe look with its zoom-in,
isolated-view. However, you can also
pick behind-the-line or facing-the-line
views similar to those in John Madden
Football by Electronic Arts. There’s also
an overhead “blimp” view for an X’s and
O’s style display. Sega says it wants to
lay to rest the controversy over which
is best for video football by offering
in one game. They just
players movement will
take the time to
Sega needed Warner’s final approval
regarding movie stills and video for the
between-level scenes, but you can bet
aet the real 28
up lev-
If you’ve played the Genesis cart,
you’ll be warmed up for action with the
CD. However, the compact disc game NR - s P orts Talk
will feature 20 plus levels. The “plus” will
come in the form of bonus levels and a
couple of Bat-vehicle shoot-em-i
els, which won’t appear in
The CD will blend three
one. The arcade-style,
An FCI original from the creators of Ultima
■ Powerful 1 meg chip with
battery back-up saves play
positions.
■ Hours of exciting one
player action In over
170 levels.
■ Two players can compete
or cooperate for up to
80 unique levels with the
Game Link.
The exciting world of Ultima games comes to Game Boy for 1 or 2 players. Now get the
adventure of Ultima in an all new portable game! The villainous Black Knight has stolen the
eight runes of virtue! It's your quest to get them back. Guide your character on a heroic quest
‘‘Finally there’s an
adventure for Game
Boy to rival the scope
and excitement
of such NES W hits as
The Legend ofZelda.’
(Nintendo Power,
Vol. 23, April 1991 )
through the lands and dungeons of Britannia. Who will you choose to be: Mariah the Mage,
lolo the Bard, Dupre the Fighter or Shamino the Ranger? Explore the dungeons, discover
magic weapons and potions, and battle an overwhelming variety of monsters: bats, rats,
jaggers, gremlins and wizards.
Ultima Runes of Virtue is a completely new game designed exclusively for Game Boy by
the original Ultima designers.You’ll enjoy the same hours of challenge and adventure that
you’ve come to expect from an Ultima game.
fc\u
Not Just Kid Stuff
A ^rd^misl/^aiTie
ggORIGIN
An FCI original from the creators of Ultima
NiniendtT 1
“Finally there’s an
adventure for Game
Boy to rival the scope
and excitement
of such NES' U hits as
The Legend of Zeida?’
(Nintendo Power,
Vol. 23, April 1991 )
170 levels.
■ Two players can compete
or cooperate for up to
80 unique levels with the
Game Link.
The exciting world of Ultima games comes to Game Boy for 1 or 2 players. Now get the
adventure of Ultima in an all new portable game! The villainous Black Knight has stolen the
eight runes of virtue! It's your quest to get them back. Guide your character on a heroic quest
through the lands and dungeons of Britannia. Who will you choose to be: Mariah the Mage,
lolo the Bard, Dupre the Fighter or Shamino the Ranger? Explore the dungeons, discover
magic weapons and potions, and battle an overwhelming variety of monsters: bats, rats,
jaggers, gremlins and wizards.
Ultima Runes of Virtue is a completely new game designed exclusively for Game Boy by
the original Ultima designers.You’ll enjoy the same hours of challenge and adventure that
you've come to expect from an Ultima game.
FCI®.
Not Just Kid Stuff
A jSrd^rfel^ame
_ OT/idkoi'
mm UKttniy
Standing
you
and the trophy
are scorers like Larmer.
Goalies like Bellour. Intimidators like
Probed and Gaetz.
Each of the 550 pros
rated on 14 characteristics
based on 1992 playing stats.
Some of the ,
pros are better
' defensemen,
others scoring ™
machines, others L
are specialists
at killing off SB** „ — — ^
opponents’ power plays.
If these guys don't stop you
in your tracks, the rets will.
Calling you for tripping, hooking,
cross-checking, offsides,
interference, or icing. The more severe the penalty the longer you’re in the sin bin.
There are even injuries that can knock you out for the game.
EASN's Ron Barr
is all over the ice
like a Zamboni’
Talk about a game with impact.
Personalized moves include Doug
WilsonS cannon-like slap shot.
For the first time ever, battery back-up lets you make the greatest saves outside of your goalie.
Save lines you create. Even player stats for the entire post-season tournament.
The coverage ofEASNfthe Electronic Arts Sports Network, lets nothing slide. Spectacular _
camera angles. Sportscaster Ron Barr. The exclusive crowd w.
Noise-O-Meter." Highlights from other playoff games.
Instant replay. Commentary.
Stick with the pros: NHLPA ’93 and the Electronic Arts
Sports Network Skate over to your local EA dealer or
I order by phone anytime: (800) 245-4525.
And get the greatest hockey game by
a long shot.
The all-new Super NES“
version is coming soon.
xxned EASN BectromcAjo, and Noise-O-Mefer are iratemarte ot Efecfroruc Arts i
............. . . . *cWU*wto)^AssocBtm.andlhe^iXtemjnamregamdtniam
NHLPA and wo used: under license, by Etocrtoruc Am Pro Sef s n registered trademark of PmSeL Inc in Ihe United Sates and Canada NmlentoT Super Nintendo Entemnnmit System? and Super NEST and thooOcial
By Brother Buzz
I Harley used to be a big guy
with little problems. Now he’s
a little guy with BIG problems!
Harley’s experiment in miniaturiza-
tion backfired, turning him into the
Incredible Shrunken Dude! Unfortunately,
his Shrinker machine blew up. In order to 1
get tall again Harley must find the
Shrinker’s pieces, which are scattered
throughout his house and yard.
Harley’s Humongous Adventure by
Electronic Arts is a terriffic-looking, side-
view, multi-scrolling, hop ‘n’ bop adven-
ture. However, it only takes one small
step for the SNES.
Feet of Clay
Right off the bat you’ll gawk at the gor-
geous character graphics. The slick pix
were created with clay animation. Each
character was cast in clay and then
painstakingly animated, filmed, and digi-
tized. The cart’s visual style is a totally
unique and fun look.
The rocking music and the happy-
go-lucky sound effects fire off pure ener-
gy, but they get repititious after a while.
However, you shouldn’t turn down the
volume because audio aids help you
beat the beasts.
Honey, I Shrunk
The Humongous Adventure is just that,
and it’s hard, too. Your search covers 1 8
levels through Harley’s house from his
lab to his rooftop.
The game play is familiar fare. Each
level presents a fair share of creature
bashing. However, this is essentially a
medium-paced maze game, where you
must find the route to a hidden piece of
the Shrinker. Put on a thinking cap, or
two, or three, the levels are mindbenders.
ammo, such as Tacks, Rubber Bands,
and Marbles. In addition to the standard
walk, duck, and jump, he has a speedy
run, which enables him to jump a little
higher. To scale great heights, he can
jump up, stick to a wall, and climb. If he
finds fuel capsules, he zooms around with
Harley
Adventure
PROT1P: During the initial power-up stage
at the beginning of the game, the most
important things to find are the two Hearts.
Don't waste time!
PROTIP: To get past your first Rat encounter,
Cute ‘n Cuddly, shoot its feet and Run (hold
down Y and press Left or Right) under it
when it tries to jump on you.
PROTIP: In your second Rat encounter, go
for its head, then Run under it
Harley’s controls are primo. He can
quickly cycle through an amusing array of
a Jet Pack. When things get wet and wild,
Harley does a nifty breaststroke, but don’t
let him sink or he’s sunk.
PROTTP: To escape the Bathtub, you need to
create a rideable bubble. A bar of soap
would be helpful.
Complicating your search are a zany
zoo of little creatures. Harley’s munchkin
menagerie looks hilarious, but they put a
mean bite on you. Gross Flies, biting
Bees, antisocial Ants, flame-spitting Fire
Ants, toothy Termites, and icky Ticks bug
you to death. Water-born pests include
Electric Eels and Piranhas. Your former
pet, the Rat, is especially hot to prove
who’s the big cheese now!
.fu&BI
rucL _j
4
PROTIP: The Tank’s ammo is unlimited, so
shoot ahead continuously. Jump up and
shoot offscreen as soon as you hear the
bouncing Balls.
Let’s Get Small
Harley’s Humongous Adventure is a
good time on a small scale. Its groovy
graphics are totally unique. Its game play
is a solid rendition of standard stuff. If
your aspirations for fun tend towards the
tiny, hunker down with Harley.
Hailey’s Humongous Adventure
by Electronic Arts
ilili
|j||
Price not available
Action/Adventure
4 megs
Two Players
Available November ‘92
64
GAMEPRO
October 1982
WHEN YOU RACE WITH “THE DUEL”
ITS ADVISABLE TO GVRRY A SPARE.
Your knuckles turn white. Your sweat turns cold. Your heart turns
cartwheels. That's what you can expect behind the wheel of the #1
racing title in history. The Duel: Test Drive II™, now for Super NES™.
Squeeze into the cockpit of the hyper-fast Ferrari F40® — a twin
turbo V8 with 478 horses ready to snap your neck. Boil asphalt in
the Porsche 959® — the legendary road rocket that'll do 0-60 in a
stunning 3.6 seconds. Leave the launching pad in the Lamborghini
Diablo® — an awesome exotic with a mind-boggling top speed of 202 mph.
Fine tune each car's performance by reconfiguring acceleration and handling.
Race head-to-head against the computer or the clock. Blast through bone-dry
deserts, mountains and cities — cop sirens and hot music screaming in your ears!
The Duel: Test Drive II ™ from Ballistic by Accolade. We provide the scare, you
provide the spare!
To order, visit your
favorite retailer, or call
1-800-245-7744.
The Duel: Test Drive II and Ballistic are trademarks of Accolade, Inc. Super Nintendo is a trademark of Nintendo of America, Inc. The trademarks Lamborghini
and Diablo are owned by, and used under license from Automobili Lamborghini, S.p.A., Italy. All other product and corporate names are trademarks and regis-
tered trademarks of their respective owners. ©1992 Accolade, Inc.
crew of alien space bandits. Pillaging
planets and wrecking space stations in
their wake, “the Horde” has a humon-
gous appetite for destruction. Earth’s
resistance force launches a single, well-
armed Star Fighter to counter the hun-
dred-ship strong extraterrestrial invasion.
If this scenario sounds like the latest
shoot-’em-to-heck clone for the Super
NES, the answer is: NOT! First-time
video rocket jocks should take Ballistic’s
WarpSpeed for a test flight. This cart
merges beginner-level, first-person,
space flying with basic, but satisfying,
strategizing.
Star Patrol
Piloting a Galactic Armed Services
(GAS.) ship, your mission is to defend
the G AS.’s remaining outposts from the
ruthless alien assault. Depending on the
scenario, you must exterminate the
Horde from up to eight quadrants, each
composed of 64 sectors. You can thrust
manually from sector to sector or plot
your course on a grid map and warp
there directly. A Long-Range Scanner
highlights star bases and alien locations,
and black holes provide transport
between quadrants.
The fastest path from point A to point B is usu-
ally warp speed!
Visually, WarpSpeed impresses with
snazzy scaling and rotation of the Horde
aircraft. However, the galaxy itself is
devoid of eye-popping detail, just like real
outer space. The cart’s music strikes a
mellow, unenthusiastic chord, and the
sound effects won’t pop your belt buckle.
66
Missions Accomplished
WarpSpeed’s wealth of scenario objec-
tives is superb, but the predictable mili-
tary maneuvers won’t bum too many
brain cells. You can fly seven standalone
training missions or, when you’re ready
for the big time, enter an all-out, four-part
campaign to seal the Horde’s doom.
Each scenario includes variable galaxy
layouts, such as mine fields, asteroid
belts, and hidden black holes, but it
doesn’t take much to figure them out.
Cocky aliens occasionally radio to chal-
lenge you to one-on-one duels! High
scores and campaign victories are
rewarded with medals of valor, ship
upgrades, and passwords.
PROTIP: Even when a cosmic storm puts
your Scanners out of commission, you can
still “see” one sector away vertically, hori-
zontally, and diagonally.
The combats are cool under fire but
repetitious. You view the action from a
first-person cockpit perspective, and fire
at will with energy weapons and missiles.
The ballistics give you reasonable bang
for your buck, and your craft’s handling is
top-flight, despite the complex multi-
button control. Warp’s inhibition is its
limited varieties of enemies - five.
PROTIP: Fire an all-out missile attack to
destroy the first ship a Carrier releases.
Then blast the Carrier before it can react
Speed Limits
WarpSpeed’s certainly a change of pace
from those side-scrolling blast-a-thons. It’s
more like a good jog than a fast sprint. The
cart boasts some nifty strategy elements
and fun intergalactic flying, but you won’t
flip out over the visual and audio selec-
tions. Fedgling star fighters, however,
should feel the need for WarpSpeed.
PROTIP: Mysterious power sources are
usually weapon or shield power-ups. Grab
them at all cost during campaign missions.
Victory Tally
If you’re already scared to laugh in the
ugly faces of the Horde, don’t be. The
Horde may talk trash, but in practice they
fight like constipated pacifists. They also
refuse to engage you with more than one
ship, even when several hover in the
vicinity. SNES space aces should sweep
through this cart in a day or two.
WarpSpeed by Accolade/Ballistic |
| Graphics Sound
Control FunFactor Challenge
4.5 3.5 Beginner
$59.95
Action
8 megs
One Player
Available Fall‘92
Passwords
GAMEPRO • October 1982
Why this publication
and more than 1,500
others let us go over
their books
once a year.
Some publications, we’re sorry to say, keep their readers
undercover. They steadfastly refuse to let BPA or any other
independent, not-for-profit organization audit their circulation
records.
On the other hand, more than 1,500 publications (like this one)
belong to BPA. Once a year, BPA auditors examine and verify the
accuracy of our circulation records.
The audit makes sure you are who we say you are. The
information helps advertisers to determine if they are saying the
right thing to the right people in the right place.
It also helps somebody else important: you. Because the more
a publication and its advertisers know about you, the better they
can provide you with articles and advertisements that meet your
information needs.
BPA. For readers it stands for meaningful information. For
advertisers it stands for meaningful readers. BPA, 360 Park Ave.
So., New York, NY 10010.
WpDA MEDIA
y Drrt INTELLIGENCE
By Captain Meat Cleaver
Death isn’t the end of the
line for Vietnam vet Luc
Devreux, but rather a new
beginning. He’s resurrected as a Universal
Soldier (UNISOL), a human fighting
machine with supercharged strength and
firepower. Luc’s mission in life-after-death
is to terminate a former ‘Nam nemesis,
Sergeant Scott, whose brainwashed
UNISOL mind short circuits and drives
him into a rampant shooting spree.
Universal Soldier, now for the Super
NES by Accolade’s Ballistic publishing
division, is very loosely based on Carol-
co’s sci-fi flick of the same name. Don’t
expect a cohesive story line, cinema inter-
missions, appearances by actors Jean-
Claude Van Damme and Dolph Lundgren,
or any of that jazz. Instead, the cartridge
targets action enthusiasts with solid, side-
view, run-’n’-gun gaming, but this com-
mando has a few holes in its camouflage.
Call to Anns
Luc delves into the death fields with
heavy armament. His regular machine
gun powers-up to a three-way pistol, a
laser, or a bounce shot. He can also
crack his gun’s built-in Lightning Whip.
Luc’s coolest, if slightly unbelievable
maneuver is the Shirakin. He curls into a
saw blade and buzzes along the ground.
He’s also armed with Power Lines and
the screen-killing Super Weapon, a multi-
gun salute to slaughter.
The weapons are bad to the bullet
chamber, and they’re fairly easy to han-
dle. However, there’s such a thing as too
much firepower. The play field is often
cluttered with thick clouds of shots, and
The levels may be huge, but thrill-
seekers will only come away half satisfied
with the world wars. Luc’s main threats
are precarious leaps from platform to plat-
form, and tiny, weak-looking enemy
sprites such as bees, robots, pods, and
sludge monsters. The pumped-up bosses
and herds of enemy UNISOLS add spark,
but don’t start a fire.
PROTIP: Duck from a safe distance and
shoot the Level 2-1 boss in its eye with the
triple-shotgun.
the incessant laser ricochet sounds can
be grating. Also, the never-ending supply
of power-ups causes Luc to change
weapons faster than an action film star
changes agents.
Soldier kicks off with a techno-rad title
screen track, and at first listen, the music
sounds excellent. However, the tunes
recycle and eventually wear out their wel-
come. The game’s characters are small
for a 1 6-bit screen, but the background
graphics are crisp and colorful. And Luc
even has a sharp swagger.
PROTIP: Stand on an item block, then crack
your whip down on its surface. The power-
ups will float right to you!
Universal Soldier, the movie, is a blast
from the future, but the Super NES edition
plays like an M-80 from the past (the cart
has strong ties to last year’s mediocre Tur-
rican). This game’s not a bad way to
spend an afternoon or three shootin’ and
scootin,’ but SNES power players may
find that Universal Soldier only barely
scratches their itchy trigger fingers.
Evil Empires
Devreux blazes a trail to Scott’s fortress
through 1 1 rough, tough, maze-like bat-
tlefields. Luc might spend tedious hours,
days, even weeks crawling through every
nook and crevice to find all the exits and
secrets. Thank heavens Ballistic saw fit
to include passwords and user-selec-
table difficulty.
Universal Soldier by Accolade/Ballistic
$54.95 Action
4 megs One Player
Available Fall ‘92 Passwords
6AMEPR0
October 1992
“Greetings, Pig-slime!”
INTRODUCING SKULJAGGE R\
Your puny little video-life is about to become Skiiljagger-chow. The reason?
You — and ace rebel Storm Jaxon™ — are spearheading a massive revolution
against Captain Skiiljagger’s fearsome forces. And if you think Skuljagger’s
going to take this revolution lying down, then maybe you’ve forgotten how
hacked-off a maniacal Kiltish™ despot can get!
Skiiljagger is the first game ever to combine an awesome action
game with a clue-filled, fully-illustrated story. You'll battle in spec-
tacular comic book color and phantasmagoric detail! Skuljagger’s Kiltish troops
will leap off the screen and into the deepest, darkest recesses of your mind!
Your one hope for survival — the secret game play clues hidden throughout the pages of your
amazing clue and story book.
It’s going to be a war to end all wars. But it can’t start without you.
By Bubonic the Bkmrirog
Strike Gunner S.T.G. by
NTVIC is a blaster-riffic,
overhead view, vertically-
scrolling shoot-em-up with a unique
twist. During simultaneous two-player
games, two ships can combine into a
superfighter with impressive power. Two
heads here aren’t necessarily better than
one. However, this shooter scores even
without the combo capability.
The World in Your Hands
In the year 2008, Earth is a post-nuclear
wasteland. An alien race decides to take
over the planet while it’s down. To retali-
ate, Earth scientists create two powerful
fighting machines called Strike Gunners.
As an ace fighter pilot, you have no
choice but to attack the E.T. army and
destroy its base. Or, perhaps, you’d pre-
fer to sit idly by and let the aliens bag our
turf? Didn’t think so.
PROTIP: In a two-player game, choose a
strong combo of special weapons, such as
Homing Missiles and Sonic Waves.
and destroy their shots. lise'emon bosses.
Choice Weapons
Strike Gunner’s controls are easy to
learn, and they’re highly responsive. You
can zip anywhere on screen through the
eight stages.
You’re armed with standard and spe-
cial weapons. The standard weapons
have unlimited ammo. You select offensive
or defensive special weapons from a
menu of 1 5 at the start of each stage.
Choose wisely. You’re stuck with the
weapon for the entire stage. After that, it’s
inaccessible for the rest of the game.
PROT1P: The power-ups come in cycles of
three. Predict the next type of power-up
and play accordingly.
The Power of IWo
Strike Gunner’s two-player action is
great. However, the combination attack
option, while a cool concept, doesn’t fly.
Two players can connect their ships
in either a side-by-side or a vertically
“sandwiched” combo attack. One player
pilots both ships. Both players can
shoot, but the non-driving player can’t
use a special weapon,
looks neat, but use it sparingly. One hit
creams both of you, so the pilot better
be a pro!
PROTIP: Stage Eight involves some tricky
maze Hying. Go into Vertical Combo Attack
mode and let the best pilot of the team
steer.
Looks Good, Sounds Bad
As you’re flying a Strike Gunner at amaz-
ing speeds, keep your eyes open. The
detail on the ships and the enemies is
excellent. Good news for SNES shooter
fans: even with seemingly hundreds of
sprites on-screen, there’s little or no
detectable slowdown.
Strike Gunner’s sounds take a nose-
dive. Shots and explosions are OK, but
the music gets three strikes for an
incredibly repetitive score.
Gotta Getta Gunner
If you turn down the sound, Strike Gunner
is a really fun, fast-paced shoot-em-up
that will keep you flying and trying for
weeks. If it’s space-age shooting you
want aim your sights on Strike Gunner.
Strike Gunner S.T.G. by NTVIC !
Graphics Sound
Control
FunFactor Challenge 1
m
Ha
$59.95
Two Players
8 megs
Shoot-em-up (
| Available September ‘92
70
GAMEPIO • Octibir 1992
CHIPS & BITS SEGA & SNES BUY 3 GET 1 FREE
SEGA HARDWARE SEGA ADVENTURE
GENESIS Systm $125 Splatterhouse 2 $47
GENESIS No Cart $99 Stormlord 1 or 2 $49
GENESIS CD Plyr$289 Strider2 $49
AC Adapter $ 9 Superman $43
Arcade Power Stck $39 Talespin $39
Control Pad $19 Tazmania $44
Explorer Joystick* $19 Technocop $47
Game Genie $54 Technocop:Final M $52
Genistick $19 Terminator $49
Happ Control Pad $19 Terminator 2 $43
SEGA ROLE PLAYING
Exile* $49
Gemfire $56
Immortal $49
Immortal Hintbook $10
Lord of the Rings $59
Might & Magic 3 $49
Outlander $44
Phantasy Star 2or3$59
PStar 3 Hint Book $14
Phantasy Star 4 $64
Pirates $49
Rings of Power $55
Romance 3 Kingd 2$59
Shining Darkness $45
Shining Force $54
Sorcerers Kingdom $52
Star Oyssey $59
Traysia $54
Uncharted Waters $59
SEGA SPORTS
SNES ADVENTURE SNES STRATEGY
Battle Clash $49 Clue $46
Battle Toads $59 Faceball 2000 $54
Blues Brothers 549 HUMANS $56
Chester Cheetah $54 Imperium $43
Claymates $54 Jeopardy $49
Cool World $54 Lemmings $49
Death Valley Rally $52 Mario Paint $59
DinoCity $49 Monopoly $46
Dream TV $49 On the Ball $49
Family Dog $49 Pushover $49
I^HTtreets of O' 3 .® 11 , „ 949
RAGE 2' is a Rail,oad T ^ coon 559
K 16 Meg car- Ram P art $49
I tridge that fea- Romnce 3 Kgdm 2 $59
tures 4 tough Shanghaii 2 $44
k 23^3* | 9
r Scats SS 1 ^ *2
m comewiththeir ? u P r Buster Brothrs$54
[1 own special Super Conflict $49
I f techniques & ^°P ia _ 949
W abilities. Battle Wheel of Fortune $49
1 player or 2 whe,e ' s Wald0 949
■ neous "h SHra KICK & PUNCH
Birs, Al rrr..
The Flash $49 Double Drago-
GODS $54 Final Fight
Great Battle $54 Golden Fighte
Harley's Hum Advtr$54 King of Monst
SNES ROLE PLAYING SNES SPORTS
Lost Mission $49 Madden Footbll '93 $54
Magic Sword $54 MVP Football $54
Might 8 Magic 2 $54 NBA Supr Allstar C $54
Might 8 Magic 3 $59 NCAA Basketball $59
Outlander $49 NFL Football $54
Shadow Run $54 NHL Hockey $54
Spellcastr Aspct Vlr$54 Nolan Ryan Basbll $49
Ultima False Prpht $64 Pebble Beach Golf $49
Wanders from Y's $54 PGA Tour Golf $49
Wizardry 5 $64 Pigskin $54
Lakers vs Celtics $42
M Lemieux Hockey $45
Mike Ditka Footbll * $29
MLBPA Sprts Talk $52
Mohammed Ali Bxg$54
NBA Super Allstar $43
NFL Sports Talk Fb $46
NHLPA Hockey '93 $49
Mega Fire Control $22 ToeJam 8 Earl $42 Jeopardy
Menacer $59 Toki:Going Ape Spt$43 Lemmings
Power Clutch $34 TOYS $49 Marble Madness
Power Pad * $14 Vallis * $39 Master of Monster
Triton Control Pad $26 Vallis 3 $56 Metal Fang
Wireless Control #1 $34 Where Time CSD $49 Monopoly
Wireless Control #2$22 Wolf Child $45 Powermonger
SEGA ADVENTURE Wonder Boy MonsL$46 Rampart
Alien Storm $34 Xmen $46 7 Cities of Gold
Alien vs Predator $39 Young Galahad $42 Shanghaii 2
Aliens 3 $43 Young Indy Jones $39 Super Conflict
Alisia Dragoon $43 Zombie High $34 Twisted Flipper
$59 SNES SIMULATION
$49 Cyberspin $46
$49 Desert Strike $54
$49 F29 Retaliator $59
$54 Hunt for Red Octbr $54
$46 Kawasaki Carrb Ch $56
$49 Mechwarrior $42
$54 Race Drivin $49
$64 Road Riot 4WD $49
Super Combatribes$54 Robosaurus $49
Super Ninja Boys $54 RPM Racing $49
Supr Sonic Blastmn$49 Supr Battle Tank $54
Pro Quarterback $54
Rogr ClemensMVP$54
Skins Game $49
Space Football $49
Special Tee Shot $54
Olympic Gold
PGA Tour Golf
Pigskin
Rgr Clemens MVP $43
Side Pocket $46
Summer Challenge $49
Supr High Impact F$43
Team USA Basktbll$43
Tony LaRussa Bbll $49
World Class Ldrbrd$42
World Trophy Socc$49
WWF Superwrestlg $43
SEGA SIMULATION
Supr Batter Up $49
Supr Bowling $49
Supr Dble Dribble $54
Supr Goal $49
Supr High Impact F$49
Supr NBA Basktbll $54
Supr Play Actn Ftbll$49
Supr Power Punch $54
Super Slam Dunk $49
Supr Slapshot $49
Supr Soccer Chmp $54
Supr Tennis $49
Supr Wrestlemanla $54
TKO $49
Weaver Baseball $52
World Leag Soccer $49
Features 16
[additional race
Bracks. battery
Double Clutch
FI 5 Strike Eag
F22 Interceptor $42
Ferrari Grand Prix $42
LHX Attack Choppr$42
Lotus Turbo Challn $42
Maverick $59
Mig 29 $49
Paperboy $29
CHIPS & BITS
PO Box 234
Rochester VT 05767
802 767 3033
Fax 802 767 3382
GEnle Keyword CHIPS
I One player at
Ition through
I levels. $4
$27
$44 SEGA KICK & PUNCH
$56 Beast Wrestler $56
$49 Black Hole Assault $49
$44 Chakan Forevr Mn $44
$39 Deadly Moves $52
$39 Double Dragon 3 $44
$39 Fatal Fury $52
$49 Fighting Master $42
Warrior Rome 1or2 $54
Warsong $49
Wheel of Fortune $49
Where World CSD $49
Where's Waldo? $49
SEGA SHOOTERS
B Bomb $36
Death Duel $49
SNES SHOOTERS
Axeplay $5'
Biohazard $4<
Contra 3 $5'
Cybernator $5'
Flintstones
Gadget Twins
Global Gladiators
GODS
Golden Axe 2
Green Dog
•APPLIES TO ’ ITEMS
WHILE SUPPLIES LAST
Super Star Wars $54
Swamp Thing $49
Teen Mtnt Nnj Trtls $54
Terminator 2 $54
Time Slip $46
Tiny Toon Adventrs$54
Tom 8 Jerry $49
Toxic Crusader $54
Test Drive 2 $49
SNES HARDWARE
SNES System $145
AC Adapter $ 9
Ascii Pad $24
Genocide
Gradius 3
Guerilla Warfare
12 $42 King of Monsters $52
8* $16 Mystical Fighter $43
i Gates $52 Panza Kickboxing $49
I TALK FOOTBALL
STARFV4G JOE
MONTANA'
brings homo all
Ithe excitement
I of the NFL.
iNowwithsimul-
Itaneous non-
Istop play-by-
Iplay announc-
ing. Control
I every aspect of
Ithe game with
Ian incredible
pound the world
I flying contest in
Ithe trusty Sea
iDuck. Don
Twin Cobra $:
Vapor Trail $!
SEGA SPORTS
Iwill try to thwart
lyour progress
I as you travel by
I land 8 air. Fea-
r Ini I HIM l simul- Arcn Hlvals 440
nq Baseball $46
^ Bowling $46
$46 Pit Fighter $45 Bulls vs Lakers $49
$54 Slaughter Sport $49 D Robinson Bsktbll $46
$42 Streets of Rage $45 Evndr Holyfield Bxg$44
$44 Streets of Rage 2 S56 G Forman Boxing $49
_ $24 Street Smart $39 Hardball * $36
Out of this Wrld CD $54 Two Crude Dudes $43 Hit the Ice $44
Qcksht Donld Duck $42 SEGA ROLE PLAYING J Connors Tennis $54
Shadow i ‘ “ ‘ ‘ “ ' ' “ ' ' “
Black Bass $49
Bulls vs Blazers $54
California Games 2 $49
Championship Bxg $49
David Crane Tennis$49
Extra Innings $49
Football Fury $46
G Foreman Boxing $49
Hit the Ice $54
Hole in One Golf * $39
Mickey Mouse
Mickey 8 Donald
I 2 $52 Arcus Odyessy
Simpson KrustyFH $42 Battle Master
Slime World $43 Black Crypt
Sonic Hedgehog 2 $49 Buck Rogers 1
Spiderman $45 Cybercop
All sales final. Shipping
times not guaranteed.
Defectives replaced with
same product. Price & avail-
ability subject to change.
Connors Tennis
SONIC THE
HEDGEHOG 2'
is back with
twice the speed.
options and
many more lev-
tures include
a new friend,
tails. Zip through
prehistoric
swamplands
and future cit-
ies filled with
pollution. $49
place in space,
a distant cousin
Despite the misleading name, Triffix’s
Space Football is a good game in its
own right. The basic game play throws
you behind the wheel of a RetroGraw,
which is a high-speed hovercraft that
handles much like the Teacup ride at Dis-
neyland would if one of the cups was
flung intoTomorrowland.
Tfie object of the game is to carry the
Hoverball into your opponent’s end zone
to score a (space) touchdown. Sound
easy? It would be if it weren't for the
(space) field obstacles, your opponent’s
(space) missiles, and the four-second
Hoverball holding time limit. After which,
the ball launches from your RetroGraw.
You can play this game in one- or
two-player mode. In one-player games,
there are 32 levels of play with different
playing fields and increasingly challeng-
ing robotic opponents. To win, you can
either score five points before your com-
petitor or have the leading score when
the five-minute time period runs out.
PROTIP: If you’re ahead and the time is run-
ning short, follow your opponent and fire
your missiles at him whenever he picks up
the ball.
Hold On to Your Stomachs
The first thing you’ll notice once you’re
behind the wheel of a RetroGraw is that
the movement and perspective bares a
striking resemblance to F-Zero. A word
of warning from the folks at Trrffix: too
much exposure to this game in one sit-
ting may induce motion sickness. Con-
sider it an added challenge, and
appreciate the smooth-flowing graphics
and beautifully wacky backgrounds until
you’re blue in the face. The split-screen
mode adds an impressive touch. More
attention to the detail of the ships and
the background would have made this
game breathtaking.
The Space Grid Iron
As with most sport carts, Space Football
is a competitive game that’s most fun in
two-player mode. Not being able to hold
onto the Hoverball makes this a frantic
chase without much time for strategy.
The best players are those who plan their
ship’s route in advance.
Each of your ships is equipped with
shells to fire at the opposing player. The
field is covered with brightly-colored pat-
terns and features that help and hinder
your cause, such as Magnetic Force Field
Arrows that will only allow you to move in
one direction, jumps for fun, speed-ups for
velocity, and power-ups that revitalize your
ship after heavy shelling.
PROTIP: At the beginning of the game or
after a point, immediately Track the ball by
pressing Up and then go for it
Sounds Good?
Not really. In fact, the sound effects and
music that accompany the game are
pretty poor. Luckily, there’s a sound
on/off switch on the options menu.
Fair Catch
Space Football is a blast as a two-player
foray into the realm of the absurd, but
more detail would have made this game
a candidate for your instant classic col-
lection. Instead, this is an inventive and
fun game that offers enough challenge
and wowie-zowie graphic effects to
make you play it often. The fastest sport
in the universe will grab you by the laces
and take you for a spin.
PROTIP: Save your shots. To indict more
damage on your opponent fire less often,
but accurately.
Space Football by Triffix
VI, 11
$64.99
Sports
4 megs
Two Players
Available Now
Passwords
72
GAMEPRO
October 1992
© imUSCII Corporation. Asciiw.
WORLDS
t*
Just how far can you take it?
I
One look down, and you’ll never know. After all, when you’re racing •
along narrow catwalks, searching frantically for energy crystals,
there’s no time to dwell on a fear of heights. Especially since the
clock keeps ticking, and you haven’t even , L_
begun to explore this Jntergalactic
maze. Maybe... over there! *
Another quick turn, and you’re
racing down a ramp so steep,
you want to shut your eyes.
Fighting to slow down, you
catch some major — and
totally unintentional — air. Mid-flight, you spot the
<5
"Jjr
ssz&m
crystals, but it’s too late; you're already over the •
edge. Before you know it, you’re learning what
it’s like to bungee
jump without the
cord. With thirty
completely different
worlds, and fifteen
levels to each world,
you may not make it.
on the first try —
but you’ll certainly get hooked
• along the way.
Soindizzy Worlds,
the Revolution.
By Slasher Quan
Sunsoft says its new game
moves faster than a speed-
ing Sonic or a runaway
Super Mario. Beep, beep, Super NES
speed demons, here’s a preview of a cart
starring everyone’s favorite animated
highway hopper, the Road Runner!
On the Road Again
Warner Bros, brought the battle of the
“Coyotius Hungarius,” Wile E. Coyote,
and the “Speedius Maximus,” the Road
Runner, into our living rooms in the 12
classic Looney Tunes cartoons. In the
appropriately-titled Death Valley Rally, the
destructive duo sprint across 20 side-
view SNES stages.
That purveyor of defective bird-snar-
ing gadgetry, ACME, returns to supply
the Coyote with more inventions to help
him cook the Road Runner’s goose. You,
as the Road Runner, must outwit a new
Wile E. trap in every stage and capture a
checkered flag to complete the Rally.
The varmint in question flies a hot-air bal-
loon, drives a giant wrecking ball
machine, operates a catapult, and blasts
off on wild rocket-powered roller skates.
In this cart, Sunsoft went all-out to
give the ‘toons life-after-syndication.
When the Road Runner munches a pile
of birdseed, he builds up a head of Turbo
Speed. His legs become a blur as he
zooms down the asphalt like greased
lightning! Bait the Coyote into stepping
off a cliff, and he’ll look sheepishly into
the camera as his body drops like a rub-
ber band. Watch his descent with a top-
view Mode 7 perspective. The beeps,
screeches, and flippity tongue sound
effects are sampled directly from Looney
Tunes footage.
Feel the Need for Birdseed
We’ll try to catch this bird’s tail feathers
with a full review in an upcoming issue.
So watch a few Coyote cartoons and
make a road map while you wait!
Road Runner’s Deatti Valley Rally by Sunsoft
Price unavailable, 8 megs, Action
One Player, Available October ‘92
§
GAMEPRO • October 1882
UNIVERSAL SOLDIER
JEAN-CLAUDE VAN DAMME DOLPH LUNDGREN
NOW PLAYING ON SUPER NES AND GAMEBOY!
Now this summers blockbuster movie bursts onto your video game screens with gut wrenching
action over 11 laser-seared locations*. You become a perfectly engineered Universal Soldier —
with extraordinary powers — battling the villainous Sergeant Scott across 2000 awesome
screens. Armed with Triple Beam Lasers, Land Mines and a special Chaos Weapon, you are both
"Ultimate Fighting Machines" — but only one of you can survive!
To order these great games, visit your favorite retailer or call 1-800-245-7744
\ rrni \ nr
r\v_A_A_-i l/“\ult
' Descriptions relate to SNES version
Ballistic and Accolade are trademarks of Accolade, Inc. Universal Soldier ©1 992 Carolco. All rights reserved. Nintendo. Game
Boy and Nintendo Super Entertainment System are registered trademarks of Nintendo of America, Inc
Official Licensed Product of the 1992 Barcelona
Olympic Summer Games.
he Cold ...
7 Olympic Games Events
Barcelona, 1992. It's the Olympic Summer Games, and your once in a lifetime chance to prove
yourself in a world arena. You'll hear the crowd, feel the heat and experience the total rush
of the ultimate competition. Break a world record. Smash an Olympic Games record.
Or beat a friend. Here's the rundown:
wish you paid
attention in physics?
The hardest event,
pole and time your release to
clear record heights.
warp speed to have a shot
at the gold.
The farther you pull the bow,
the harder to hold your
aim steady.
Bang those turns but conserve
your strength to sprint
for the gold.
Four required
you improvise. Scores based
on difficulty, execution and
entry into water.
L OCATl orJ
BUBSY
A BOBCAT IN THE MAKING
PART 4
By Slasher Quan
Accolade’s nearly bagged
its latest SNES creation -
Bubsy, the sly cat with the
grin that never quits. In past On Location
installments, we’ve seen the development
crew add artistic touches and score verita-
ble symphonies of music and sound
effects. To complete the cart, program-
mers must slave over a keyboard to create
Super Nintendo fun with fur. This bobcat's
worth more than a thousand words - try
about 50,000 lines of programming code!
Tools of the Trade
Building a video game from the ground up
requires precision tools to translate the “raw
footage” from the artists and composers
into code the game system can interpret.
Lead Programmers Mike Schwartz of Acco-
lade and Scott Williamson of Solid Software
uses the C Language and Assembly Lan-
guage to sculpt and fine-tune these instru-
ments. They also create tools that pick
apart, manipulate, and rearrange the visual
images.
User Friendly
Getting Bubsy up and running is the next
order of business. The team programs a
control interface, that reads the player’s
button presses and activates on-screen
movement and game play. If you press the
Glide button, the SNES system's brain
instantly flashes the corresponding anima-
tion frames and moves Bubsy appropriately.
Bubsy Rules
Now the programmers lay down the gravi-
tational laws - literally! Whether he’s run-
ning, jumping, gliding, or sliding
uncontrollably down a steep hill, every
move Bubsy makes must be carefully cal-
culated from the ground beneath his paws
For example, the team tells deep water-
based terrain, such as the river rapids in
Using an Attribute Editor, Bubsy’s program-
mers assign physical properties to the game’s
Chapter 10, to plunge Bubsy to a water-
logged demise and make gurgling sounds
if our cat foolishly gets his claws wet.
The team can also tell moving objects
how to interact with Bubsy. When a man-
hole cover flies in the air and lands on
Bubsy’s head, they apply basic physics
and tell it to bounce off the bobcat’s skull.
Each rebound travels half as high as the
Crowd Control
Bubsy’s got you, the player, to control his
destiny, but the Woolies need artificial
intelligence to think and act for themselves.
The team instructs each enemy how to
best swipe a few of Bubsy’s nine, er, three
lives. Once the crowd of creatures is
brought to life, Designer Mike Berlyn uses
a custom-made Level Populaterto place
enemies. He can drop grumble weeds,
horny toads, and out-of-control pianos
wherever and whenever he chooses. Then
he flips on the game system, examines his
handiwork, and reshuffles the Woolies at
the touch of a control pad button!
Testing 1, 2, 3
Bridging the gap from computer screen to
game screen is not all work and no play.
After crafting their code, the programmers
and a crack team of play testers get to put
Bubsy through his paces. Keep your eyes
peeled for future Bubsy reports as we fol-
low the final steps that Accolade takes to
wrap up this package for a March ‘93
street date.
Solid Software programmers, Scott Williamson (right) and Joel Seider (left), implement comput-
er-created tools to coax Bubsy to come out and play.
94
GAMEPRO
October 1392
I SQUARE
Turbo Tech Rolls Out Its
Double-Barrel
While other game companies are still talk-
ing about their future CD units, Turbo Tech-
nologies (TTI) has just released their second
generation of CD-based game systems.
Determined to make compact discs the
standard for gaming, TTI’s TurboDuo is
poised to leap into stores this month, lap-
ping the competition in the CD race.
When, Where, and
Horn Much?
On October 1 0th, the TurboDuo will be
available only through selected stores in
the Los Angeles and New York areas at a
suggested retail price of $299.99. The
distribution of the Duo to the rest of the
nation is tentatively planned for early ‘93.
The Bang for Your
299 Bones
At a rather pricey $299.99, gamers will
want to know exactly what they're get-
ting. Here’s a list of the key features that
make the Duo package worth its weight
in plutonium.
The TurboDuo is a sleek integrated
unit with a lot of potential. The Duo con-
veniently combines the features of the
TurboGrafx-1 6 and the TurboGrafx-CD. It
even plays Turbo Technologies' new
Super CD format.
So what? So, you also get $250 worth
of software and two Super CD discs. One
Super CD disc contains Bonk’s Adventure,
Bonk’s Revenge, and Gate of Thunder. A
second disc includes the games Ys Book I
and II. You also get a coupon booklet
worth $50 towards the purchase of any
Duo software or hardware.
If that’s not enough, you get the first
issue of TurboForce, a new magazine
entirely dedicated to Turbo Technologies’
hardware and software. That’s a total of
$599.99 worth of stuff, not counting the
magazine. Not only do you get all this, but
some time in 1 993 there’ll be a peripheral
that will turn your Duo into a CD-ROM
drive for the IBM PC or the Mac.
What’s So Super?
The Super CD capability of the TurboDuo
is by far the most important development
in CD video gaming to date. It allows for
four times the storage of the older Turbo-
TURBODU&
T h e
Super
Has
Landed
Grafx-CD games, amounting to 6
megabits (256K). This increased storage
provides programmers with the space to
create more graphics, better sound, and
longer play time for games. ShapeShifter
(see review in this issue) is one of the first
games to tap into this intense increase of
depth. On the horizon are even better
games that’ll take advantage of the
Super CD (check out the list that accom-
panies this article).
A Deal for Loyal TurboDrafx
Users?
If you have a TurboGrafx-1 6 with the CD
Player, then you can upgrade your sys-
tem to play Super CD’s with the Super-
System Upgrade Card, which will retail
for $95. This won’t allow you to take
advantage of some of the cool features
the Duo has to offer, like personal com-
puter CD-ROM capability and a slightly
faster access time. However, it will come
with the 3-in-1 Super CD that contains
the two Bonk games and Gate of Thun-
der. If you’ve already invested in a Turbo-
Grafx-CD player, you probably can’t
justify buying a Duo unless you’ve got a
PC and a need for a CD-ROM drive.
However, if you’ve only purchased a
TurboGrafx-1 6, you’d be spending $245
for a CD player and the upgrade card. It
may behoove you to spend the extra $54
bucks for the Duo and give the Turbo-
Grafx-1 6 to someone less fortunate than
yourself. If you’re a first-time buyer and
you're interested in a system from TTI,
then definitely go for the TurboDuo.
Super CD Lineup
The following is a list of games that will be
available on the new Super CD format:
1992
Splash Lake by NEC Avenue (August)
000 IP 0000291 eo #655 1,1 *,0E
pmmmmmmmmwfi
LSiMHBKKH^V*
ti
mmmmmmmmmmnm. m
nmmmwmmmmmw
In this addictive puzzler, you play Ozzie,
a strong-beaked Ostrich. Ozzie’s goal
is to sink colorful enemy animals into
Splash Lake by taking a crack at pieces
of a bridge.
96
GAMEPRO
ctober 1992
Shadow of the Beast by Psygnosis
(September)
You play the main beast in this action/
adventure game. (See Overseas
ProSpects in GamePro August ‘92.)
Prince of Persia by TTI (October)
r r t f : t : t ■ r : r : r : kj:
r r r r r r r r r r
8 * i 8
£
f'T'f rTT, : r-r : r : r ;
nmrmfc r< r
;"rrrrrrrrr
PRIHCfnf PTPSiA
In this popular title, you must escape a
dungeon and rescue the princess before
it’s too late.
Gate of Thunder by TTI (November)
Gate is an awesome shooter designed
to take advantage of the TurboDuo’s
capabilities. (See the Pro Review in
GamePro July ’92.)
Dragon Slayer by TTI (November)
It’s your turn to take your rightful place as
the true heir to the throne, restore the king-
dom, and avenge your father’s death.
Camp California by ICOM (Fall)
The object of this side-scrolling
action/adventure game is to keep the
beaches clean so that everyone can
appreciate the rad surf without dirty turf.
Loom by LucasArts (December)
As Bobbin Threadbare, you live in an
ancient city of Weavers. The city is in
danger. You must save the Weaver’s
Guild by collecting puzzle pieces and
solving the musical brainteasers.
Rayxanber III by Data West
(Under Negotiation)
One of the first Super CD shooters,
this game promises to sport some killer
graphics and amazing sound. (See Over-
seas ProSpects in this issue.)
1993
Riot City by TTI (March)
In this two-player fighting game, you’ll use
those street fighting techniques to beat
up bad dudes, thugs, and hooligans, who
are creating danger in your ‘hood.
Dungeon Explorer 2 by m (Winter)
Up to five players assume a character
and attempt to defeat the evil King Blade
in this action RPG.
Populous , The Promised Land by
TTI (Under Negotiation)
You’re the supreme being in control
of the world. How will you lead it?
SimEarth by TTI (Winter)
You control the Earth’s environment
and evolution in this simulation game.
This one was a big hit for the PC.
Spriggan by Naxat (December)
It’s an all-out awesome shooter. (See
Overseas ProSpects in GamePro
December ’91.)
Fantasy Star Soldier by TTI (Spring)
Here’s a shooter that shares characters
with Super Star Soldier and Bomberman.
Far East of Eden 2
(Under Negotiation)
Human Sports Festival by Human
(Under Negotiation)
GAMEPRO
October 1992
97
By Doctor Dave
Things are “Shaping” up for
1 the TurboDuo. Here’s a
r great Super CD-ROM action/
adventure game called ShapeShifter.
Things Look Dark
In this hot, side-view, muiti-scrolling,
hack ‘n’ slash game, you play Lykos, a
brave young man with a buffed bod.
Lykos' home, the Land of Krellion, is
about to be trashed into the Dark Ages
by a gruesome trio from the Shadow
Realm called the “Dark Ones.” You must
free five wizards who will give you the
ability to transform into powerful Shapes:
the Black Panther, the Psionic Shark, the
Rock Troll, and the Gold Dragon. It's your
only hope of defeating the Dark Ones
hordes.
Power up your Shapes with Blue Globes.
Home, Sweet Home
Your quest begins in Lykos’ hometown,
where you purchase weapons and other
items. In the Weapons Shop, you have
three weapons to choose from-the Morn-
ing Star Mace, the Axe, and the magic
Bow. You start out pretty poor, but chop-
ping beasts and bad guys down to size
fills your money bag. You can then soup
up your weapons power, or even have
your fortune told by the local fortune teller.
The town is also where you save your
current game. However, if your life meter
runs dry before you reach town - sorry!
PROTIP: Defeat this Sand Monster by
standing on the far right platform. It can’t
touch you there.
Meet Strange Hew
People... and Fight Them!
This epic game keeps your mind locked
in with a ton of quests, which put you
into contact with a rainbow of races, a
multitude of monsters, and an assorted
bunch of mayhem makers. For example,
your first task is to save Krellion from the
Spider Clan. Squishing the Spiders
means you have to exterminate a huge
spider monster.
Later, you enter a mountainside and
drop down into an eerie realm populated
by scary-looking skeleton creatures. The
great bone dragon has a bone to pick
with you. Still later, you encounter an
Aztec-style civilization, where appearing
in the correct Shape is the only way to
live. You’re just getting started!
PROTIP: Here you can max out your life bar
by knocking off this spider, exiting the
screen, returning, and defeating it again.
PROTIP: For an easy victory against this
huge spider, use a magically enhanced Axe
from the right-hand platfonn.
ShapeShifter is a classic hack ‘n’ slasher
with some nice twists to its game play. In
general, you must run, jump, swim, and
climb your way across terrain and obsta-
cles. The game’s moves feature the
familiar jump and attack techniques
found in other side-scrolling adventures.
Naturally, the ability to change
shapes jacks up the tactics and strategy.
Each Shape has special abilities, but you
only remain in a Shape for three minutes.
Your Shape can effect the way other
characters react to you. You must find
Gems which enable you to assume
these different Shapes. It takes a certain
number of Gems to change into each
Shape. Shape time automatically
extends if you have the Gems.
GAMEPRO
ctober 1992
The interface contains a unique Sun and
Moon meter, which displays day passing
into night and vice versa. Every 1 0 min-
utes or so, there’s an eclipse that auto-
matically maxes out Lykos’ life meter and
his Shape time.
Slash, Look, and Listen
The Super CD format struts its stuff with
awesome graphics and sound. The pix
are tough with smooth multi-scrolling
effects. The game doesn’t offer animated
sequences. However, during story
sequences it scrolls across some nicely
detailed still images, which impart an
appropriately medieval feel. The variety
of graphics is impressive. The Shape-
Shifter world is full of eye-catching crea-
tures, terrains, and civilizations.
The soundtrack is great! The
features upbeat rhythms and hard
ing tunes. The characters speak with
dramatic, digitized voices.
The Cutting Edge
You’d best get into Shape, video adven-
turers. Do your finger exercises and
shake the cobwebs outta your head.
ShapeShifter is a must play.
$49.99 One Player
Available now Super CD-ROM
Action/Adventure
There’s an automatic life aid, too.
/k
Start sweating! .
one are almost i
PROW Save Super Shells m urn
bosses, such as the Operation 3 Tank.
end bosses pack enough firepower to
blister even the hands of experienced
space jockeys.
Weapons-wise, Soldier Blade has a
standard space shooter system of
weapons and power-ups. Blast enemy
craft and creatures, and three differently
colored power-ups appear. Gather
power-ups of any one color to fully
charge one of three weapon systems:
Maximum Heat Trace, Sweeper Blade,
and Chase Blaster. The Super Shells are
an excellent addition to the standard
weapon system. Each time you snag a
power-up unit, you earn one Super Shell,
but you max out at three. Super Shells
give you invincibility for several seconds
and wreak havoc on alien attackers.
In addition to the normal game, Sol-
dier Blade also has two and five-minute
Challenge Modes. Go for the top score
against a friend.
Tough TUrbos
Even with continues, Soldier Blade
packs enough star firepower to chal-
lenge the most seasoned space veter-
ans. If you loved Blazing Lasers, don’t
miss Soldier Blade. If you’ve never seen
either, blast off with both just to see two
high-quality shooters. Soldier Blade will
make you want to be one of the proud,
the few...a TG-16 owner.
i] Got an itchy trigger finger?
/ Get ready to scratch. Sol-
’ dier Blade’s an awesome
one-player, vertically-scrolling space
shooter in the tradition of TG-1 6 classic,
Blazing L
Blazing Blade
Rocket straight into the 21 st century and
climb aboard Soldier Blade, a heavy
fighter craft designed to annihilate alien
attackers. Each of Soldier Blade’s levels
features gorgeous graphics, very similar
to those of Blazing Lasers. Cool tunes
accompany the action, which flashes
tons of sprites on-screen with nary a
flicker or slowdown in sight. Middle and
at 100,000
a power-up when you r ^ponrsol ^ady
fully powered, you get a Burst Out, whicn
does damage to your enemy.
nmP: Use a Super Shell to get past this
tricky area of Operation 5 .
GAMEPRO • October 1932
Soldier Blade by TT1
$49.99
Shoot-em-up
4 megs
One Player
Available September ’92 Continues
THE WINNER AND STILL CHAMPION
Why fool around with pretenders
when you can have the champ?
Since 1990, Light Boy has
punched the lights out of any
would-be contender. No wonder.
Light Boy is the only product licensed
by Nintendo that brings light and
magnification to the Game Boy,
and comes with batteries and
replaceable lights. Don't pull
your punches when it comes to
doing what's best for your Game Boy;
there's only one champion, Light Boy.
• Replaceable Lights
• 1.5 Magnification
• Batteries Included
BySloMo
\ Quick! Name the only
' movie megastar with a
' video game named after him.
Jackie Chan’s the man! In Asia, Mister
Chan reigns supreme as the big screen’s
number one martial arts/action movie
superstar. (Siddown, Jean-Claude.)The
Japanese in particular go koo-koo over
his kung fu. So it should be little surprise
that Hudson Soft of Japan has exported
Jackie Chan’s Action Kung Fu from the
RC. Engine to the TurboGrafx-16.
Familiar Fighting
Action Kung Fu is standard, side-view,
multi-scrolling, hop ‘n’ bop fare with a
few nice features to help it stand out
from the crowd. The evil Sorceror wakes
up from a three-thousand-year slumber
with a major mean-on for the warrior
who put him under. He settles for the
warrior’s descendent, who happens to
be Jackie’s beloved Josephine. The Sor-
ceror puts the snatch on Josie, and the
Chan-man’s in hot pursuit!
Jackie’s graphics are cutesy all the
way, in the style of Hudson’s Bonk’s Adven-
ture carts. However, the graphics overall are
much mpre detailed, and the bad guys look
much meaner than Bonk’s foes. The back-
grounds feature nice Asian motifs, which
lend style to this martial arts tale.
Cute, but Cunning
Despite the cartoony look, Jackie means
business. He’s a def fighter, who throws
fists and feet across five tough stages.
The game’s familiar action/adventure
stuff: you batter beasts, brain bad guys,
and beat bosses galore. However, each
PROTIP: To beat the Shaolin Temple’s Stat-
ue Boss, ride its hands and avoid the
flame. Then hit it in the head.
stage has at least three scenes and
they’re filled with gravity-defying jumps,
obnoxious obstacles, and tricky traps
that require deft fingering.
PROTIP: On the Shaolin Temple grounds,
there’s an Item Frog with an Energy
Bowl hiding at the end of the second
pool of water.
Jackie’s kicks are cool!
Position is a little more important
than reflexes in this game, but you get
your action/adventure money’s worth. In
addition to typical punching and kicking,
Jackie’s got four cool Special Attacks (all
slick kicking techniques) and a punishing
Psycho Wave. The simple-but-efficient
controls help you become an Action
Kung Fu expert, and you must be good
to beat this cart.
Extra lives also play a part in the
game’s devious way of forcing you to lis-
ten to the sounds. You must keep your
ears tuned for the chime of invisible
Bonus Bells, which transport you to
bonus stages and potential extra lives.
Luckily, the music’s not bad and Jackie
unleashes some great yells.
PROTIP: On the rocky grounds leading to
the Shaolin Temple, there’s a Bonus Bell
with the mad monk on the small plateau.
No Kung Fooling
If you want hot and heavy martial arts
with outrageous stunts, go rent a Jackie
Chan movie (with or without subtitles).
But if you crave a little punch and kick
adventure to at least make your thumbs
sweat, this Chan can.
PROTIP: Against the giant Cave Boss, the
Sky Attack is best, but the 360 Spin Attack
also works.
You get plenty of help, too. Beat on
Item Frogs to make them cough up Spe-
cial Attack Jades and life-restoring Ener-
gy Bowls. Bopping bad guys makes ‘em
drop life-restoring Bonus Jades.
PROTIP: Hop up and down on the rocks at
the end of the Cave. It keeps them from
crumbling too quickly.
Jackie Chan’s Action Kung Fu
by Turbo Technologies
$49.99 One Player
Available now
Action/Adventure
102
G AMEPRO • October 1992
me Turtles Are In For The Times Of Their Lives.
Cowabunga, courageous ninja dudes, it's TMNT’IV-Turtles In Time" for Super NES, The fab four are in a time
warped tail spin direct from the second arcade game. And there's a most bodacious bonus. Now you can also go
shell-to-shell in a tasty turtle bash-o-rama mode and find out who's the most radical reptile of them all.
Take on 10 explosive levels featuring humungoso 3D graphics. You've got nine Turtle attack moves to use
including the Catapult, Cannon Ball and Bulldozer. This dizzying trek through time takes you A.D., B.C. and A.D.
again. You'll be hurled through time so much you may hurl yourself. But don't forget
your mission: to find April O'Neil (schwing!) and the stolen Statue of Liberty before
Shredder makes a mega size lawn ornament out of her.
So achieve total turtiosity
and go for it! KONAMr
< Check it out, dudes. Arcade screenage on the left, Super NES
screenage on the right. They're, like, turtlely the same! Aren't
those studs at Konami awesome?
Konami Game Hint and Tip Line: 1 -900-896-HINT (4468)
per minute charge. Minora must have parental permission before calling. Touchtone phone required,
is a trademark ot Konami, Inc. Nintendo.* Super Nintendo Entertainment System* and Super NES' ai
e registered trademarks and copyright 1991 by Mirage Studios, exclusively licensed Surge Licensing, I
v Shredder's Matrix Translocation
Beam sends you all over history's
half acre, including the swashbuck-
ling days of pirates. In this case, it's
Bebop and Rocksteady wearing the
tights and earrings.
< Fight for your hide
on a treacherous
19th Century train
ride through the wild west. Deep six Leatherhead
and maybe you can make a saddle out of his face.
< Warp back to the (f prehistoric
age where Foot Soldiers fly
Air Pterodactyl and drive
Tyrannosaurus convertibles.
v Become a gnarly neon
nightrider in the year 2020
and do some heavy
head bang with
Krang.
v Bruise some shells and some egos in the
)layer Versus mode where best-of-three
round slug
fests prove for
the first time
^Pesomlo speed pest them in Leeel 4-
•=^
What’s So Funny?
Parodius is a side-view, multi-scrolling
shoot-em-up by Konami that “parodies”
some of their well-known games, such as
the Gradius series, the Contra series, and
many more. It has 1 0 levels of play with
great graphics and sound. Each level has
a totally different visual scheme with music
that’s tuned to the action.
Parodius is most similar to Gradius.
Like that much-played shooter, you have
a weapon select bar that you can build
up and you can select a formidable arse-
nal, including Missiles, Twin Lasers,
Shields, and other options. Unlike Gra-
dius, you can choose from four different
original ships - the VicViper, the Octo-
pus, the Twinbee, and the Pentarou. The
ships play alike with a few oddball differ-
ences, like shooting boxing gloves
ByDoctorDave
Parodius qualifies as the
most humorous game to
' come along in a long time. In
Japan, Parodius has hit several system
platforms, such as the Super Famicom,
the PC Engine, the Famicom, and the
Game Boy.
Parodius for the Game Boy...
PR0T1P: To destroy the
And the Super Famicom.
106
PROTIP: Keep the ship
you alone!
PR0T1P:
GAMEPRO • 0
The Famicom...
ctober 1992
instead of missiles. You encounter a zany
mix of end-level boss characters, along
with weird middle bosses, such as the
Go-Go Girl!
No Joke
If you like to laugh while you fight, Paro-
dius will give you a belly full of both. This
game is great for experienced gamers
who’ve played the original Konami carts.
If you haven’t, the joke’s on you.
Parodius by Konami
Multiple Systems
Shoot-em-up
RAYXANBER III
Super CD-ROM games in
Japan are getting better as
' time progresses. Rayxanber
II is the best Rayxanber so far. Like its
P.C. Engine CD predecessors, this game
is an action-packed, side-view, multi-
scrolling shooter. This time, however,
your Alien opposition makes an all-out
effort to turn you into a pile of junk!
Rayxanber starts out too easy, but
later on the going gets tough. Across six
levels, the great Super CD-ROM graphics
toss a dizzying armada of weird-looking
spaceships at you. There’s a good mix of
power-ups such as missiles, lasers, and
other options. Eventually, you need
‘em all.
Mega CDs
Made In Japan
The Duo Does
Super CO
American gamers sometimes forget
that the NEC PC Engine has had a
CD-ROM peripheral since 1988. Now,
the RC. Engine Duo Super CD powers
some great compact disc games, and
the U. S. version, the Turbo Technolgo-
ies TurboDuo, has made its debut (see
this issue “The TurboDuo: the Super
CD Has Landed!” ). Here are some
Japanese Super CDs that will likely
appear Stateside.
Konami is now developing PC
Engine CDs, and two of the hottest
games in Japan are likely to be Cyber
Punk Adventure: Snatcher and Orius.
Snatcher is an action/RPG with a hard-
core cyber punk story that combines
the Terminator with Blade Runner. You
play a trench-coated private eye who
must track down and destroy an awe-
some android, the Snatcher. Konami
calls this game “CD-ROMantic,” a des-
ignation they plan to use on future
adventure games.
Orius is currently making the rounds
in U.S. arcades, and its ready for Super
CD duty. It’s a bizarre shooter that’s
inspired by the Gradius saga. Graphics
and sound are surreal, and the tried-and-
true Gradius power-up system will be in
effect. Consequently, power players
won’t have to take on the game cold.
Telenet has Valis-The Phantasm
Soldier set for the Super CD. Yes, this is
the mysterious Valis I that recently
showed up for the Genesis. However,
this version plunges Yuko and her Valis
sword into brand new levels with CD-
powered music and cinema sequences.
Falcom has the long-awaited Ys
IV set for CD. This series is one of the
most popular in Japan and expecta-
tions are high. Adol and his friends get
into more trouble with usurpers and
threats to those pesky Books.
NEC Avenue/Hudson is adapting
the unfinished SuperGrafx version of
Galaxy Force for the Super CD format.
Graphics do the arcade version justice,
and they blow the doors off the Gene-
sis version of Galaxy Force II.
NEC Avenue/Hudson is also con-
verting a Capcom classic to Super CD.
Forgotten Worlds Deluxe lives up to its
reputation with awesome graphics and
super bosses that went missing from
the old 4-meg Genesis cart.
Hudson’s Super Raiden for the
Super CD looks super indeed! The
color and backgrounds are twice as
intense. The number of power-ups are
double those in the old 6 meg HuCard,
and you need ‘em all because the
difficulty level reaches top end.
CD News
The hot news from the Sega Camp
concerns laser disc arcade game con-
versions, such as Thunder Storm FX
(Cobra Command) by WolfTeam/
Telenet (“Overseas ProSpects”
GamePro, Sept.‘92).
WolfTeam has also purchased the
rights to some of the old Don Bluth
laser disc titles. Games on the way
include Space Ace and several
unfinished games, including Space
Ace II, that were shelved in 1 984 when
laser disc popularity waned.
Sony/lmagesoft is also about to
produce some laser disc conversions.
It’s bought the rights to three Dragon’s
Lair games, two completed and one
unfinished - the old 1 983 Dragon's Lair,
the unfinished Dragon’s Lair: Singe’s
Castle, and the ‘91 Dragon’s Lair II:
Time Warp.
6AMEPR0 • October 1992
107
don’t look out.
army of enemies
ho want to rip
ime packs more
other Mech game
has a few draw-
firepower. However, the awesome game
speed will blow your mind!
PROTIP: Use your Plasma Saber for close
attacks.
PROTIP: Sometimes you can Rip out of
danger!
Until now most of the Mech-style
games haven’t been much to write home
about. Genocide for the Super CD-ROM
has what it takes - metal mixed with
mettle!
In Stage 2, you must be cautious since water
slows your ship down.
Rayxanber III puts up a good fight.
It’s no Gate of Thunder, but it runs a
good, close second!
Rayxanber III by Data West
PC Engine Super CD-ROM
Shoot-em-up
Blast past enemies with speed thrusters.
Background graphics are some of the best!
Genocide presents five hard-hittini
side-view, multi-scrolling levels of super
fast game play that will plaster you
across the screen if you
Each level has a vicious
(metallic and organic) who
your mech apart!
Although this game packs
action in it then any other
currently out there, it
backs,
Some of the graphics are breathtaking!
By Doctor Dave
The Japanese have a real
thing for robo-suited, power
dudes. In Genocide for the
Super CD, you control a Mech-warrior,
who cuts a path of destruction through
his enemies with his Plasma Blade.
108
GAMEPRO
October 1892
8 The Snorts Pane *
Still “The
Muhammad « .
mi Heavy- genesis
weigh! Boxing la
By Weekend Warrior
Befitting its first-class, superstar
endorsement, Virgin presents a
boxing simulation worthy of the
name, Muhammad Ali Heavy-
weight Boxing. Awesome graphics
and animation, responsive controls,
and heavyweight options make this
sports cart a bona fide champ!
Float like A Butterfly,
Sting like a Bee
Muhammad Ali packs a punch for
all the senses. Impressive digi-
tized movie-reel clips of Ali and a
vector-filled aerial flyby of the
boxing tournament start off the
visual fireworks. A first in Gene-
sis video game boxing, Ali pre-
sents full-size figures that move
360 degrees around the entire
boxing ring! Unlike other boxing
carts that simulate movement
around the ring via side-scrolling
action, this cart allows both
fighters to move wherever they
wish within the entire boxing
1 ring. The boxing is viewed from a
third-person camera angle that
freely rotates around the ring for
the best shot of the action.
PROTIP: Jam vour opponent into
a corner or against the ropes to
prevent him from slipping away
from your two-fisted attacks.
Greatest!”
The characters are all well-
rendered and smoothly animated.
They fight and move like real
boxers. Heads snap back from
hammering jabs, and torsos reel
from smashing uppercuts and
thundering body shots.
An array of authentic digi-
tized punches, grunts, and crowd
noises increase the sense of real-
ism. Every punch and hit has a
specific sound, which signals
when you’ve done some real
damage! Even the crowd partici-
pates in the proceedings. Poor
boxing, too many clinches, and
running from your opponent mer-
its a cascade of jeers and catcalls.
PROTIP: It may be lame, but back
off from your opponent to rejuve-
nate dangerously low Power and
Speed bars.
Muhammad Ali offers sever-
al game options: fight an exhibi-
tion against the computer, enter
tournament play for the champi-
onship belt, or play head-to-head
against pugilistic pals. Choose
from 10 ranked boxers and select
from 1 to 15 rounds, 1- to 5-
minute rounds, number of TKO’s,
and even how high the ref counts
per knockdown. For tournaments,
a password feature enables you to
continue at your discretion. Addi-
tionally, Ali features two control
options. Arcade offers continual
wham-bam-slam-jam fighting
action. Simulation produces a
more realistic pace and tighter
control of your boxer. A Speed
and Power bar monitors the status
of each boxer.
PROTIP: Nudge your player into a
knocked down boxer as soon he
gets up, and immediately start
punching him before he can regain
his senses.
PROTIP: Your opponent is ripe
for a knockout whenever his power
bar reaches below 20%.
PROTIP: Use combinations of
jabs, punches, and uppercuts for
ultimate success.
PROTIP: After you win the cham-
pionship belt and the screen reads
“Game Over," press Start. Select
Muhammad Ali and you'll find
yourself facing off against Muham-
mad himself!
Video TKO!
The computer is not a very chal-
lenging opponent. Although, it’s
very difficult for the #10 ranked
boxer to win the championship by
defeating #1 Ali. However, the
main appeal is the cart’s excellent
two-player, competitive interface.
Muhammad Ali’s beautiful graph-
ics, realistic sound effects, respon-
sive controls, and gallery of game
options make it the premiere
home video boxing game! Just
like Ali, this cart deserves to be
called “The Greatest!”
Foreman
Goes
the
Distance
George Fore-
man GO Boxing
By Dirty Player
In real life George Foreman may
pay as much attention to the feed
bag as he does the speed bag, but
there’s no denying - Big George
is back! Now he’s going to knock
‘em out in the SNES ring.
Heavyweight Boxing
George Foreman KO Boxing by
Acclaim is an undisputed knock-
out! You fight from a behind-
George view, slightly above the
ring a la Power Punch for the
NES, so your opponent appears
full-body. Your tough task is to
win four boxing circuits against
15 fighters to nab the International
Championship Belt. Each fight is
three three-minute rounds. A two-
player contest is a single bout.
This is a fight you’ll want to
finish. George’s arsenal is limited,
but effective. You get Left or
Big George
Right Punches, Left or Right
Crosses, and a Superpunch. You
earn a Superpunch by tagging the
other guy with a series of combi-
110
GAMEPRO
ctober 1892
nations. Additionally, you can
block punches with a classic
cover technique. There’s no way
to vary the punches and no rapid-
fire jabs, but George’s real-life
repertoire is similarly spartan.
PROTIP: Super Punches: use 'em
or lose 'em each round.
PROTIP: By rapidly pressing
Down, you can create an almost
impenetrable defense.
PROTIP: Don't cover up too often.
You won’t be hit often, but your
opponent can improve his
hits/punches thrown percentage.
All the moves work together
excellently. No doubt mirroring
George’s real-life bulk-and-hulk
style, the fighters don’t use the
ring. Instead, they duke it out toe-
to-toe. But this game keeps you
on your toes in more ways than
one. You can bob and weave left
and right, but you must time your
moves just right or your opponent
will tag you. If you hit the canvas,
you must clear the cobwebs by
maniacally toggling L and R (or
Y and A) before the ref counts
you out.
No Tickets to Palookaville
The 15 computer fighters are no
stiffs. Each one has strengths,
weaknesses, and his own fighting
style, which you have to figure
out. Thumb blisters are a definite
possibility!
PROTIP: When an opponent
backs off. you can hit him every
time he comes back in to attack.
You can win by knocking
down an opponent four times dur-
ing a bout or three times during
any round. You can also win by
decision. KO Boxing tallies the
number of punches thrown and
the number of punches landed,
and then calculates the percent-
age. It also registers knockdowns.
You see your numbers at the end
of each round. Winning a circuit
earns a password.
PROTIP: A high punches-landcd
to punches-thrown percentage can
offset knockdowns.
PROTIP: If you’re hurt and
there’s only a few seconds left in
the round, protect yourself or bob
and weave until the bell saves you.
A Good-Looking Fight
KO’s graphics are nicely detailed.
The fighters look sharp, George
looks like George, and you also get
a couple of clean digitized shots of
the big guy that add personality to
the cart. The slick pix trick are two
portrait photos of the boxers that
change appearance as the fighters
absorb punishment (black eyes,
puffy faces, mouses, etc.). It’s real-
istic, gruesome, and fun.
The crowd’s heard but not
seen. However, KO Boxing’s
sounds are a winner. You can hear
all the background crowd noises.
The impact of gloves on flesh and
the fighters’ grunts are painfully
realistic. Your opponents dis you
with low-blow taunts.
The Champ
Ya wanna put on da SNES
gloves? George is ready, willing,
and able. Your buying decision?
Foreman by decision.
George Foreman KO Boxing by Acclaim
|| 1 |
$59.95
Two Players
Available now
Passwords
Sports
TKO Boxing
Scores a
Split
Decision
HO Super
Championship
Boxing
By Colorful Commentator
SOFEL steps into the SNES
heavyweight ring with TKO Super
Championship Boxing. The cart
puts up its dukes with a touch of
realism and keen fighting features.
But compared to its 16-bit compe-
tition, it pulls a few punches.
The Tale of the Tape
On paper, TKO looks like a well-
rounded bruiser. One pugilist can
PROTIP: You recover energy
faster than the computer. Dance
away if you’re on your last legs
and live to fight another round.
GAMEPRO
October 1992
111
spar with a computer-controlled
partner in an Exhibition match,
throw his gloves in the Champi-
onship race, or go fist-to-fist
against a second player. Champi-
onship’s settings are locked in,
but Exhibition puts the difficulty
and number of rounds at your
fingertips.
Although the eight boxers’
names and personalities are fake,
their mug shots are mean : looking.
Each competitor is rated for
Punching Power, Speed, and Sta-
mina. You start with built-up box-
ers in Exhibition mode. In
between Championship bouts and
after a few beatings, you choose
from five automatically-executed
gym sequences to train your
weakling. Passwords enable you
to continue the quest for the belt
with your newly buffed boxer.
* 3 ~
TOR IW* PURER'
PROTIP: The Bench Press
enhances both Stamina and
Punching Power. Use it several
times before facing the final
fighter, Thomas Mitchell.
Once the bell sounds in one-
player mode, your opponent’s
offensive arsenal works you over,
but it doesn’t knock you cold. He
throws a conservative array of
jabs, body blows, hooks, and
uppercuts in four degrees of
strength. The multiple button
combos required to fire off your
fists combine with sluggish con-
PROTIP: l ap R rapidly to block an
opponent's flurries. While he's
frozen in position, quickly counter-
punch with a combination.
112
trol to produce strong, but not
Herculean, action. You often
hook when you want to jab and
vice versa. On defense, you can
dodge, block, and clinch to con-
serve energy, but again the control
is not quite up to snuff.
Although the visuals aren’t a
total knockout, TKO paints a cool
panoramic view of the crowd and
the side-scrolling ring. Multiple
arena sites and more detailed char-
acter animation would promote
the graphics up a notch. The
crowd sounds are raucous, and so
is the one-track music.
It Coulda Been
a Contender!
A few more sparring rounds in the
development cycle might have
pushed TKO Super Champi-
onship Boxing into title con-
tention. Let’s call TKO a
journeyman cart with a solid
proven ring record that’s destined
to rule the middle ranks of the
SNES division.
TKO Super Championship Boxing
bySOFEL
$54.95
4 megs
Two Players
Available October 92 Passwords
Power
Punch II: A
Spacey
Game
Against the
Ropes
By Captain Controller I
If you’ve already gone a few
rounds with big-name, present-
day, video boxers and you’re
thirstin’ for more, why not take a
trip into the future and enter the
ring with champion fighters from
GAMEPRO •
around the galaxy in Power Punch
II by ASC for the NES.
Space-Out Fighters
In this one-player game, you play
Mark 'Tough Guy” Tyler. You’re
human. You have defended your
belt nine consecutive times as
Heavyweight Champion of the
World, but you’re about to get a
taste of the Intergalactic Boxing
Federation. Get ready for alien
competition as you enter the ring
with some of the most bizarre
creatures you’ve ever seen. Each
of the six different opponents has
strengths that are far from human.
Beating them won’t be easy.
At the start of the game, you
can start at the beginning or enter
a password to pick up where you
left off. You can begin training as
you travel in your spaceship
toward your first fight.
PROTIP: During training, wait for
your sparring partner's glove to
light up before you launch a punch.
For every two successful hits, your
Endurance, Strength, and Agility
increase. Train often and carefully.
Championship Titles
You’ll earn the Solar Champion
title once you've beaten three
opponents. Get promoted to
Galactic Champion after winning
a total of seven fights. The Inter-
PROTIP: Your first fight is against
9763 Borg (a cyborg.) During the
bout, hold down Up and press
either A or B continuously (don’t
use combination punches.). To
cause the most damage, wait until
Borg steps forward. Then keep
punching him with one hand.
October 1892
galactic Champion title is yours
after you win your twelfth fight.
From that point on, you’re a
knockout away from becoming
the Champion of the Universe!
Playing by the Rules
For each fight, you’ll have to
remain in the ring for three one-
minute rounds. However, a TKO
will end the fight immediately if
either fighter is knocked down
three times during a single round.
Another Alien Palooka!
Power Punch II offers plenty
of futuristic boxing action set
sometime in the future, but the
actual fighting moves lack realism.
Mark Tyler’s available moves and
punches are limited. The two
fighters can move around in the
ring, however, the background
scene and the music during the
fighting sequences will remain
constant. Once you determine the
type of punch that does the most
damage to each opponent, the
game becomes repetitive.
Far-Out
If you’re looking for a realistic
boxing game, stick with an Earth-
bound simulation. However, as an
action game for players looking
for slightly better than average 8-
bit graphics and challenge, Power
Punch II will give your thumb
muscles a good workout.
Nostalgic football fans
should check out Capcom’s MVP
Football that’s making its SNES
play in ’93. In addition to bird’s-
eye-view screen-scrolling and dia-
gram-style play calling, the cart
packs the historically-based MVP
mode. The cart shoves you into
the action midway through the
greatest play-off and Super Bowl
games of all time.
Pro Quarterback by Tradewest
(Super NES)
Tradewest’s Pro Quarter-
back, due out this winter, enters
the fray without real teams or big
names, but the cart boasts “real”
graphics. Developer, the Leland
Corp., shot videotape footage of
athletes moving and grooving.
Then they digitized the images
into the SNES program. The
Mode 7 camera angle will also
pan and zoom to follow the flight
of the football.
Football Fury by American Sammy
(Super NES)
Developed by the folks who
brought us Tecmo Bowl, Ameri-
can Sammy’s Football Fury is
scheduled for a November SNES
release. Although the teams are
fake (Detroit Bees and Boston
Lollipops), Sammy plans tourna-
ment action and extensive play-
calling to All its bill.
Bad, Bad, Bad, Bad Boys
Ever since Cyberball blew a hole
in arcade walls, heavy-metal and
heavy-hitting football games have
scored big with blood-lusting
Pre-season Football
Scouting Report
By Dirty Player and
Colorful Commentator
Real-life gridiron gladiators are
churning up artificial surfaces
across the country right now. But
the class of the fall ‘92 video foot-
ball contenders are still pumping
circuit boards in the training facili-
ties of game developers. We pur-
chased a few box seat tix to
observe a pack of Heisman candi-
dates preparing for the video play-
offs. Look for full evaluations in
future editions of the Sports Page.
Pros Rule the
16-Bit Stadium
Professional players, coaches, and
leagues are hot properties this sea-
son for 16-bit video football
games. A license can strengthen
the realism, strategy, and playabili-
footage of Joe coaching video
quarterbacks.
Super Play Action Football
kicks off for Nintendo this Sep-
tember with a full range of SNES
upgrades on its 8-bit precursor.
Players choose high school, col-
lege, or pro action, and hit the
field with real NFL teams and 97
collegiate-based squads. Statistics
evolve over the season to effect
game outcomes, and the results
are saved to battery backup.
Capcom’s MVP Football (Super NES)
ty of a cart by adding real teams
and players, or by contributing
game smarts to the creation of play
books and artificial intelligence.
Super Play Action Football
(Super NES)
Sega says Joe knows the
Sega CD. Joe Montana NFL
Football will pass its way onto a
compact disc in the first part of
‘93. The operative info is “NFL”
(as in National Football League)
licensed. The CD will feature all
the teams and digitized video
GAMEPRO
October 1992
113
Although the eight boxers’
names and personalities are fake,
their mug shots are mean-looking.
Each competitor is rated for
Punching Power, Speed, and Sta-
mina. You start with built-up box-
ers in Exhibition mode. In
between Championship bouts and
after a few beatings, you choose
from five automatically-executed
gym sequences to train your
weakling. Passwords enable you
to continue the quest for the belt
with your newly buffed boxer.
PROTIP: The Bench Press
enhances both Stamina and
Punching Power. Use it several
times before facing the final
fighter, Thomas Mitchell.
Once the bell sounds in one-
player mode, your opponent’s
offensive arsenal works you over,
but it doesn’t knock you cold. He
throws a conservative array of
jabs, body blows, hooks, and
uppercuts in four degrees of
strength. The multiple button
combos required to fire off your
fists combine with sluggish con-
trol to produce strong, but not
Herculean, action. You often
hook when you want to jab and
vice versa. On defense, you can
dodge, block, and clinch to con-
serve energy, but again the con-
trol is not quite up to snuff.
Although the visuals aren’t a
total knockout, TKO paints a cool
panoramic view of the crowd and
the side-scrolling ring. Multiple
arena sites and more detailed char-
acter animation would promote
the graphics up a notch. The
crowd sounds are raucous, and so
is the one-track music.
It Coulda Been
a Contender!
A few more sparring rounds in
the development cycle might have
pushed TKO Super Champi-
INTERVIEW
Jerry Glanville on Jerry
Glanville’s Pigskin Footbrawl
When Coach Jerry Glanville
speaks, people (especially
Atlanta Falcons football players)
listen - or they get their butts
kicked! After preseason practice
at the Falcons’ football facility
in Suanne, Georgia, Coach
Glanville took some time to
coach GamePro about his new
Genesis and SNES game, Jerry
Glanville’s Pigskin Footbrawl
by Razorsoft.
GamePro: Coach, how did you
decide to lend your name to a
game like Pigskin Footbrawl?
Jerry Glanville: I did my own
test study with the neighborhood
kids. I was contacted by Razor-
soft to see if I'd be interested in
endorsing the game. We
screened 'em pretty good, but I
wanted to see the game myself I
have a nine year old and he has
a thirteen year old friend who
has a brother who's old enough
to have a driver’s license. We all
drove out to an arcade, and they
had a blast. So I told Razorsoft
the project was a "Go."
GP: What did you contribute to
the game?
Coach: I put some soundbites
into the game. That's my voice
in there. I just hope they didn't
make it sound too high and
squeaky. I say all kinds of things
you’d say to your players or
your coaching staff , but Razor-
soft cleaned some of it up.
GP: What attracted you to
Pigskin?
Coach: The game's rough and
tough. What can happen to you
reminded me of playing the
‘Skins in the playoffs. At least,
you're playing on the same type
of playing surface as RFK Stadi-
um in D.C. I also think the
game's an attitude. It's more
than a football game ; it's a
game of attitude. That's how we
approach football with the
Atlanta Falcons. We emphasize
Attitude.
GP: Is there any aspect of
Pigskin that you’d like to carry
over to the NFL?
Coach: We do things in Pigskin
that would be considered illegal,
such as using weapons and
rocks. I don't know if we could
ever do that in the NFL, but it
would be interesting.
GP: Will you ask your players
to play the game?
Coach: A lot of them play video
games on the airplane when we
fly to away games. I’m definitely
going to ask them to take a look
at this game.
GP: This game is set in ancient,
barbarian times. Anything about
that era that appeals to you?
Coach: It was hardnosed, tough,
and in-your-face.
GP: You probably endorse a lot
of products. How’s it feel to
have your name on a
video game?
Coach: Actually, I’m very care-
ful about lending my name to
products. / don’t do commer-
cials or endorsements, and pro-
posals come across my desk
everyday. I’m probably the only
person in America who actually
turned down McDonald’s.
GP: What attracted you to
Razorsoft?
Coach: I don’t think this is a nor-
mal video game company!
They're about as far from the
norm as a company could be. In
fact, I think they're a little bit
crazy. That's what people say
about me. That's probably why
we were able to communicate.
GP: Got any predictions for the
Falcons this year?
Coach: No predictions. I don’t
make predictions or promises.
But I give a written guarantee
that the Atlanta Falcons will set
the standard for effort, tenacity,
and toughness. I promise our
fans we'll spill our guts. I guar-
antee no one will play harder
then we do.
GP: Most of us are 49er fans
here at GamePro, but now I
guess we’ll have to root for
Atlanta, too, except when you
play the Niners.
Coach: Well, I honestly hope
you'll come out to the game when
we’re in town. Please come on
out to the game. I hope to make
you cry.
GP: You’re on, Coach. Will you
leave tickets for us at the box
office, like you do for Elvis?
Coach: Nawww, I’d never leave
tickets for anyone rooting for the
other team.
114
GAMEPRO
October 1002
BASEBALL SO REAL
Allmew graphics and animation so awesome
RBI “ 4. The best just keeps getting better.
Buy your TENGEN games at Toys 'ITUs, Koy-Bee Toys, Target,
Babbage's, Electronics Boubque, Software Etc. and other fine
retailers. Or call 1-80Q-2-TENGEN to order.
VIDEO GAMES
LEADING THE WAV IN 16-BIT GAME TECHNOLOGY
675 Sycamore Drive, Milpitas, CA 95035 • 408/473-9400
Put yourself into a gamrwinning, heart-
pounding ‘Game Breakers' situation.
Every stadium is unique, with different fence
distances, colors and indoor or outdoor fields.
like a real manager, you select your lineup
made up of real stars — and superstars.
Go for the fence against a pitching machine
with your favorite hitter in ‘Home Bun Derby'
Get ready for the hottest sports games this side of the major leagues. Feel the heat of Roger
"The Rocket" Clemens with realistic over-the-shoulder fielding and interactive close-up plays.
Get ready to rumbje as George Foreman and show the world the power of a Big George
Super Punch! Take it to the hoop with 27 NBA® All-Stars in the most intense one-on-one b-ball
action! Tackle Super High Impact for all the bone-crunching football excitement of the arcade
smash! When you're tired of watching from the sidelines...it's time to Play with the Pros!
By Boogie Man
) The Earth’s engaged in an
r all-out war with some
* nasty, but forgetful, Aliens.
The ETs left behind one of their ships,
and the Earthlings have fitted their Infinite
Power Generators into two star fighters.
Sounds like another shooter’s about to
blast off, and it has.
Repeat Performance
Andro Dunos by SNK is a side-view,
multi-scrolling, hardware wars shoot-em-
up in the tradition of R-Type. This game
will put your Neo Geo combat flying skills
to the test, but it plunges you into an
overwhelming feeling of deja vu. In fact,
space-happy shooter aces will enjoy a
rousing side-game of Where Have I Seen
This Before as they play. Luckily, Andro
has more going for it than familiar flying.
PROTIP: You can only damage the Stage 1
boss when It stops moving. Watch out as
the flying sections reattach.
PROTIP: Collect every Bonus Item. You
score an extra power-up if you have them
all when you complete the Stage.
Double Jeopardy!
The game’s standard features are
good. Two players can rocket through a
simultaneous mission, and Player Two
can join the fray at any time. The Neo
Geo graphics generally shine, and the
eye-popping Special Weapons' blasts fill
the screen with blinding light. The music
is good for one listen, but the sound of
the shots and the blasts kick.
Might Makes Right
Andro Dunos' strong point is the blister-
ing battle it dishes out, even for two play-
ers. You get eight stages, and you’ll
sweat them all. There are four skill levels,
but even Easy isn’t easy. The game’s
nine lives wouldn’t save a cat.
FmW:ne Type-1 Attack System is best
for first time flyers. Nab a few power-ups
to make your fighter’s firepower awesome.
The weapons swapping gets heavy,
but the controls keep you flying, not cry-
ing. This game makes you appreciate the
Neo Geo’s arcade style controllers. You
only use two of the four buttons, but
cycling through the Attack Systems is a
breeze. You can pound the circuits out of
the fire button.
At least you can tear up the alien bad
guys with the game’s four varying Attack
Systems. They're nothing new, but they’re
well-done. The ship contains four standard
weapons: regular Shots, Bombs, Missiles,
and Units (R-Type-style robot drones). You
cycle through the Attack Systems to alter
the intensity and/or shooting angles of
your weapons. Each Attack System also
features an awesome, screen-searing
Special Weapon.
PROTIP: Power-up items change values as
they float around. Grab one when it dis-
plays the Weapon you want to build up.
Build up Units first since they protect you.
;
PR0T1P: Build up Special Weapon power
during the beginning of Stage 2. Later, a
huge mid-level boss baps your tail against
a wall. You lose mucho lives unless you
can quickly blast your way out with a Spe-
cial Weapon.
Space in Your Face ' \ rw
There’s no mystery to Andro Dunos
(other than its name). If you’re a shoot-
em-up veteran, this is basically a very
good-looking, very familiar exercise. If
you’re looking for an outer space
shootout for your Neo Geo, then your
mission, should you decide to accept it,
is to zap those obnoxious ETs - and
figure out what “Andro Dunos” means.
Andro Dunos by SNK
Graphics Sound Control FunFactor Challenge
Shoot-em-up
Two Player
118
6AMEPR0 • October 1002
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end Super Joe’s number, the elite FF
Corps decides to teach Wiseman a lesson.
Rad Spencer (a young, fearless, and state-
of-the-art super soldier) swings into the
face of danger to save his M.l A mentor.
Rad Spencer questions the wisdom of Director
Wiseman’s actions!
Calling all Game Boy guerrillas! If
you’ve overheard NES and coin-op col-
lectors tell fond war stories of Capcom’s
Bionic Commando, it’s time to take a
seat by the pup tent and spin a few
yarns of your own! Despite its new
shrunk-down GB status, BC preserves
the same excellent run, swing, and shoot
adventure as its full-color versions.
Mission Briefing
You, as bionically enhanced Rad Spencer,
must infiltrate Doraize territory, pump hos-
tile forces for insider info, spring Super
Joe from behind enemy lines, and finally
halt the top-secret Albatross project in its
tracks. Think of this game as Contra
meets Golgo 13, dashed with an Inspec-
tor Gadget ingredient for good measure.
Game Boy Bionic Commando’s
length, mission, and challenge read like a
direct translation from the Nintendo ver-
sion. To confuse experienced Comman-
do campaigners, however, Capcom
repackaged the levels with new obstacles
and layouts. NES aces should consider
this cart Bionic Commando 1 .5. Even
with passwords and limited continues on
120
Catch an airlift into the Doraize Dukedom.
Into the Frey
You guide a chopper’s flight path on a
stage selection screen. Encounter an
enemy task force en route to your desti-
nation, and you’ll fight a brief side-view
skirmish. The real meat of the action gets
cooking though when you parachute into
the Doraize’s network of 1 1 hostile areas.
Relentless machine gunners, grenaders,
homing mines, security cameras with
attitudes, and bionic bosses guard
explosive power cores at the end of each
stage. These worthy adversaries keep
you guessing, and new enemies pop up
around almost every comer.
PROnP: Leant the paratrooper boss’ patterns
and you’ll ground them easily. Stand at the
right edge of the platform and blast the core.
When soldiers attack your position, step
once to the left, turn, and open tire.
PROTIP: Don’t panic if a mine car rumbles
your way in Area 6. Take the hit and you’ll
be knocked aboard.
Fancy Armwork
Bionic Commando’s knuckle-crunching
game play makes for great high-tech
thrills, spills, and suspense. Rad’s protect
ed by a carbon alloy exo-suit, equipped
with destruction-dealing rifles, and outfit
ted with a highly-precise, surgically-
implanted, bionic arm. You can
arm horizontally, diagonally, orv
and it grapples onto solid surfaces upon
impact. Once attached, you can pull your-
self up, hang still, or swing from side-to-
side. Arm control takes hours of practice
to grasp, but once you’ve mastered it
you’ll pull off some smooth moves. Why
when you can swing?
your side, you’ll need bionic thumbs,
sniper sharpshooting skills, and smart
penetration plans to beat the game.
PROTIP: To find the Delta Receiver in Area
15, you must break a few neutrality rules.
Bionic Graphics
Visually, Bionic Commando goes down
like black and white Hershey’s syrup. The
large, well-drawn characters, heavy-
metal background machinery, and
smooth-scrolling scenery showcase
some sweet Game Boy graphics. The
sound effects and war songs kick, but
the limited variety of tunes occasionally
makes the game sound like boot camp.
PRO TIP: Scale ceilings inch-by-inch with
your bionic arm. Tap A twice to hook onto
the surface, press Down to unhook your-
self, then immediately press A again to
grab the next notch. Master this method to
complete Area 12’s tricky underground
segment
the Area 4 slime creatures attempt to suck
you into the sewers.
Armed and Ready
Rad’s arsenal definitely lives up to his
name. The five guns shoot up a storm, but
you must find them to fill your empty hol-
sters. Leveling levels and making connec-
tions with FF allies stationed at the six
neutral area outposts will help you secure
the goods. You’ll also snag several armor
accessories, life restorers, Flares, and
Attack Boots. At the start of each stage,
you can choose which tools of the trade
you want by your side.
This city never sleeps, and neither should you!
Do the Wild Swing
Bionic Commando breaks the side-
scrolling run-’n’-gun malaise with excit-
ing undercover intrigue, awesome sci-fi
style weaponry, and outrageous bionic
arm maneuvers. As radical as this game
is, Spencer’s no Agent 007, but then
again James Bond never had the guts to
volunteer for wiry wall-grabbing arm
implants. However, you do, right? Com-
mandeer a copy of Bionic Commando
and let ‘er rip!
PR0T1P: Take out Area 7’s impregnable
force field with the Grenade Launcher.
PROTIP: Use your horizontal arm to grab
out-of-reach bullets. Collect 300 and you’ll
max out your lifeline with eight hit points.
Caller I.D. Unwelcome!
To complement the intense f irefights and
blistering arm grabs, hooks, and swings,
Bionic wraps up the package with a cool
espionage bit. To unlock the boss room at
the conclusion of each level, you use one of
four Video Receivers to jam radio frequen-
cies spouting from a communications
room. Once locked into the system, you
can receive urgent FF Corps commu-
. niques or wiretap Doraize conference
calls and listen to classified con-
1^. versations. The plot thickens
and stirs with each inter-
SSL cepted transmission.
Bionic Commando by Capcom j
Graphics Sound
5~o 4*0
fU
Price not available
Action/Adventure
2 megs
One Player
Available Sept. '92
Passwords
L
ictober 1992
121
By Slasher Qua n
J Martial arts bandits raid
' the scene once again in
Double Dragon III. This time
around, they pass up Billy Lee’s oft-
abducted girlfriend, Marion. Instead, they
rocknap the precious magic Rosetta
Stones, which could help them dominate
the world. Sounds like good news for
Game Boy owners - Billy and bro Jimmy
are back in business!
The Double Dragons - back in black-and-white.
The Double Dragon warriors have a
bad-ass beat-em-up reputation at stake.
Double Dragon III is a punishing two-
player fistfight that gives you a good
workout, but it hits below the belt and in
the eyes. Limited moves and weak
graphics withhold it from the elite ranks
of its Double Dragon brothers.
An Average Arsenal
After two years in hiding, Billy and
Jimmy Lee emerge from the shadows a
little worse for wear in their third Game
Boy chapter. They still throw punches,
kicks, jump-kicks, and wall drop-kicks.
However, they’ve lost those vicious
headbutts, body slams, uppercuts, and
somersault grabs that you used to bang
heads in past missions.
DD vets who rely on hand-to-hand
weapons can rejoice. You still get nun-
chakus and bo staffs to facilitate your
fighting. These weapons, as well as the
ever-deadly Spinning Cyclone ability, are
for sale at stores. Each purchase lasts
until you die. You can also buy 1 -ups and
health power-ups. The extra goodies
help the cause, but they don’t make up
for the missing moves.
PR0T1P: At the very start of the game, pur-
chase an extra life in the Weapon Shop.
Hard Knocks
A mysterious fortune teller, Hiruko, pre-
dicts that you must complete five mis-
sions to unravel the mysteries of the
three Rosetta Stones. She also says
that you’ll probably die plenty of black-
and-blue deaths along the way! That’s
one prophecy guaranteed to come true.
DD III plays rough, and the adversaries
knock you down and out with great fre-
quency. The bosses tower above their
cohorts and move swiftly to dispose of
you. In total, the game is shorter than
past DD efforts, but zero continues give
the cart plenty of challenge.
match skills with armed and dangerous
Ninjas in Japan, sneak past archers in
Italy, and stare down the cursed, undead
denizens of an Egyptian tomb.
The graphics are passable, but the
small warriors can get lost in a confusion of
bodies. Your vision better be 20-20 to play
this game. Moreover, although the controls
pass the thumb test, the tiny pixs make it
hard to make precise moves.TTie music
moves to a generic brawling beat.
PROTIP: Stand above or below archers in
Egypt When one moves into range, nail
him with a jump kick, then retreat to a safe
position to avoid an arrow in the ribs.
Dragon’s Destiny
Double Dragon III satisfies your basic
Game Boy blood lust, but the cart’s an
underachiever. Play DD III just for kicks,
but don’t place any bets on this cart in
the beat-em-up free-for-all .
Double Dragon III by Acclaim
PROW: To beat bike riders, get a running
start and meet them in midair with a
jump kick.
PROW: Japan’s Ninj
Try
nail them with Spinning Cyclones.
The dynamic duo kicks off their
campaign from their dojo in the U.S.
They fight through big trouble in China,
122
6AMEPR0
October 1992
(Nintendo*)
Virgin Games, Inc. 18061 Fitch Ave. .Irvine, CA 92714 TEL 1(800) VRG-IN07
an you hack it? As the
imprisoned young
adventurer who has just
managed to escape your
cell in the palace
dungeons, you have only
60 minutes to make your
way to the top of the
palace and rescue the
beautiful princess from a
forced marriage with
laffar the evil tyrant who
has stolen her father's
throne.
plunge you into an exotic
world of challenging
puzzles and non-stop action,
featuring the most fluid and
realistic animation you've
ever seen on your
Game Boy 1 !
You may be swift and
cunning enough to
slash your way past
palace guards and
dodge trap doors...
but how will you
withstand the
wicked sorcery
of laffar?
► “An unmitigated delight.
NIBBLE
► "A tremendous achievement.
COMPUTER GAMING WORLD
► “Prince of Persia' - is the
Star Wars of its fffcld”
COMPUTER GAMING WORLD
IgamesI
In Kemco’s Dr. Franken for
the Game Boy, you’re a
lonely monster looking for
love in all the wrong places. So, step into
Dr. Frankenbone’s castle and search for
your betrothed’s body parts. You may
be spooked by what you find on this
massive adventure.
Electrify My Love
Dr. Frankenbone was a busy scientist.
Upon his death, he left behind a lega-
cy of angry and eerie failed experi-
ments. Being bound and determined
to get even, they decided to disman-
tle Bitsy, one of Dr. Frankenbone’s
finest creations. Her partner, Franky,
was left to fend for himself. Now he must
search all 230 rooms of his creator’s cas-
tle and piece Bitsy back together again
while fending off a disgruntled mob of
ghosts, bats, spitting statues, and more.
Set aside numerous hours of your
time. Bitsy isn’t easy to duplicate. (Is any
true love?) Frankenbone’s castle is so
large, you’ll need to draw a map to keep
track of where you've been. Your moves
are limited to run, jump, and duck. Your
jumps are lumbering and your pace is
slow, which can make for difficult con-
trollability. Luckily, though, Franky has a
supply of lightning bolts that can blast
his haunting hunters temporarily.
treacheries, such as rolling barrels. Com-
ing from all directions, they’re hard to
avoid, but not hard to hit. He can recharge
little by little by collecting bouncing Ener-
gy icons (framed lightning bolts). If you
really need a jolt though, head straight for
Floor 4’s Recharge Cubicle and energize
to your bolts content.
PROW: Sometimes it’s best to try and
avoid the floating ghosts and goblins
when and when they’re going to reappear.
On your damp, dark and dangerous
search, Franky’s energy gets sapped
whenever he comes in contact with
blood-sucking beasties and castle
PROW: If you’re really low on energy, it’s
best to wind your way back to the
Recharge Cubicle room or you’ll end up
just a bag o’ bones.
Bitsy’s parts are not the only items
Franky has to find. In order to get access
to the different areas of the castle, he
must find select items, such as Crow
Bars, Door Knobs, Keys, Books, and
more. Then it’s backtrack time. Luckily,
this game has a save feature with pass-
words. USE it frequently, but keep a
legal-size pad of paper handy. Like
everything else in this game, the pass-
words are lengthy.
GAMEPRO •
PROW: Use this password to start in Level
4’s Recharge Cubicle room with the Book,
the Tower Key, and Bitsy’s left arm: RZ1YQ
VJ985VJ L25LG.
The graphics and sound are believ-
ably eerie. The graphics push the Game
Boy close to its limit. The castle back-
grounds are elaborately detailed. And
watching Franky turn into a pile of bones
is very vivid. On the downside, for a big
monster, Franky’s a small sprite and a bit
hard on the eyes. As for sound, when
good ol’ Franky jumps down from any
height, you hear a plunk and the screen
shakes. The music is frighteningly Gothic
and somewhat repetitive, but it sets the
ominous mood.
PROW: You’ll need the water on this table.
Grab it to open doors.
It’s a Graveyard Smash
It's a good thing that this game is frus-
tratingly fun, because you’ll need multi-
ple supplies of AAA batteries to rebuild
Bitsy. Dr. Franken is a must have for your
classic horror collection. So, go to your
local graveyard and dig up a monster-
ously good time.
Dr. Franken by Kemco
KM
$29.95
Adventure
1 meg
One Player
Available Sept. '92
Passwords
October 1992
124
ProNews
§i§Fs
out about it, you W®
Header Game Tips
Bulletin Board
sagas-'
16 -Bit Tip of tnew'*"
aaTss*?
Hot Tips Bulievn
1 «f N Se"a Genesis,
Blow away yours 3 ' 1 " 1 ' 9
You are auto
SSZ53=
R&Mxid City,
their prize by mail#/
■of valid entries ^
ves the right to canal
'amePro tot promotion-
■ advertising purposes vrnno
Calls average three minutes in length and cost $1.75 for the first minute and 900 for each minute thereafter.
Be sure to get your parents’ permission to use the Hotline if you are under 18 years of age. Messages subject to change without notice.
By Gideon
Smash TV is making the
rounds on all the home
” game systems. All the fast-
moving graphics and action of the
arcade classic have been faithfully
reproduced in the Game Gear version.
However, due to hardware
limitations, Game Gear
Smash TV doesn’t play as
well as its SNES and Genesis
counterparts. Is this Smash
TV worthy of prime time cov-
erage? Stay tuned for ful'
details!
PROW: Aim for Mutoid Man’s most vulner-
able (and ugly) spot - his head!
Your basic weapon is a high-powered
machine gun with unlimited ammo. Spe-
cial weapons and upgrades sporadically
pop up on the soundstages, such as
rapid-fire grenade launchers, screen-
clearing bombs, protective orbs, multi-
directional photon guns, missile launchers,
force field rings, defensive discs, speed
boosts, and 1-ups. Grab ‘em and use ‘em
since they only appear for a few moments
and they don’t last much longer.
Hlo’ Money! Mo’
Action! Mo’
It’s 1 999 and the top form of enter-
tainment is Smash TV - a combi-
nation game show and
life-or-death slugfest. This one-
player, side-scrolling game pits you
as a contestant against three levels
of unending waves of humanoid,
mechanized, and inhuman oppo-
nents. Each level consists of a series of
interconnected studio soundstages packed
with obstacles, enemies, power-ups, and a
bevy of cash and prizes. Be forewarned,
the cheapskate sponsors are extremely
reluctant to award your winnings. In order
to cash in, you must first defeat three mas-
sive superstar opponents: Mutoid Man,
Scarface, and Cobra Head. One waits at
the end of each level.
PROW: Mutoid Man’s M.O. is to comer you
and then run you over. To protect yourself,
continue to move opposite the direction
that he is moving.
126
PROW: Top priority is to stay alive. Don’t
be greedy with power-ups.
PROW: Prizes always appear in tight dus-
ters near the middle of the screen.
So Many Foes, So Little
Firepower
The Smash TV arcade version’s primary
feature is battling the nonstop action
with two independent, multi-directional,
shoot-and-move joysticks. The SNES
and the Genesis adequately duplicate these
controls. The Game Gear’s two lone buttons
PR0T1P: Locking your tire in the direction
you’re moving is most effective for beginners.
can’t. You’ve got three different controls: fire
in the same direction as you’re mov-
ing, fire in the opposite direction,
and lock your fire in one direction.
Although very responsive, these
controls are not as effective
action as those of the 1 6-bit
Even on the small
screen, the graphics are
nicely rendered and well
animated. They capture the
intensity and the mayhem
that is Smash TV. The hip
Smash TV soundtrack and an
earful of digitized explosions,
grunts, and groans flesh out
the total gaming experience.
A Nielsen Winner
Despite the limited controls, Game Gear
Smash TV is just as challenging as its
predecessors. Lightning reflexes and
razor sharp endurance are a must if you
want to become the grand champion!
However, if you expect game play on the
Game Gear’s Smash TV to match that of
the arcade, the SNES, or the Genesis
versions, you’ll be frustrated. Regardless,
this is a solid, entertaining, and challeng-
ing cart. Tune into Smash TV, then tune
out!
$34.95 Action/Shooter
2 megs One Player
Available Sept.‘92 Continues
Y
GAMEPRO
October 1982
sents everyone’s favorite potbellied Nean-
derthal, Chuck Rock, for the Game Gear!
Although similar to its Genesis ancestor in
graphics and game play, this Chuck’s an
entertaining, unique gaming experience
worth its weight in ... er, stones.
leave Ho Rock Unturned
Chuck’s wife, that B.C. babe Ophelia,
has been kidnapped by the prehistoric
terrorist, Gary Critter. Five, treacherous
side-scrolling levels await Chuck in this
one-player adventure. To rescue Ophelia,
Chuck must climb the highest moun-
tains, swim the deepest oceans, forage
through the densest forests, and skim
across the iciest Arctic terrain. Deranged
dinosaurs and bizarro beasts lurk behind
every rock, tree, and corner waiting to
chomp on fresh Chuck Round! Deadly
dino bosses, such as Frank the Tricer-
atop, Nessie the Sea Monster, Wayne
the Wooly Mammoth, and Terry the Terri-
ble Tyrannosaurus, rule the end of each
level. Fortunately, our primordial protago-
nist is up to the challenge with his fear-
some belly-bump and accurate rock
chucking ability!
Rock n’ Roll
Each level is littered with that era’s primo
natural resource - rocks. Big rocks are
useful for stacking and little rocks are
handy as weapons and shields. Chuck
can only carry one rock at a time. The
bigger the rock, the slower he moves,
and the lower he jumps.
PROTIP: Hold rocks above your head as a
shield against menaces from above. Jump
up to take them out!
PROTIP: Stack rocks to
reach difficult upper levels.
PROTIP: Always keep a rock
in hand. You never know
when you might need one!
Chuck Rock is mildly
challenging and requires
some thinking to figure out
apparent dead-ends.
Chuck begins with three
chances to save Ophelia.
Each hit reduces your
health status, as does
walking onto dangerous
terrain. Six hits and you’re
(ancient) history! Don't
sweat if you totally munch
it, the handy password
feature allows unlimited
continues at any complet-
ed level.
An unusual assort-
ment of goodies and power-
ups are scattered
throughout each level.
Food items add bonus
points. Bouncing Hearts
restore Chuck’s health. Truly bizarre items
such as Stuffed Pig Heads, Smiling
Starfish, or Frozen Peas yield really big
bonuses. Sleeping creatures, such as
pterodactyls, giant frogs, mini-mammoths,
and crocodiles, are especially helpful
when you encounter dead-ends. Throw a
rock around to see what pops up!
Rock On!
Chuck Rock’s unique concept, whimsi-
cal look, and innovative game play make
it extremely enjoyable. The graphics are
very similar to its Genesis big brother
with bright colors and large, smoothly
moving sprites. The wacky soundtrack
and sound effects are above par,
befitting the lighthearted tone of the
game. Get stoned with Chuck!
Chuck Rock by Sega
m
W" / \\ ■ 1 } b M
$29.99
Action/Adventure
2 megs
One Player
Available September '92
Password
GAMEPRO
October 1982
127
Sonic Soon-to-Be
Sonic The Hedgehog 2 is speeding to a
Game Gear near you this November.
We’ll have a complete review on the
game in an upcoming issue of GamePro.
In the meantime, kick back, unlace your
tennies, and check it out.
Sonic The Hedgehog 2 by Sega
Available November
Two Tails are better than one!
we to "mine'’ his
own business.
Sonic soars through the air with the
greatest of ease...that Is, until he gets
caught up In stormy weather.
By the Unknown Gamer
i After his last adventure,
everyone’s favorite hog sat
' back, unlaced his tennies,
and prepared for a little R ‘n’ R. Now he’s
got good news and bad news. The bad
news is that Sonic’s arch-nemesis, Doc-
tor Robotnik, is back to avenge his
defeat in the original Sonic The Hedge-
hog. The good news? This means anoth-
er super speedy handheld adventure for
Sonic fans everywhere.
Rock the Doc
This time around, Doc R has cooked up a
fiendish Death Egg. This cracked weapon
will destroy the entire world if Sonic
doesn’t manage to scramble it in time.
Prepare to conquer six new hard-
boiled levels of Sonic-style action. The
vertically- and horizontally-scrolling side-
view game play features that old familiar
Sonic fun, as well as some ultra-cool
new means of locomotion for his Hedge-
hogness. Yup, the dude with a ‘tude
takes to the skies, grabs some wheels,
and gets upside down, just to make
some smokin’ tracks with his trademark
tennies. Sonic’s also got a cool new foxy
buddy, Tails, who makes cameo appear-
ances throughout the game.
128
GAMEPRO
ictober 1982
Switchblade II has
switched from the PC to
the Lynx. Havoc is back and
only Hiro can save Cyberworld in this
addicting side-view, horizontally-scrolling
adventure. If you’re looking for great
graphics, great sound, and fast and furi-
ous action, don’t cut in on this cart. How-
ever, if hunting and gathering is what
you’re after, then Hiro’s your hero.
The Sword Is Mightier
On your way to your showdown with evil
Havoc, you guide high-hoppin’ Hiro
through six different levels, where he must
scale elevated platforms, run across
grassy plateaus, or duck under obstacles.
You'll have plenty of battle practice
along the way. Your competition is seden-
tary, but they usually take at least two hits.
When you start out, you’re armed only
with a switchblade that looks more like a
machete than a stiletto. However, you
really need a can opener to conquer
armadas of mechanical enemies.
Don’t worry you can buy better
armament. Kill off a metal meanie and you
get a crystal ball worth money. Some ene-
mies produce higher values than others.
Energy, Ammo, and Info. Don’t bother
buying the Info. Save the $1 0.
back to the old switchblade. To increase
your energy, load up on food. You’ll find
delectables, such as Hamburgers and Hot
Dogs, to keep you going.
PROTIP: As soon as you get to Level 2, enter
every blue door you find. Behind them lies
energy, ammo, and high-scoring crystals.
PROTIP: To defeat the beasties that double
up on you, shoot offscreen.
Shop ‘Til You Drop
The cash from the crystals is
what you need to upgrade
your weaponry. In certain
sections, like the third section
of Level 1 , you find an illumi-
nated doorway just “glowing”
for entry. Once you enter it, you
can buy weapons (Beam Laser,
Spin Blades, Dragon Will, Napalm,
and Missiles), an Extra Life, Full or Half
PROTIP: The electric laser beams that
extend from the ceiling to the ground in
Level 1’s Section 4 must be destroyed with
the sword. No other weapon will work.
WELCOME HIRO. WHAT
i WOULD YOU LIKE ?
Powerful shopping!
You can also find some of these
items along the way. For example, within
the first few seconds of the game, you run
across some ammo, which automatically
upgrades your weapon to a plasma gun.
You must keep finding ammo icons, or it’s
PROTIP: If you need long-range weapons, go
for the Spin Blades and Lasers. The Napalm
is powerful, but only at dose range.
Cut to the Chase
Switchblade M’s above average fun for an
above average gamer, even though game
play and action are back-to-the-basics
hack ‘n’ slash. Your main move is an
extremely high jump. The game doesn’t
sport tunes, but it has listenable sound
effects (a rare, but refreshing, quality).
If you can’t live without great graphics
and music, then Switchblade II doesn’t cut
it. But if you just need to cut loose, grab
this addicting, but not intense, game. Take
a stab at Switchblade II.
Switchblade II by Atari
1
\ \ iTTfi
$39.99
Action
2 megs
One Player
Available October '92
130
GAMEPRO
October 1892
THIS CONTENT If REALM MRREl)!
tail in their all-new Turtles in
your Super NES,™ a time warped adven-
ture that sends your favorite heroes spin-
ning through the centuries. And right now
you have the chance to get a piece of the
action in the radical Teenage Mutant Ninja
Turtles IV, Turtles in Time Contest.
To enter, get your mitts on the new
Turtles in Time game. Hurry up, because
the deadline for postmarked entries is
December 30, 1992. And you’re gonna
need serious practice time to whip all the
other turtle-heads!
WINNERS WILL RE ANNOUNCE/) IN GAMEPRO MAGAZINE AND ON AN
UPCOMING EPISODE OF THE G AMIPRO Til SHOW!
State Zip Phone ( )
KONAMI
Send to: GamePro Magazine, Turtles in Time Contest, P.O. Box 3027, Redwood
City, CA 94064. All entries must be postmarked by December 30, 1992.
Name_ Age,
Address
THIS CONTEST IS REHUV INARPEO!
I’m ready to be warped. Enter me in the Konami Turtles in |
Time Contest!
Then take a photo of your highest
score, fill out the form and mail them both
to: GamePro Magazine, Turtles in Time
Contest, PO. Box 3027, Redwood City, CA
94064. The turtle-head with the highest
score wins!
GRAND PRIZE
One (1) TEENAGE MUTANT NINJA
TURTLES II ARCADE GAME will be
awarded to the dude or dudette who
mails in the highest total score. That’s
right. Win this and it’ll be time to ask
your folks to build that new game room!
FIRST PRIZE
Five (5) finalists will have their choice of
one (1) KONAMI SUPER NES GAME.
SECOND PRIZE
Five (5) finalists will receive a prize pack-
age featuring a GamePro special edition t-
shirt, poster, sunglasses, and a FREE 1-year
subscription to GamePro magazine.
THIRD PRIZE
Ten (10) runners-up will be stylin’ when
they’re given the shirts off our backs. That’s
right, hip n’ happenin’ Konami t-shirts can
be yours if the score is right!
Guidelines for
Photographing Score
• Submit only original photographs.
Photos published in mass media,
drawings or slides not acceptable.
• Turn off lights in room while screen
displays score.
• For best results, use a 35 mm cam-
era, if available.
• Do not use flash.
• If photograph is illegible, entry will
be disqualified.
• Photo must be no smaller than 3” x
5” and no larger than 5” x 7”.
• Photos cannot be returned.
Rules:
Entries must be postmarked by December 30, 1992. Winners will
be determined on or about January 15, 1993. Winners will be
notified by telephone and/or mail. Total value ol prizes awarded is
under $5,000. This contest is sponsored by Konami and GamePro
magazine. No purchase required. One entry per person. Only valid
in the U.S.A. Void where prohibited. Employees of GamePro, Kon-
ami and their affiliates are ineligible to enter. GamePro and Kona-
mi reserve the right to cancel this promotion at any time with
appropriate notice. Winners names and prize information may be
used by GamePro and Konami lor promotional or advertising pur-
poses without further compensation.
Konami® is a registered trademark ot Konami Co., Ltd.
Nintendo®. Super Nintendo Entertainment System® and Super
NES™ are trademarks of Nintendo ot America Inc. Teenage
Mutant Ninja Turtles® and the distinctive likenesses thereof are
registered trademarks and copyright 1991 by Mirage Studios,
exclusively licensed by Surge Licensing, Inc. © 1992 by Konami.
All rights reserved. Not sponsored by Nintendo.
ATEAM LIKE THIS
COMES ALONG ONCE
Michael, Magic, Malone, Barkley
Patrick, Pippen, Larry, Robinson, Stockton,
Mullin, Clyde, Laettner.
The greatest team
in basketball history
The guys who turned
up the heat at the
Summer Games. And
set a new gold standard.
It's all there in TEAM
USA BASKETBALL" Every player
every high-flying move.
Like the team, this game
is a true collector's item.
Available for just a limited
time only Individually
numbered. Including
the special SkyBox"
Mini-Mural Collector's
Cards Set.
Nowhere else
in the entire
world can you
find this kind
of hoops actl0n. rxin , sIeep ^ rou g^ ,,. :ls chgnce to make Ibe dream team.
ldQCQUSQ ltS TEAM USA BASKETBALL is available for a limited time only.
the only time all these players join forces on the same side of
the court. Each one shooting for the same goal.
Talk about air superiorityYou get more fireworks than the
Fourth of July Earth-shaking slams World-class shot blocking
and defense. The greatest long-range bombers anywhere.
Rule the world court.
TEAM USA BASKETBALL
is full 5-on-5 action with
international rules.
w
■*..*;* J ’-
There are new signature moves for each TEAM USA
player Pippen's “around the world dunk!’ Mr Robinson's
“windmill jam!' Magic's entire bag of tricks. And standing
between us and the gold is the rest of the world.
Give the world a driving lesson itll never forget.
Each TEAM USA members style of play is authentic,
, right down to individual signature moves.
Dominate in Barcelona and teach the
world how to sing our national anthem.
Or play for another country.
Fifteen international teams include Divac’s Team Yugoslavia, Marciulionis’ Team
Lithuania. Even an All-World Team -a squad of the best players tom the rest of the world.
Everything is
played to inter-
national rules.
Twenty minute
halves. Thirty
second shot clock
Trapezoid lanes.
Just like Barcelona.
EASN, the
Electronic Arts
Sports Network
has coverage that’s
nothing less than global. Famed play-by-play announcer Ron Barr is all over the
court like a full-court press. Commentary Highlights. Instant replay Real-life stats.
The medal ceremony Plus EASN crews
are stationed all over the map, beaming
stunning location shots.
Prove to the rest of the world that some
of the best things are still made in the
USA. TEAM USA BASKETBALL is avail-
tor only a limited time for
Sega Genesis and IBM.
Visit your local EA dealer
or order by phone any
time: (800) 245-4525.
Jump now or you’ll
miss this shot.
The world's most powerful airforce is captured in this
special TEAM USA Mini-Mural Collectors Cards Set.
Every game comes with a complete 3-card set.
jan£7/
If you are under 18, be sure to get a parent's permission before calling. Hotline requires a Touch-Tone telephone and is only xun
available in the U.S, Average length is four minutes. Messages subject to change without notice. EASN and Electronic Arts 408 yIS l jC 95 cents for Ihe first minute,
are trademarks of Electronic Arts, licensed by Sega Enterprises Ltd. for play on Sega Genesis system.. Sega and Genesis are * ’ 75 cents for each additional minute,
trademarks of Sega Enterprises Ltd. USA BASKETBALL is a trademark and is the exclusive property of USA BASKETBALL ™‘ K """
Nintendo
Incredible Crash Dummies iuh)
This neck-
spraining cart is
sure to scare
you straight to
Driver’s Ed. The
hollow-headed,
car-smashing, demo duo are breaking their
backs for your enjoyment. Death-defying
stunts enable these two dummies to earn
their keep. Better buckle up for this one.
Available October
Bart Man Meets Radioactive Man
( Acclaim )
Man “Versus” Radioactive Man. Bart's
favorite comic book hero is in nuclear trou-
ble! He’s been blown out to the “Limbo
Zone.” Find him before this entire game
explodes. Aye Carumba!
Available Fall ‘92
Linus Spacehead’s Cosmic
Crusa de (Camerica Games)
Spacey Linus
fought his way
back to his
planet
Linoleum, but
forgot to bring
back evidence of his stint on Earth. Broke
with no wheels, Linus must circle on back
to Earth. But first, Linus has to bop around
the Universe looking for travelling necessi-
ties in this far-out adventure.
Available October
Nintendo
Okay, Dragon Slayers, pull out your
swords ‘cuz the Brarmos’ dragon
descendents are fire-breathin’ mad. This
legendary, five quest RPG will take you
on another lengthy adventure across per-
ilous terrain. As Ortega's heir, you and
your band of three warriors must slash
your way to the finish. Who knows?
Lady Luck may be around the corner.
Available October
Genesis
WWF WrestleMania Steel
Cage Challenge (UN)
when you take on
Hulk Hogan, “Macho Man” Randy Savage,
Bret “Hitman" Hart, and more. Realistic ring-
side sound effects and a rambunctious crowd
will make you feel like the bum that you are.
This cart will put you in a headlock.
Available October
. Leap tall buildings
I with a single
1 bound on your
| way to save the
I Earth, and do it in
I 24 hours. Don’t
1 hold back on your
heat vision, sonic-spin, and super strength.
You’ll need more than brain cells to keep
Brainiac’s evil forces down. Remember to keep
one eye out for the nearest phone booth. You
never know when you’ll be needed. This looks
like a cart for Superman!
Available December
on those who have stripped him of his
powers. Chakan stalks the cultish beasts of
the dark in his quest to purge the globe.
Take a walk on the dark side.
Available November
ice are signature moves from Kevin Steven,
Steve Wyzerman, Bob Probert, and the like.
Players are rated according to 14 attributes.
So keep an eye on the puck, take some slap
shots, and watch the high-sticking, or you’ll
get sent to the penalty box.
Available Fall ’92
134
GAMEPRO
October 1982
Genesis
Chester Cheetah’s Too Cool
to Fool (Kaneko)
Better stock up on your supply of Chee-
tos: crunchy, puffed, or puff balls. You’ll
need ‘em all on this roaring search.
Seems Chester and pals are imprisoned
in Four Corners Zoo and their only way
out is to piece Chester’s Harley together
again. Mean Eugene the zoo keepin’ fiend
has scattered the bike's parts throughout
the zoo. Keep yer cool, cats! Chill out!
You only have six levels to search, and
Chester’s way too cool to fool.
Available November
Captain America & The Avengers
(Data East)
Roger Clemens’ MVP Baseball
(UN)
Avengers
assemble! Cap,
Ironman, Vision,
and Hawkeye are
ready for action.
Choose one of
these classic crime-fighters and use their
mighty powers. The red, white, and blue
will never fail you....or will it? Baseball,
apple pie, and Captain America.
Available December
Step up to the
plate and swing
for the fences.
Roger Clemens
is gonna knock
you outta yer
spikes with his fastball. Split-screen views
and nice details, such as relief pitchers run-
ning in from the bullpen, add to this hotdog
smellin’ feel. Suit up and spit in your glove
because the “Rocket” is ready to fly!
Skiiljagger
(American Softworks Corp.)
I It’s a comic
I book! No, it’s a
I game manual.
I No, it’s both.
Read the story of Storm vs. the Skiiljagger
and his Kiltish Army. As you’re perusing,
pick up some game tips along the way.
Always chewing his trusty homegrown
bubble gum (the nonstick, peel away kind),
Storm steals Skiiljagger’s sword and bat-
tles him through seven skull-busting chap-
ters. Will our hero be victorious? Find out
in the next episode of Skiiljagger.
Available November
your soul ablaze as you hack ‘n’ slash your
way through caves and castles, destroying
enemies and reviving friends. Don’t be sur-
prised to find a few of your favorite
ActRaiser themes along the way. Sell your
soul to Soul Blazer.
Available September
SNES
Super Mario Kart (Nintendo)
Those plumbers
just can’t stick
to their pipes!
Now, they’re out
racing go-karts.
With simultane-
ous race play, you and another driver can
zoom across a rectangular field with
“windshield” or “rear view mirror" per-
spectives. So, buckle up. Put your helmets
on, and lean into those curves with your
favorite fix-it guys.
Available October
Available Fall ’92
Fable and Fiend: Legend of
Kyrandia (Virgin Games)
Kyrandia is a
mysterious land
of legend and
lore. Hero Bran-
don must find
his old pal Mal-
colm-gone-bad and stop him before he
dismembers the Royal Court. On the same
train as the Dungeons & Dragon adven-
tures, this RPG will take you on 25 ardent
quests. Roll out the red carpet for this one.
Available Spring ‘93
Toys (Absolute Entertainment)
Based on the
much-anticipat-
ed, soon-to-be
released film,
this fantastical
game drops you
into the life of a whimsical toy maker’s son.
Wind up and help him prevent his demented
uncle from turning his father’s toy factory
into an arms factory. Arms are for hugging
big stuffed teddy bears, not for killing. Don’t
nuke this cart.
Available Winter ‘92
GAMEPRO
ctober 1992
135
Super Nintendo
$10.00 Bonus
Game Boy
the Jetsons Robot Panic / Taiio )
Meet George Jet-
son and family
on the Game
Boy. George gets
an urgent mes-
sage that the
Robots are all spaced out and have gone
berserk. He and his family must save their
space-age town from disaster. Play either
Elroy at the Space Ball Dome, Judy at Con-
cert Hall, or Jane at the Shopping Mall in
this side-scrolling cartoon adventure.
Available November
HEl/>
ato men
[Wini
terrible: I
Lazio’s Leap (dtmc)
ing the board as you go. You can only
move ahead if you have another marble to
jump over. Leapin’ Lizards, it’s another
puzzle cart.
Available now
The Sea Duck
may sound like a
ship, but it flies.
Tag along with
Baloo and his
buddy Kit on
their flight to 1 0 worldwide ports of call.
Disney animation keeps you captivated for
seven levels. See you later, air sailor!
Available December
Lynx
NFL Football (atari)
i . i Who needs a
T.V. when you
can execute
your own foot-
I ball plays in the
J palm of your
hand? Lead your team to victory with spe-
cialty plays designed by real NFL offensive
coordinators. Hear the Astroturf crunch as
your players grunt and snort their way to a
TD. Grab a soda and some chips, and go
for the extra point.
Available September
Game Gear
R.C. Grand Prix
(Absolute Entertainment)
Start your
engines, Gear
Heads. This
cart’s a speed
racer. Up to four
players can take
to the streets in this 10-course race. High-
speed challenges threaten your path, and
the death rule applies. If you don’t finish in
the top three, you’re out. So, hot rods,
keep up the pace.
Available now
Jimmy Connors Challenge Tennis
(Atari)
“Love-30!"
shouts Jimmy
Connors the
commentator
Schuhii
and old man of
ever, he’s not through yet. Become the top
seed and Connors will drop the mike and
pick up his racket. Take the advantage and
don’t double fault on this cart. .
Available September
136
6AMEPR0
October 1992
!3rw»*
CUWVIMUU
The Hunt for Red October
(Nintendo)
Code Collection
3) If you’d like to slow down the screen’s
scrolling speed, pause the game, then
enter Up, Down, Left, Right, Up
Down, Left, Right, Up, Down, Left,
Right, A, B, B, A.
4) To negate the game’s automatic
screen-scrolling feature, pause the
action, then input Up, Up, Down,
Down, Left, Left, Right, and Right
Now go sink a few subs!
Randy Kenning, New Orleans, LA
Customize your Hunting with these
codes. For each, look for a screen flash
to indicate the code worked.
1) To make your sub stop on a dime,
pause the game, then press Up,
Down, Left, Right and Select.
2) To double the point value for every
enemy you destroy, pause the game,
then press A, B, B, A, Right, Down,
, Up, Left, and Left
Low B Man (Nintendo)
To strike out batten; with 95% efficien
P “? yOU release a The ball
WI« drop low and you'll make the com-
puter swing early almost every time!
Check out two hidden levels in Low
Man with the following passwords:
Train: AMAN
Hovercraft: NAKA
Denny Granger, Virginia Beach, VA
' MVP
Passwords!
I Here are few quickie codes for Roger
| Clemens’ MVP Baseball:^
i Change the Music: C
bbbbqbbbbbbb
I San Francisco vs. San Francisco(Ust
1 Day): GBBBBB bBBBBB BBBBQB BBF
BBB
i Brian Smith, Westminister, CA
1
(Genesis)
Level Skip!
Steel Empire (Genesis)
Round Select!
Use this code with the NES Game
Genie:
Endless Energy: OOTTXX
Donald King, Rutland, VT
Enter this password to choose any level
in Marvel Land
| in Marvel Land. It’s
ARDE
Ruben Lara, Tulare, CA
El Viento (Genesis)
To pick any area in this intense shooter,
| enter the Options screen. Now perform
] the Sound Test in the following order:
I Sound 1 twice, Sound 9 once, and
I Sound 2 twice. Now a Round entry will
| appear on the screen.
Use this code with the NES Game
Genie:
Slow Roll On Flipper: AOZGLE
I Raney IN. Donnell, Reno, NV
Trouble Shooter (Genesis)
Stage Select
Talk about weird codes! You can make a j
color-coded bar pattern appear in El
Viento. Wait for the Wolf T earn logo to |
appear, then hold down A, B, and C, and
press Start. This is only a test....
Edward Diaz, Salt Lake City, UT
Pick any level and blast off for some
intense Steel Empire action!
Sam Kastos, Prince Rupert, Canada
I Getting into Trouble’s a little easier with
I this level skippin’ trick. Bring up the title
I screen with the Start/Options selection.
| Now use Controller Two and press
I Right, C, and Start simultaneously.
A stage selection icon should appear on-
screen. Press Right, C, and Start simulta-
neously to adjust the level number, and
press Start to begin your mission. Now
blast off.
Edward Diaz, Salt Lake City, UT
Now you can skip stages in Back to the
Fl rtl ira Pork O D — :
_ or ' , H oidyes in tsacK to th
Future Part 3. Begin your game, then pause
I the action. Now hold down A and press Up
Down, Left, and Right to advance a level.
Use this trick whenever you wish!
Rob Fowler, Berkeley, CA
NHL Hockey (Genesis)
‘91 Play-Off Password
Super Smash T.V. (Super NES)
Now you can Smash through this 16-bit
blowout with a stage select code that
enables you to pinpoint your starting
position anywhere in the game. Enter the
Options mode and press Right, Right,
Up, Down, R, and L. If the game shouts,
“Bingo,” the trick worked correctly!
Play as the Chicago Blackhawks in a
play-off scenario that mirrors the real-life
1 991 setup! Simply enter all B’s as your
password, and hit the ice.
‘‘Sonic’’ Todd Hargosh, Frostburg, TAD
, Super Smash sound & voice
ToenteraL_ r -
test bring up the title screen. Next.
press L, R,L,L, and R. Listen for the
phrase “Bingo” to indicate the code
worked. Then listen to the tunes!
Dwayne A Brown, New YwA NY
Bulls vs. Lakers and the
NBA Playoffs (Genesis)
Now choose the number of players and
hit Start to fire up the Circuit Warp
screen. You can even skip straight to
M.C. Mayhem!
Dwayne A Brown, New York, NY
rite Alien Wars
Ninja Commando (Neo-Geo)
Double four Continues
the Bulls against the Jazz:
NXOBBBBL
You can increase yoiTdam^poSti!
in Contra III. Be sure to use a controller
equipped with rapid-fire and grab any
two weapons (except the Flame Throw-
er). Now hold down Buttons B and X to
blast the enemies with two guns smokin
simultaneously!
i your life expectancy
do. When you die your final death on
Controller One, simply press Start on
Controller Two. You'll rejoin the fray with
three more continues to your name.
jon ‘‘Game Stomper” Oaks, Boston, AM
To see the ending ceremonies, use this
password:
NXWBBBBD
Billy Yee, lurtock, Cl I
OCP is sending in Rehab Officers to clear the
streets of Old Detroit, making way for the
construction of Delta City. When ROBOCOP
sees helpless families forced out of their homes
as the bulldozers move in, he joins the
resistance movement to battle the Rehabs!
Armed with a new multi-weapon arm
attachment containing a large-bore cannon and
a smart bomb, plus a gyropack for airborne
assault capability, ROBOCOP faces a batallion
of ED-209's, tanks, heavy artillery and a new
adversary, OTOMO. The odds seem
impossible, but remember— you're ROBOCOP!
Robocop™ 3TM 8 © 1992 Orion Pictures
Corporation. All Rights Reserved. TM designates ;
Trademark ot Orion Pictures Corporation. Game
program © 1992 Ocean Software Limited. Ocean i
registered trademark ot Ocean Software Limited.
Ocean of America, Inc.
1855 O'Toole Ave.
Suite D-102
San Jose, CA 95131
Mercenary Force (Came Boy)
SO, 000 Yen’
rwERCBMRY
FORCE m
Top Bear (Super NES)
Pro Passwords!
Bring up the title screen, then press ' J P.
Select, A, and B all at once. You II start
with a 50,000 yen bankroll
Luis Marrero, Carolina, Puerto" 1 ™
‘£Ho*->tTpm n
mm idSST
Mega Man 2 (Came Boy)
Power-Up Password
"-3.YOU
7 ^speed manual transmis-
and hold down Button
Here’s a nifty tip for Checkered^ag.
must select a 7 - r '
sion for it to work,
A (gas) during the •
1) Drive your Indy
reach a speed c
2) Now quickly shift into 7th gear,
i ' . ok-irft hnr.k do 1
Start Mega Man’s mission in Dr. VI
fortress with a full supply of five en
tanks! Simply enter this password:
A1, A3, A4, B3, Cl, C4, D1, D2, D
Joey Stadler, Poway, CA
Okay, Gearheads, try out Top Gear’s Pro
Level passwords.
South America:
Four Meg
Japan:
Legend
Germany.
The World
Scandanavia:
Letsrace
France:
Alchemy
Italy:
ALooper
U.K.:
Seasonal
We’ll feature the Champ codes next month!
Skim through Chopper II with the follow-
ing passwords.
Sector 1-2: SKYHPPR
Sector 1-3: LKYBY55
Sector 2-1: CHPLFTR
Sector 2-2: BYM5FWR
Sector 2-3: RGHTHND
Sector 3-1: GDGMPLY
Sector 3-2: TRYHRDR
Sector 3-3: SPRYSK5
Sector 4-1: CMPTRWZ
Sector 4-2: CHPYBY5
Sector 4-3: VRYHPPY
Sector 5-1: GMBYQZD
Sector 5-2: LVLYTYZ
Sector 5-3: GDDYGMZ
Todd Vanderzee, Venison, Ml
If you do, submit it to GamePro.
Our Pros will review it. If we pub-
lish it, we'll send you a free
GAMEPRO Super Shirt! Send
your best tips and secrets to:
GamePro Magazine
Secret Weapons
RO. Box 3329
Redwood City, CA 94064
Warning: Once you start head-to-head, day- and- night high speed
2-player simultaneous racing with Kemco's brake- 1
squealing nitro-blasting Top Gear for your Super
NESrifs almost impossible to stop, MEMCO
Coming Soon: Look for GHOST LION. Kemco's new RPG for beginners. SPY vs SPY: Operation
Booby Trap, the mad mad world for Game Boy. And KA BLOOEY, the mind-blowing puzzle game.
Back Issues of GamePro!
Don’t Miss Any of the Action!
The First Issue of GamePro!
Only a few copies remain of GamePro’s Premiere issue. This
#3 (Sep ’89) Atari Lynx Preview
# 5 (Jan ’90) Double Dragons I and II
#7 (Feb ’90) Insane Sports Issue
#8 (Mar ’90) Phantasy Star II, SuperGrafx Sneak Peek
#9 (Apr ’90) Joysticks Review
ttIO (May ’90) Bonk’s Adventure
is the original and will not be reprinted! Complete your
collection. Get 'em while they last.
$8.95 Each
# 1 1 (Jun ’90) NES Baseball Games, Dick Tracy Exclusive
#12 (Jul ’90) Teenage Mutant Ninja Turtles
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#16 (Nov ’90) Gremlins 2, Mega Man 3
#1 7 (Dec ’90) The Simpsons, Handheld Buyer's Guide
#18 (Jan ’91) Annual Superstar Sports Issue
#19 (Feb ’91) CD-ROM Games, Game Boy’s Mega Man
#20 (Mar ’91) Comic Strip Games, Mickey Mouse
#21 (Apr ’91) Super NES Preview, Double Dragon III
#22 (May ’91) Battletoads, Game Gear Preview
#23 (Jun ’91) Sonic the Hedgehog, 16-Bit Buyer’s Guide
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#25 (Aug ’91) Super NES Buyer’s Guide, Spider-Man
#27 (Oct ’91) Star Wars, Super Ghouls 'N Ghosts
#28 (Nov 91) TheAddams Family, Castlevania IV
#29 (Dec 91) Football Review, Bait’s Back
#30 (Jan 92) 56 New Carts Reviewed!
#31 (Feb 92) TMNT III, Genesis Buyer's Guide
#33 (Apr 92) 16-Bit Games for 92, Basketball Blowout
#34 (May 92) Splatterhouse 2 for the Genesis
#35 (Jun 92) TAZ-MANIA, Beat-em Up Special Feature
#36 (Jul 92) Alien 3, Sega CD-ROM
#36 (July 92) Sega CD; Exclusive Alien 3 Sneak Peek
#37 (Aug 92) Universal Soldier for the SNES
#38 (Sept. 92) Special Streetfighter II Strategy Guide Insert, Part 1
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Handheld Video Games
Power-packed ProViews and
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Handheld Video Games #1 (Spring 91)
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A collection of GamePro’s ProViews
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Jam-packed with the latest 16-bit news, reviews & strategies!
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The GamePro Video Game Library!
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GamePro's Streetfighter II Strategy Guide The Editors of GamePro
Over 160 full-color pages of in-depth Street Fighter II tips and tactics for both the
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GamePro Hot Tips: Sports Games The Editors of GamePro
Over 750 tips for 75 incredible sports titles for Nintendo, Genesisand
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Over 940 tips for 120 fantastic action titles for Nintendo, Genesis and
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Your guide to conquering The Legend of Zelda ® and The Adventure of Link (TM)
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Sizzling tips for defeating Super Mario Brothers 1, 2 and 3.
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Super Mario World Secrets DeMariaandMeston
Comprehensive guide to Super Mario World for the Super NES. $12.99
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Special controller section including U-Force and Power Glove.348 pages. $9.95
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Castlevania® The Official Hint Book McCrary
Hints, tips and solutions for all the Castlevania games. 199 pages. $9.95
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Clues for seven of the most popular Nintendo role-playing games.
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277 pages $12.95
Official Sega Genesis and Game Gear Strategies Sandler and Badgett
The indispensable encyclopedia forGenesisand Game Gear games.
352 pages. $11.95
Official TurbcGrafx-16™ Game Encyclopedia Sandler and Badgett
Strategies for many of the hottest TurboGrafx-16 games. 288 pages. $9.95
Ultimate Unauthorized Nintendo Classic Game Strategies Sandler & Badgett
The definitive hint and reference book for 98 Nintendo classics.
288 pages $9.95
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The complete playing guide to the three Mega Men games 125 pages $ 7.95
Ultimate Unauthorized Nintendo Geme Boy Strategies Sander and Badgett
The essential Game Boy reference, covering over 60 all-time classic adventures.
288 pages $9.95
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Sandler and Badgett
The definitive hint book for
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240 pages $9.95
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Control 8 warriors and '
their destinies in a
chaotic world!
From the flaming depths of evil, he returns, bringing forth legions
of monsters more vicious than anything the world has ever known!
Gather your w|ts and grab your sword! Team up with a band of
worthy companions to search for treasure and magic. Then prepare
yourself for a vicious battle against the evil King Bdrius!
Keep track of your
warrior's weapons,
hit points, and
* magic ability!
T T
• 242] 205TH STREET, SUITE D -104 • TORRANCE„CA 9050 V
By Speedy Buns
‘We were truckin’, groovin' to
the funky beat,
When Earl said he'd like a
shot in the driver's seat.
Well Earl's cool, but he's not
coordinated.
But I was feelin' fly, so I
capitulated.
V There’s no real trick to heatin’
ship, the game’s over!
Earl took the wheel and he
busted out a Jam.
I said, ‘Yo Earl, get with the
program. ’
Earl replied, ‘Yo, don't get
annoyed. '
That's when Big Rappin' Et
j hit the asteroid!"
Funkotronite and see what they gotta say.
Those two cool dudes from outer
space, ToeJam & Earl, were jammin’
near a strange planet called Earth one
day, when their rocket ship took a dive
Now those bad boys from space have
to boogie across the planet collecting
the 10 missing pieces of their ship.
Chill out, Earth dudes, and leave the
dm/in’ to us. GamePro's gonna send
TJ S E back to their homeys on
Funkotron.
148
GAMEPRO • October 1992
GUARANTEED! r eBSUNm
DECEMBER 31, 1992
ALL THE GAMES WE SELL ARE USED AND ARE SOLD WITH A ONE YEAR
GUARANTEE. EXCHANGE WILL BE FOR THE SAME GAME ONLY IF DEFECTIVE.
718-229-1435
SUPER NINTENDO
We Sell $34.95
We Buy $20.00
ACTRAISER
ADDAMS FAMILY
ADVENTURE ISLAND
BATTLETANK
CASTLEVANIA 4
CHESSMASTER
COMBAT BASKETBALL
CONTRA III
D FORCE
DARIUS TWIN
DRAKKHEN
EARTH DEF. FORCE
EXTRA INNINGS
F ZERO
FINAL FANTASY II
FINAL FIGHT
GRADIUS III
GUNFORCE
HOLE IN ONE GOLF
HOME ALONE
HYPERZONE
JACK NICKLAUS GOLF
MADDEN FOOTBALL
KABLOOEY
KRUSTYS FUNHOUSE
LAGOON
LEMMINGS
MYSTICAL NINJA
NOLAN RYAN BASEBALL
PAPERBOY Z
PGA TOUR GOLF
PILOT WINGS
FIGHTER
POPULOUS
RAIDF.N
TURF
ROCKETEER
ROMANCE 3 KING. II
RPM RACING
SIM CITY
SMARTBALL
SMASH TV
SUPER BB SIMULATOR
SUPER BASES LOADED
SUPER GHOULS GHOSTS
SUPER OFF ROAD
SUPER R TYPE
SUPER SOCCER
SUPER SOCCER CHAMP
SUPER TENNIS
: WRESTLEMANIA
THUNDER SPIRITS
TOP GEAR
GOLF CLASSICS
ULTRAMAN
SQUADRON
WANDERERS FROM Y'S
WHEEL OF FORTUNE
WORLD LEAGUE SOCCER
XARDION
SEGA GENESIS
We Sell $19.95
We Buy $8.00
KIDD ENCH.
ATOMIC ROBO KID
BUDOKAN
BURNING FORCE
COLUMNS
CYBERBALL
FATAL LABYRINTH
FLICKY
FORGOTTEN WORLDS
HERZOG ZWEI
JAMES POND
LAST BATTLE
MYSTIC DEFENDER
ONSLAUGHT
RILEY BASKETBALL
PHEUOS
KAMBO III
SHADOW BLASTER
SHOVE IT
SOCCER
HEDGEHOG
SPACE HARRIER II
SUPER HANG ON
SUPER HYDUDE
SUPER THUNDERBLADE
TARGET EARTH
THUNDER FORCE II
TRAMPOLINE TERROR
TRUXTON
IY GOLF
We SeU $54.95
We Buy $35.00
STREET FIGHTER 2
SEGA GENESIS
We Sell $24.95
We Buy $10.00
AFTER BURNER II
ARROW FLASH
BATTLE SQUADRON
BIMINI RUN
BUSTER DOUG, BOXING
CENTURION
DICK TRACY
DJ BOY
DYNAMITE DUKE
FAERY TALE ADV.
FINAL ZONE
FIRE SHARK
GAIN GROUND
GHOSTBUSTERS
GHOULS AND GHOSTS
GRANADA
HELLFIRE
INSECTOR X
ISHIDO
JUNCTION
MOONWALKER
POPULOUS
REV. OF SHINOBI
SUPER MONACO GP
SUPER VOLLEYBALL
TECHNOCOP
TOURNAMENT GOLF
WINGS OF WOR
718 - 229-1435
SEGA GENESIS
We Sell $29.95
We Buy $15.00
688 SUB ATTACK
ADV OF SYD VALIS
AIR BUSTERS
I STORM
A DRAGOON
I RIVALS
ART ALIVE
ATOMIC RUNNER
BATTLEMASTF.R
BEANBAL1. BENNY
BLOCKOUT
BONANZA BROTHERS
BREACH
CALIBER .50
CALIFORNIA GAMES
CRACKDOWN
CROSSFIRE
DARK CASTLE
DEATH DUEL
DE CAP ATTACK
DEVIUSH
DINOLAND
DOUBLE DRAGON
THE DUEL
EL VIENTO
FATAL REWIND
FERRARI GRAND PRIX
FIGHTING MASTERS
F-22
GAIARES
GALAXY FORCE II
GOLDEN AXE
GOIJJEN AXE II
Growl
HARDBALL
HARD DRMN
THE IMMORTAL
JAMES POND II
JEWELMASTER
JOE MONTANA FOOTBALL
JOHN MADDEN FOOTBALL
JORDAN VS. BIRD
KAGEKI
KINGS BOUNTY
KRUSTYS FUN HOUSE
LAKERS VS. CELTICS
MARBLE MADNESS
MARIO LEMIEUX HOCKEY
MAVERICK
MICKEY MOUSE
MIDNIGHT RESISTANCE
MIKE DITKA FOOTBALL
MUSHA
PHANTASY STAR II
POWERBALL
QUAD CHALLENGE
RAIDEN TRAD
RASTAN II
ROADBLASTERS
ROAD RASH
SAGAIA
SAINT SWORD
SHADOW DANCER
SHADOW OF THE BEAST
SLAUGHTER SPORT
SPACE INVADERS 91
SPIDERMAN
STEEL EMPIRE
STORMLORD
STRIDER
SWORD OF SODAN
SWORD OF VERMILUON
THUNDERFORCE III
SEGA GENESIS
THUNDER FOX
TOKI
TOMMY LASORDA BB
TROUBLE SHOOTER
TURRICAN
ULTIMATE QIX
VAUS III
WARDNER
WARSONG
WINTER CHALLENGE
We Sell $39.95
We Buy $20.00
ABRAMS BATTLE TANK
ARCUS ODYSSEY
FUTURE III
BATMAN
BEAST WRESTLERS
BUCK ROGERS
BULLS VS. LAKERS
CADASH
CARMEN SANDIEGO
CHUCK ROCK
CORPORATION
DAVID ROBINSON
DESERT STRIKE
EARNEST EVANS
EXILE
ANT ASIA
GUARDIAN ANGELS
JESSE THE BODY WREST
MONTANA 2
JOHN MADDEN 92
KID CHAMELEON
KING SALMON
MARVELAND
MERCS
MIGHT AND MAGIC
PACMAN
MYSTICAL FIGHTER
NHL HOCKEY
OLYMPIC GOLD
OUTRUN
PACMANIA
PAPERBOY
PGA TOUR GOLF
PHANTASY STAR ID
FIGHTER
QUACKSHOT
RAMPART
RBI 3
RINGS OF POWER
ROLLING THUNDER 2
SHINING IN DARKNESS
SIMPSONS
SLIME WORLD
SOL DEACE
SPEEDBALL 2
SPORTSTALK BASEBALL
STAR CONTROL
STARFLIGHT
STAR ODYSSEY
STREETS OF RAGE
STREET SMART
SWAMP THING
TASK FORCE HARRIER
TAZMANIA
TERMINATOR
TOE Jfi
TRAYSIA
TWO CRUDE DUDES
WARRIOR OF ROME
WARRIOR OF ROME II
WONDER BOY M/LAND
NINTENDO
We SeU $13.95
We Buy $4.00
ADV. OF LINK
DUDES
BASES LOADED
CASTLEVANIA
DOUBLE DRIBBLE
EXCITEBIKE
GHOSTS N GOBLINS
GUNSMOKE
HOOPS
LEGEND OF ZELDA
NINJA GAIDEN
RAMBO
SHADOWGATE
SIMONS QUEST
We SeU $16.95
We Buy $5.00
BOMBERMAN
BUMP N JUMP
CASTLEQUEST
CONTRA
DEFENDER OF CROWN
DEFENDER II
DESERT COMMANDER
DONKEY KONG JR.
DONKEY KONG 3
DOUBLE DRAGON
ELEVATOR ACTION
GHOSTBUSTERS
GODZILLA
GYRUSS
JOUST
KID NIKI
MILONS SEC. CASTLE
MONSTER PARTY
PEBBLE BEACH
POPEYE
PREDATOR
PUNCHOUT
RAMPAGE
RIVER CITY RANSOM
SKYKID
SPELUNKER
THREE STOOGES
TWIN COBRA
TWIN EAGLE
VOLLEYBALL
We SeU $19.95
We Buy $6.00
AFTERBURNER
AIRWOLF
ALL PRO BASKETBALL
BACK TO FUTURE 2&3
BASES LOADED II
BATMAN
BATTLE OF OLYMPUS
BLADES OF STEEL
CABAL
CIRCUS CAPERS
DIG DUG II
DONKEY KONG
DOUBLE DRAGON II
DRACULAS CURSE
DUNGEON MAGIC
FANTASY ZONE
FAST BREAK
GHOSTBUSTERS 2
HEAVY BARREL
KNIGHT RIDER
LE MADNESS
MEGAMAN 2
MIGHTY BOMB JACK
NARC
GAIDEN II
PINBALL
REMOTE CONTROL
RING KING
ROBOCOP
SHINGEN THE RULER
.OMONS KEY
STEALTH
STREET FIGHTER 2010
SUPER MARIO BROS 2
SUPER SPRINT
TF.CMO BASEBALL
TECMO WRESTUNG
NINJA TURTLES
ULTIMA
We SeU $22.95
We Buy $8.00
ADVENTURE ISLAND
ADV. OF LOLO
ARCH RIVALS
BATTLE CHESS
BATTLETANK
BIGFOOT
BUBBLE BOBBLE
CASINO KID
CHIP N DALE
DAYS OF THUNDER
DEATH RACE
DONKEY KONG CLASSICS
DONKEY KONG JR MATE
DRAGON FIGHTER
DUCKTALES
STRIKE EAGLE
GHOUL SCHOOL
GUNNAC
HOLLYWOOD SQUARES
HUDSON HAWK
JEOPARDY
JEOPARDY JR.
JEOPARDY 25TH ANN IV
KICKLE CUBICLE
KID ICARUS
KLAX
LITTLE NEMO
LODE RUNNER
LOOPZ
LUNAR POOL
MANIAC MANSION
MAPPY LAND
MARIO BROS (not SM-1)
MEGAMAN 3
MICKEY MOUSECAPADE
MUPPET ADVENTURE
NIGHTMARE ELM ST.
NIGHTSHADE
NINJA CRUSADERS
NOBUNAGAS AMBITION
PACMAN
PAPERBOY
PINBALL QUEST
PINBOT
PIRATES
QBERT
RAD RACER II
ROADBLASTER
ROBIN HOOD
ROLLERBALL
SHADOW OF NINJA
SILVER SURFER
STAR TROPICS
SUPER DODGE BALL
SUPER MARIO BROS 3
SUPERSPIKE V BALL
TECMO BOWL
TEEN TURTLES II
TETRIS
TRICK SHOOTING
TURBO RACING
VICE
WHEEL OF FORTUNE
WIZARDRY
We SeU $26.95
We Buy $12.00
ADV. OF LOLO 2
BUCKY O'HARE
BUGS BUNNY CASTLE
BUGS BUNNY BIRTHDAY
CAPT. AMERICA
CHIP N DALE
CONFLICT
DR. MARIO
FUNTSTONES
NINJA GAIDEN III
PACMANIA
SNOOPY
SUPERMAN
TALESPIN
TINY TOONS
TOOBIN
WWF CHALLENGE
We Sell $29.95
We Buy $15.00
ADV. ISLAND II
MAGIC DARTS
MEGAMAN
RAINBOW ISLAND
SIMPSONS 2
STAR WARS
SWAMP THING
We SeU $34.95
We Buy $20.00
BASEBALL SIM. 1.000
CHAMP. BOWUNG
CHESSMASTER
DRAGON WARRIOR 3
MEGAMAN 4
MILLIPEDE
SUPER JEOPARDY
TECMO SUPER BOWL
WIZARDRY II
YOSHI
We SeU $39.95
We Buy $25.00
BASEBALL STARS
BASEBALL STARS 2
BLACK BASS
GALAGA
MONOPOLY
SIDE POCKET
TEEN TURTLES HI
VEGAS DREAM
We Have Many More Titles Available That Are Not In This Ad. Prices quoted on telephone.
Send $1.00 for huge catalogue of over 1200 titles for Nintendo, Super Nintendo, Gameboy, Sega Genesis, and TurboGrafx-16.
ORDERING INSTRUCTIONS: Stud o
tax. Personal check will delay shipment 1
shipping (U.S. only). We reserve the r
cartridge case or chip Is tampered with,
lets to: Play It Again, P.O. Box 6718. Flushing. N>
I on each order: $8.50 lor Alaska. Hawaii and Pui
p to three weeks. We ship by United Parcel Servlc
1 1365. Attn: Order Depl PLEASE PRINT CLEARLY. NO FOREIGN ORDERS (EXCEPT CANADA SEE BELOW),
rto Rico. NO CREDIT CARDS ACCEPTED. NO. C.O.D. Orders. New York residents must add appropriate sales
onlldenc
SHIPPING INSTRUCTIONS: Send
with your name, address and telepl
Master System cartridges must Inc
nes to: Play It Again. Dept. IB. 67-25B 186 I Jure, Flushing. N.Y. 11365. PLEASE PRINT CLEARLY,
le number. If you send (5) five or more cartridges at one time we will add $2.00 to the total amount du
le the complete box. We will deduct $ 1 .00 for each missing instruction booklet. 504 lor missing slip case ,
:boy box. We deduct $3.50 for any cartridge we have to ship back to you. II your games are not received by Dec
CANADA ONLY Write to: Microplay. 200 Bank St.. Otta
or endors
to, Canada K2P-1W8,. Phone 613-236 1983. ■Note" Canadian pr
in this list. We reserve the right to refuse any purchase or sale. Price s
rcred code on all cartridges sold. If the
artridgcs securely. Include a list of what you an
J ship by UPS or U.S. Mail. Sega Genesis an
10 for each missing Sega Genesis box or Super N
' r 31. 1992, we win pay you using list »26 <
GUARANTEED! r B,CESUNT,L
DECEMBER 31, 1992
ALL THE GAMES WE SELL ARE USED AND ARE SOLD WITH A ONE YEAR
GUARANTEE. EXCHANGE WILL BE FOR THE SAME GAME ONLY IF DEFECTIVE.
718-229-1435
SUPER NINTENDO
We Sell $34.95
We Buy $20.00
ACTRAISER
ADDAMS FAMILY
ADVENTURE ISLAND
BATTLETANK
CASTLEVANIA 1
CHF.SSMASTER
COMBAT BASKETBALL
CONTRA III
D FORCE
DARIUS TWIN
DRAKKHEN
EARTH DEF. FORCE
EXTRA INNINGS
ZERO
FINAL FANTASY II
FINAL FIGHT
GRADIUS III
GUNFORCE
HOLE IN ONE GOLF
HOME ALONE
HYPERZONF.
NICKLAUS GOLF
JOHN MADDEN FOOTBALL
KABLOOEY
KRUSTYS FUNHOUSE
LAGOON
LEMMINGS
MYSTICAL NINJA
NOLAN RYAN BASEBALL
PAPERBOY Z
PGA TOUR GOLF
PILOT WINGS
FIGHTER
POPULOUS
RAIDEN
RIVAL TURF
ROCKETEER
ROMANCE 3 KING. II
RPM RACING
SIM CITY
SMARTBALL
SMASH TV
SUPER BB SIMULATOR
SUPER BASES LOADED
SUPER GHOULS GHOSTS
SUPER OFF ROAD
SUPER R TYPE
SUPER SOCCER
SUPER SOCCER CHAMP
I TENNIS
SUPER WRESTLEMANIA
THUNDER SPIRITS
TOP GEAR
TRUE GOLF CLASSICS
ULTRAMAN
UN SQUADRON
WANDERERS FROM Y’S
WHEEL OF FORTUNE
WORLD LEAGUE SOCCER
XARDION
ZELDAin
We SeU $54.95
We Buy $35.00
STREET FIGHTER 2
SEGA GENESIS
We SeU $19.95
We Buy $8.00
AIR DIVER
KIDD ENCH.
ATOMIC ROBO KID
BUDOKAN
BURNING FORCE
CYBERBALL
FATAL LABYRINTH
FLICKY
FORGOTTEN WORLDS
HERZOG ZWEI
JAMES POND
LAST BATTLE
MYSTIC DEFENDER
ONSLAUGHT
PAT RILEY BASKETBALL
I ELIOS
RAMBO III
SHADOW BLASTER
SHOVE IT
SOCCER
J THE HEDGEHOG
SPACE HARRIER H
SUPER HANG ON
T HYDUDE
SUPER THUNDERBLADE
TARGET EARTH
THUNDER FORCE II
TRAMPOLINE TERROR
TRUXTON
SEGA GENESIS
We Sell $24.95
We Buy $10.00
T BURNER II
ARROW FLASH
BATTLE SQUADRON
BIMINI RUN
BUSTER DOUG. BOXING
CENTURION
DICK TRACY
DJ BOY
DYNAMITE DUKE
FAERY TALE ADV.
FINAL ZONE
FIRE SHARK
GROUND
GHOST BUSTERS
GHOULS AND GHOSTS
GRANADA
HELLFIRE
INSECTOR X
ISHIDO
JUNCTION
MOONWALKER
POPULOUS
REV. OF SHINOBI
SUPER MONACO GP
SUPER VOLLEYBALL
TECHNOCOP
TOURNAMENT GOLF
WINGS OF WOR
718 - 229-1435
SEGA GENESIS
We Sell $29.95
We Buy $15.00
688 SUB ATTACK
ADV OF SYD VAL1S
AIR BUSTERS
ALIEN STORM
AUSIA DRAGOON
ARCH RIVALS
ART ALIVE
ATOMIC RUNNER
BATTLEMASTER
BEANBAU. BENNY
BLOCKOUT
BONANZA BROTHERS
BREACH
CAUBER .50
CALIFORNIA GAMES
CRACKDOWN
CROSSFIRE
DARK CASTLE
DEATH DUEL
DE CAP ATTACK
DEVILISH
DINOLAND
DOUBLE DRAGON
THE DUEL
EL VIENTO
FATAL REWIND
FERRARI GRAND PRIX
FIGHTING MASTERS
F-22
GAIARES
GALAXY FORCE II
GOLDEN AXE
GOLDEN AXE II
GROWL
HARDBALL
HARD DRIVIN
THE IMMORTAL
JAMES POND II
JEWELMASTER
JOE MONTANA FOOTBALL
JOHN MADDEN FOOTBALL
JORDAN VS. BIRD
KAGEKI
KINGS BOUNTY
KRUSTYS FUN HOUSE
LAKERS VS. CELTICS
MARBLE MADNESS
MARIO LEMIEUX HOCKEY
MAVERICK
MICKEY MOUSE
MIDNIGHT RESISTANCE
MIKE DITKA FOOTBALL
MUSHA
PHANTASY STAR II
POWERBALL
QUAD CHALLENGE
RAIDEN TRAD
RASTAN II
ROADBLASTERS
ROAD RASH
SAGAIA
SAINT SWORD
SHADOW DANCER
SHADOW OF THE BEAST
SLAUGHTER SPORT
SPACE INVADERS 91
SPIDERMAN
STEEL EMPIRE
STORMLORD
ST RIDER
SWORD OF SODAN
SWORD OF VERMILLION
THUNDERFORCE III
SEGA GENESIS
THUNDER FOX
TOKI
TOMMY LASORDA BB
TROUBLE SHOOTER
TURRICAN
COBRA
ULTIMATE QIX
VAUS III
WARDNER
WARSONG
WINTER CHALLENGE
We Sell $39.95
We Buy $20.00
ABRAMS BATTLE TANK
ARCUS ODYSSEY
BACK TO FUTURE III
BATMAN
BEAST WRESTLERS
BUCK ROGERS
BULLS VS. LAKERS
CADASH
CARMEN SANDIEGO
CHUCK ROCK
CORPORATION
DAVID ROBINSON
DESERT STRIKE
EARNEST EVANS
EXILE
FANTASIA
GUARDIAN ANGELS
JESSE THE BODY WREST
JOE MONTANA 2
JOHN MADDEN 92
KID CHAMELEON
KING SALMON
MARVELAND
MERCS
MIGHT AND MAGIC
MS. PACMAN
MYSTICAL FIGHTER
HOCKEY
OLYMPIC GOLD
OUTRUN
PACMANIA
PAPERBOY
PGA TOUR GOLF
PHANTASY STAR in
prr FIGHTER
QUACKSHOT
RAMPART
RBI 3
RINGS OF POWER
ROLLING THUNDER 2
SHINING IN DARKNESS
SLIME WORLD
SOL-DEACE
SPEEDBALL 2
SPORTSTALK BASEBALL
STAR CONTROL
STARFUGHT
STAR ODYSSEY
STREETS OF RAGE
STREET SMART
SWAMP THING
TASK FORCE HARRIER
TAZMANIA
TERMINATOR
TOE JAM & EARL
TRAYSIA
TWO CRUDE DUDES
WARRIOR OF ROME
WARRIOR OF ROME II
WONDER BOY M/LAND
NINTENDO
We Sell $13.95
We Buy $4.00
ADV. OF LINK
BAD DUDES
BASES LOADED
CASTLEVANIA
DOUBLE DRIBBLE
EXCITEBIKE
GHOSTS N GOBLINS
GUNSMOKE
HOOPS
LEGEND OF ZELDA
NINJA GAIDEN
RAMBO
SHADOWGATE
SIMONS QUEST
TOP GUN
WRECKING CREW
We SeU $16.95
We Buy $5.00
19<I3
BOMBERMAN
BUMP N JUMP
CASTLEQUEST
CONTRA
DEFENDER OF CROWN
DEFENDER II
DESERT COMMANDER
DONKEY KONG JR.
DONKEY KONG 3
DOUBLE DRAGON
ELEVATOR ACTION
GHOSTBUSTERS
GODZILLA
GYRUSS
JOUST
KID NIKI
MILONS SEC. CASTLE
MONSTER PARTY
PEBBLE BEACH
POPEYE
PREDATOR
PUNCHOUT
RAMPAGE
RIVER CITY RANSOM
SKYKID
SPELUNKER
THREE STOOGES
TWIN COBRA
TWIN EAGLE
VOLLEYBALL
We SeU $19.95
We Buy $6.00
AFTERBURNER
AIRWOLF
ALL PRO BASKETBALL
BACK TO FUTURE 2&3
BASES LOADED n
BATMAN
BATTLE OF OLYMPUS
BLADES OF STEEL
CABAL
CIRCUS CAPERS
DIG DUG II
DONKEY KONG
DOUBLE DRAGON II
DRACULAS CURSE
DUNGEON MAGIC
FANTASY ZONE
FAST BREAK
GHOSTBUSTERS 2
HEAVY BARREL
KNIGHT RIDER
MARBLE MADNESS
MEGAMAN 2
IT BOMB JACK
NARC
NFL
GAIDEN H
PINBALL
REMOTE CONTROL
ROBOCOP
SHINGEN THE RULER
SOLOMONS KEY
STEALTH
STREET FIGHTER 2010
SUPER MARIO BROS 2
SUPER PITFALL
SUPER SPRINT
TECMO BASEBALL
TECMO WRESTUNG
TEEN NINJA TURTLES
TOP GUN II
ULTIMA
We SeU $22.95
We Buy $8.00
ADVENTURE ISLAND
ARCH RIVALS
BATTLE CHESS
BATTLETANK
BUBBLE BOBBLE
CASINO KID
CHIP N DALE
DAYS OF THUNDER
DEATH RACE
DONKEY KONG CLASSICS
DONKEY KONG JR MATH
DRAGON FIGHTER
DUCKTALES
15 STRIKE EAGLE
GHOUL SCHOOL
GUNNAC
HOLLYWOOD SQUARES
HUDSON HAWK
JEOPARDY
JEOPARDY JR.
JEOPARDY 25TH ANNIV
KICKLE CUBICLE
ICARUS
KLAX
LITTLE NEMO
LODE RUNNER
LOOPZ
LUNAR POOL
MANIAC MANSION
MAPPY LAND
MARIO BROS (not SM-1)
MEGAMAN 3
MICKEY MOUSECAPADE
MUPPET ADVENTURE
NIGHTMARE ELM ST.
NIGHTSHADE
NINJA CRUSADERS
NOBUNAGAS AMBITION
PACMAN
PAPERBOY
PINBALL QUEST
PINBOT
PIRATES
QBERT
RAD RACER II
ROADBLASTER
ROBIN HOOD
ROLLERBALL
SHADOW OF NINJA
SILVER SURFER
SPOT
STAR TROPICS
SUPER DODGE BALL
SUPER MARIO BROS 3
SUPERSPIKE V BALL
TECMO BOWL
TEEN TURTLES II
TETRIS
TRICK SHOOTING
TURBO RACING
VICE
WHEEL OF FORTUNE
WIZARDRY
We Sell $26.95
We Buy $12.00
ADV. OF LOLO 2
BUCKY CHARE
BUGS BUNNY CASTLE
BUGS BUNNY BIRTHDAY
CHIP N DALE
CONFLICT
DR. MARIO
FUNTSTONES
NINJA GAIDEN in
PACMANIA
SIMPSONS
SNOOPY
SUPERMAN
TALESPIN
TINY TOONS
TOOBIN
WWF CHALLENGE
We Sell $29.95
We Buy $15.00
ADV. ISLAND II
MAGIC DARTS
MEGAMAN
RAINBOW ISLAND
SIMPSONS 2
STAR WARS
SWAMP THING
We SeU $34.95
We Buy $20.00
ADV. OF LOLO 3
BASEBALL SIM. 1.000
CHAMP. BOWLING
CHESSMASTER
DRAGON WARRIOR 3
MEGAMAN 4
MILLIPEDE
SUPER JEOPARDY
TECMO SUPER BOWL
WIZARDRY II
YOSHI
We SeU $39.95
We Buy $25.00
BASEBALL STARS
BASEBALL STARS 2
BLACK BASS
GALAGA
MONOPOLY
SIDE POCKET
TEEN TURTLES 111
VEGAS DREAM
We Have Many More Titles Available That Are Not In This Ad. Prices quoted on telephone.
Send $1.00 for huge catalogue of over 1200 titles for Nintendo, Super Nintendo, Gameboy, Sega Genesis, and TurboGrafx-16.
ORDERING INSTRUCTIONS: Said orders to: Play It Again, P.O. Box i
Add $4.00 (or shipping and handling on each * '
shipping (U.S. only). We reserve the right to re
cartridge case or chip Is tampered with, damaged
. Flashing, NY 1 1365. A
awaii and Puerto Rico, f
We ship by United Parcel Service and U.S.
y order. All used cartridges are sold wi *
rored. Order with confidence.
r. Order Dept PLEASE PRINT CLEARLY. NO FOREIGN ORDERS (EXCEPT CANADA SEE BELOW).
) CREDIT CARDS ACCEPTED. NO. C.O.D. Orders. New York residents must add appropriate sales
4a!l. If you order three or more cartridges In one order and list alternates for each, we will pay the
sty. We put a (invisible to the eye) numbered code on all cartridges sold. If the
SHIPPING INSTRUCTIONS: Send
with your name, address and telepl
Master System cartrtdgi
to: Play It Again, Dept. IB. 67-25B 186 Lane, Flushing. N '
telephone number. If you send (5) five or more cartridges at one time w
ust Include the complete box. We will deduct $ 1 .00 lor each missing instr
»r each missing Gameboy box. We deduct S3. 50 for any cartridge we have to ship ba
IN CANADA ONLY Write to: Microplay. 200 Bank St.. Ottawa O ~ ""
11365 PLEASE PRINT CLEARLY. Wr
will add $2.00 to the total amount due. P
rtion booklet. 504 for missing slip «
la KZP-1W8,. Phone 613-236 1983. ‘Note- - Canadian prlc
right to refuse any purchase c
rartridges securely. Include a list of what you are selling
le. Please ship by UPS or U.S. Mail. Sega Genesis and Sega
and $5.00 lor each missing Sega Genesis box or Super Nintendo
by December 31, 1992, we will pay you axing list #26 effective
TURBO TOUCH 360
Technology Break-through in Video Came Control
milium
For use with Sega Genesis
and Master System ®
Gives you easy Gives you Faster movement for No more blisters or
diagonal control circular control higher scores “ numb thumb ”
Extensively consumer-tested with game players, software developers and
game reviewers, the Triax Turbo Touch 360 video game controller brings a
new dimension of control and comfort to video game playing. It's a break-
through product, offering the benefit of higher scores and longer play without
"thumb fatigue". Just pass your thumb or index finger over the control
sensor-you don’t have to push down. And, thanks to better diagonal and
circular (360°) control, the newest and most challenging games are easier
to control and more fun to play. TRIAX is so confident that the Turbo Touch
360 will improve your performance that, if you're not getting higher scores
after thirty days, we'll refund your purchase price (see box for details). The
Turbo Touch 360 is the right product at the right time.
For use with Super Nintendo
Entertainment System ®
For use with
Nintendo Entertainment System'
A
Call 1-800-858-7429 for the name of your nearest TurboTouch360 retailer
Paten! Pending, Sega, Genesis, and Master System are registered trademarks of Sega of America, Inc. Nintendo, Nintendo Entertainment System (NES) and Super Nintendo Entertainment
System (Super NES| are registered trademarks of Nintendo of America. Inc. Turbo Touch 360 and Triax are trademarks of Triax Controls, Inc. ©1992. Triax Controls, Inc.
network
September 26th!
GamePro TV, the ultimate video game show, is
\ coming to the Sci-Fi and USA cable channels ■
I this fall! Check out this line-up: I
The New Sci-Fi Channel ft
Saturday at 8:30 AM, Sunday at 7:30AM W
USA Network ■
Showing the first Saturday of every month at 7:30 AM
beginning January '93
Catch All The Action!
Turn up the tube and fasten your eyeballs to the most
intense line-up of cutting-edge reviews, and gamebusting
tips, tactics and strategies for your favorite killer carts!
You’d think we’d miss a trick? Get a grip. The GamePro
show delivers it all each and every weekend!
GamePro TV.
Watch It! l
IK
i/v
W *mn
L-'v
t
New This Fall!
GamePro TV
Goes Cable!
Any gamer worth his joystick knows the GamePro
show has the hottest video game excitement on
the planet And now it’s back and better than ever
on the Sci-Fi and USA Networks!
Get The Top Tips,
Tactics, Passwords,
and Strategies to
All Your Favorite Games-
Straight From the Pros at
GamePro!!
Virgin Teams up
i With Westwood
Associates
Virgin Games recently an-
j nounced the aquisition of West-
wood Associates. Westwood,
i a Las Vegas-based software devel-
j opment house, is best known for
their hits Eye of the Beholder,
Battletech, and Dragon
; Strike. Both parties plan to
: develop multimedia products for
: : all formats, including Nintendo,
Sega, and their CD-ROM sys-
; terns. Westwood’s strong back-
It’s A Jungle
Out There
i In other news, Virgin Games
i announced that they’ve inked a
I deal with the Walt Disney
Company for the right to publish
| video game versions of Disney’s
i animated classic, “The Jungle
: Book.” Virgin plans romps on the
i various Nintendo and Sega for-
: mats for Mowgli, Baloo, Shere
: Khan, Louie, and the rest of the
| jungle g^ng.
: Extended Relations
i In good news for gamers every-
: where, Electronic Arts and
ground in role-playing and
adventure game categories in tan-
dem with Virgin’s experience in
publishing promises to create
some interesting results. The first
product planned is Fables &
Fiends: The Legend of
Kyrandia. This game premieres
a fantasy adventure series entided
Fables & Fiends.
Sega of America consolidated
their relationship with a new
multi-year licensing agreement.
Under the terms of the new
agreement, EA (the leading inde-
pendent publisher of Genesis
software) will continue to devel-
Advertisement
On the track or off the road l
Tr® dewest
Indy Heal is a trademark o(
Indianapolis Motor Speedway Corp.
Danny Sullivan's Indy Heat © 1992
Tradewesl, Inc. Programmed by
Rote Ud./Rare Coin-ll, Inc.
op and publish
cartridges for the
Sega Genesis sys-
tem. Even better,
EA is now a
licensee for the
Sega CD. Knowing
EA, there’s no doubt
we can all look for-
ward to innovative
and creative Sega
CD products.
In related
CD news, EA has
announced that
they’ll distribute CD-
ROM titles for six
independent CD-
ROM publishers.
Joining the EA family and the
Electronic Arts Distribution Pro-
gram are Ebook, Humongous
Entertainment, 1COM Simula-
tions, NovaLogic, Pop Rocket,
i and Zelos. The addition of these
six companies to the EADP
marks EAk clear commitment to
pursuing the development of CD-
ROM products.
Surfs Up
Sega of America has secured
the video game rights to New
Line Cinema’s upcoming film,
Surf Warriors. Sega plans to
surf the pipeline and develop
Surf Warriors games for their
Genesis, Game Gear, and CD
platforms.
The action/comedy flick
stars Rob Schneider and Leslie
Neilsen. It tells the story of two
So. Cal brothers who discover
that they’re really princes horn a
South Sea island. When the bros
return to the island, one
becomes a martial arts expert
and the other, like wow, discov-
ers he can predict the future via
his handheld video game.
They’ve got to team up to over-
throw Colonel Chi, a bad dude
who’s controlling the island.
In a radical twist, Sega will
produce a video game sequence
that will appear in the film and
in the actual game cartridge.
Gnarly, dude!
Do A Good Deed
Kudos to Sega of America for
their active involvement in a
number of different children’s
charities. They’ve more than put
their money where their mouth
is in terms of actively raising
funds to benefit some great
organizations. Now they’re tak-
ing it one step further with the
establishment of the Sega
Youth Education and
Health Foundation Ctevita-
ble Trust
The Trust, which will
address critical educational and
Advertisement
health needs of American chil-
dren, plans to focus on programs
in four areas: national education
and health development organi-
zations, student scholarships,
regional youth education and
health programs, and local San
Francisco Bay Area youth chari-
ties. The George Lucas Edu-
cational Foundation was the
beneficiary of the Trust’s initial
$250,000 grant The Foundation
researches ways to integrate inter-
active multimedia technologies
with teaching and learning.
The Trust was initially fund-
ed by a S3 million donation from
Sega of America and Sega
Enterprises, Ltd. Continued
funds for the Trust will come via
the sales of Sega video game car-
tridges in the U.S. That means
that every time you buy a Sega
cartridge, you’re also doing a
good deed! Cool!
TRADEWEST
... with the best racing
games in the business
The New
Dynamic Duo
Batman keeps returning. This
time around, the Caped Crusad-
er^ all snarled up with the Lynx.
Until October 12th, anyone
who purchases Atari’s Lynx
color portable system will
receive a free Batman Returns
game via a special mail-in
coupon received either on the
Lynx box or at the point of pur-
chase. The Lynx retails for
j $99.99 (base unit only) or
i $129.99 (base unit, California
■ Games game cartridge, Coml-
: ynx multi-player cable, carrying
; pouch, and batteries). The
I offer’s good with either version
i of the Lynx.
Home Systems
Hit the Road
i Three home game systems have
i shrunk down into a new
i portable machine by Active
Enterprises. Dubbed the
: Action Game Master, the
j unit sports a flip-up, 3.5 inch
I color screen and a back-
j loading cartridge port.
I Planned for Fall release,
i the base system will sell for
i $159.00. Adaptors that
j enable gamers to use the
i unit to play Nintendo, Super
| NES, and Genesis cartridges
j will be sold separately for $50 -
$70 each. Active Enterprises
also plans to contract third-
party publishers to develop
Game Master-specific software.
A CD-ROM attachment is also
in the offing.
Galoob’s Wish
Is Granted
This past July, Lewis Galoob
Toys, maker of the Game Genie
Video Game Enhancer for the
NES, was awarded a $15 million
judgement against Nintendo
of America. The money repre-
sents compensation for lost
profits during the time period
from June, 1990 through July,
1991. During this time, Galoob
and its Game Genie licensor
partners (Codemasters and
Camerica) were barred from
selling the Genie. Galoob was
enjoined from selling the Game
Genie when Nintendo of Ameri-
ca brought litigation against
them for infringement. Ninten-
do’s lawsuit was unsuccessful.
In other Genie news,
Galoob plans to grant gamers
more wishes with the Genesis
and Game Boy Game Genies
(See GamePro, September ‘92).
Toadally Cool Toys
You knew it was bound to hap-
pen. First there was the Battle-
toads video game. Then came
the animated cartoon series.
What next? Bendable action
figures, of course! That’s right,
affable amphibians Zitz, Pimple,
and Rash are making their debut
as 5-inch bendable, poseable
toys, courtesy of Just Toys.
That makes us very hoppy.
challenges for cash and prizes.
The show’s on five nights a
week on the Nickelodian chan-
nel. Check it out!
Race America
Contest Winners
Here are the winners of the
1992 Race America Contest;
Nick at Night
OK, so we know GamePro’s
your favorite video game show.
Since it’s not on 24 hours a day,
we thought we’d better let you
know about another cool game
show. Nick Arcade is a game
show for game players. Two
opposing teams compete in dif-
ferent video and arcade game
Leejahnke
Milwaukee, WI
Jonathan Jones
Mount Airy, NC
Gwen Litde
East Alton, 1L
Jesse Martin
Wichita Falls, TX
Curtin McCartney
California, KY
Janice Milliken
San Francisco, CA
Keith Morphis
Woodland Hills, CA
Alberto Nova
Los Angeles, CA
Judy Rogers
Knoxville, TN
Joan Sellin
Milwaukee, WI
Jeannie Sloan
Savannah, TN
Gus Sievert
Kansas City, MO
Dan Strong
Salt Lake City, UT
Chris
Panama City, FL
Third Prize:
Patti Benton
North Chicago, IL
Devika Brooks
Ahef, TX
David Clark
Dayton, TX
Pam Cornelius
Ft Worth, TX
Judy Delonis
Noble, OK
Laura Fieker
Tutde, OK
Deborah Gambrell
Jonesboro, GA
Peter Gennuso
Athens, GA
Jeremy Harbin
Ada, OK
Mark Howlin
Philadelphia, PA
1 - rosbl
2. Teenage Mutant Ninja
Turtles III The Man
Italian Project
3. Tiny Toon Adventures
4. Baseball stars II
DarkwIngDuck
8 . Tecmo Super Bowl
Top io
Video Game |
Rentals
Nintendo
1- Street Fighter ll
2- Teenage Mutant Ninja
Turlies IV
3- Top Bear
4- Super Battletank
5. legend oizelila-
. Link to me Past
B.Krusly's Super
Fun House
Super Nintendo
7. Sold Medal
Challenge '82
• Ferrari Brand Prln
Challenge
*• Greg Norman
. Bower Boll
1 0 . King's Quest V
7. Simpsons: Bert's
Nlgbimare
8 . Contra III -The
Allen Wars
8 . Super Adventure
Island
18. Roger Clemen's
MVP Baseball
1 . Taz Mania
2. f vander Holy field Real
Deal Boxing
3. Olympic Barnes
, " l ' s '*■ TaHers 8 The
NBA Play-Oils
5- Sports Talk Baseball
Sega Genesis
8 . Deserl Strike
7. Splatterhouse 2
8 . Terminator
9- Simpsons: Barles. |
m P T ; e * 8 aceMuianis
10. Chuck Rock
156
GAMEPRO • October 1992
'! . ps
NAMCO HOMETEK INC. 3255-1 Scott Blvd. Suite 102, Santa Clara, CA 95054-3013
■ w m
).. !%■
- X 'V ^8
ft • ^ -U;
■ r
j i .
Jennifer Capriati Tennis
A and Genesis.
A Great
Match.
she has teamed up with Renovation for
the first tennis video game for the
Sega Genesis system. All the realism
of professional tennis is here, from the
overhead smash to an ace serve. Play
as Jennifer in exhibition singles and
doubles matches or take her to the top
in the circuit tournaments. You can even
risk trying to beat Jennifer with a choice
of up to 24 different players, or 8 you
can create yourself.
What a great match: Jennifer Capriati, Sega
Genesis and Renovation Products. See
you at Courtside!
Endorsement used by permission.
Licensed by Sega Enterprises Lid.™
for play on Ihc Sega Genesis System.
Sega and Genesis arc trademarks
of Sega Enterprises Lid.™
nEKjmfiON
* p n o o u c t s
987 University Avenue, Suite 10
Los Gatos, California 95030
Enter the Jennifer Capriati
Tennis Champions ’93
Contest and See^^
Olympic gold medal winner Jennifer Capriati
brings together some of the best players in the
world to challenge you with power serves,
baseline thunder, net volleys and exciting
point rallies. All the realism of tennis is here,
from the skid of a backhand shot past your
opponent to the overhead smash for the
match. Even create your own players for the
circuit tournaments or just a quick exhibition
match to build up your skills. And don’t forget
doubles because teamwork is always
important in professional sports. Looking for a
great match of tennis? It’s right here in Jennifer
Capriati Tennis, from Renovation Products for
the Sega Genesis system.
RENQlf m&N.
Raiovaiion and Jennifer Capriali Tennis are tradcmaAs of Renovation
Products, Inc. Sega and Genesis arc trademarks of Sega Enterprises, Ud.
Endorsement used with permission. © 1992. All rights reserved.
To enter, fill in the form or print your name, address, phone
number, age and the words “Jennifer Capriati Tennis Champions
'93 Contest” on a 3’ x 5" card. Then mail your entry form along
with a photo of your winning TV screen to: Renovation Products,
P.O. Box 641357, San Jose, a 95164-1357. All prizes wUl be
awarded to qualifying entries in the order they are chosen.
Contest Rules:
Great
Match
Name
Address
This contest is sponsored by Renovation Products and National
Mailing Service. Only one entry per person. No purchase
necessary to enter. Winners will be notified by mail. Chances of
winning are determined by the total number of entries received.
Contest ends January 31, 1993. All entries must be postmarked by
this date. Only valid in USA Void where prohibited. Employees
of National Mailing Service, Renovation and their families are
ineligible to enter. National Mailing Service and Renovation
reserve the right to cancel this promotion at any time with
appropriate notice. Winners' names and prize information may be
used by National Mailing Service and Renovation for promotional
or advertising purposes without further compensatioa
Ybu can buy your RENOVATION games at Toys R' Us,
Babbage’s, Electronics Boutique, Software Etc and other
fine retailers RENOVATION games are also distributed
by Ingram/Commtron. Order games direct by calling
1-800-677-4336.
Fill out coupon and mail to: Renovation Products
Jennifer Capriati Tennis Champions ’93 Contest
P.O. Box 641357 • San Jose, CA 95164-1357
Did You Remember
Your T.V. Screen Photo?
Ren& niqn.
What Gamers May Win:
GRAND PRIZE — One ( 1 ) all expense paid trip for two (2) to see
Jennifer Capriati play in a tournament to be determined by Jennifer
Capriati. Also included in the prize is a special meeting and
autograph session with Jennifer, plus two ( 2 ) Renovation Products
T-shirts.
FIRST PRIZE — One ( 1 ) free game cartridge from Renovation
Products to fifty (50) lucky entrants in the Jennifer Capriati Tennis
Champions ’93 Contest.
SECOND PRIZE — One ( 1 ) free Renovation Products 100%
cotton T-shirt to five-hundred (500) lucky entrants.
How To Enter:
To qualify for the Champions '93 Contest, participants must win all
four tournaments in Jennifer Capriati Tennis. When a player has
won the complete circuit, a champions screen will be displayed
with the statement “Congratulations on your great victory!"
followed by the closing credits listing the creative designers
behind Jennifer Capriati Tennis, plus a special option password. A
photo of any of these screens will be accepted as proof of winning
the circuits.
Advertisement
Advertiser Index
ASCII
18,19.116,117
147
69
59
37, 39
160
51
Konami
103,104,105
This index is provided as an additional service. The publisher
does not assume liability tor errors or omissions due to last-
minute changes.
GAMEPRO is a publication ot International Data Group,
the world's largest publisher of computer-related infor-
mation and the leading global provider ot information
services on information technology. International Data
Group publishes over 178 computer publications in more
than 55 countries. Thirty million people read one or more
International Data Group publications each month. Inter-
national Data Group's publications include: ARGENTI-
NA'S Computerworld Argentina, Infoworld Argentina;
ASIA’S Computerworld Hong Kong, Computerworld
Southeast Asia, Computerworld Malaysia; AUSTRALIA’S
Computerworld Australia, Australian PC World, Aus-
tralian Macworld, Profit, Information Decisions, Reseller,
AUSTRIA'S Computerwelt Oesterreich; BRAZIL’S
DataNews, Mundo IBM, Mundo Unix, PC Mundo, Pub-
lish; BULGARIA'S Computerworld Bulgaria, Ediworld, PC
World Express; CANADA’S Direct Access, Graduate Com-
puterworld, InfoCanada, Network World Canada; CHILE'S
Computerworld, Informatica; COLOMBIA'S Computer-
world Columbia; CZECHOSLOVAKIA'S Computerworld
Czechoslovakia, PC World Czechoslovakia; DENMARK'S
CAD/CAM WORLD, Communications World, Computer-
world Danmark, Computerworld Focus, Computerworld
Uddannelse, LAN World, LOTUS World, Macintosh Pro-
duktkatalog, Macworld Danmark, PC World Danmark, PC
World Produktguide, Windows World; ECUADOR’S PC
World; EGYPT'S PC World Middle East; FINLAND'S Mikro
PC, Tietoviikko, Teitoverkko; FRANCE'S Computer Direct,
Distributique, GOLDEN MAC, InfoPC, Languages & Sys-
tems, Le Guide du Monde Informatique, Le Monde Infor-
matique, Telecoms & Reseaux International; GERMANY’S
Computerwoche, Computerwoche Focus, Computer-
woche Extra, Computerwoche Karriere, edv aspekte,
Information Management, Lotus Welt, Macwelt, Netzwelt,
PC Welt, PC Woche, Publish, Unit, Unix Welt; GREECE'S
Infoworld, PC Games, PC World Greece; HUNGARY'S
Computerworld SZT, Mikrovilag Magazin, PC World;
INDIA’S Computers & Communications; ISRAEL'S Com-
puterworld Israel, PC World Israel; ITALY’S Computer-
world Italia. Macworld Italia, Networking Italia, PC World
Italia; JAPAN’S Computerworld Japan, Macworld Japan,
Sunworld Japan; KENYA'S East African Computer News;
KOREA'S Computerworld Korea, Macworld Korea, PC
World Korea; MEXICO'S Compu Edicion, Compu Manu-
facture, Computation/ Punto de Venta, Computerworld
Mexico, MacWorld, Mundo Unix, PC Journal, Windows;
THE NETHERLANDS Computer! Totaal, Computerworld
Netherlands, LAN Magazine, MacWorld Magazine, NEW
ZEALAND'S Computer Listings, Computerworld New
Zealand, New Zealand PC World; NIGERIA'S PC World
Africa; NORWAY'S Computerworld Norge, C/world,
Lotusworld Norge, Macworld Norge, Networld, PC World
Ekspress, PC World Norge, PC World's Product Guide,
Publish World, Student Guiden, Unix World, Windows-
world, IDG Direct Response; PERU’S PC World; PEO-
PLE'S REPUBLIC OF CHINA’S China Computerworld, PC
World China, Electronics International; IDG HIGH TECH
Newproductworld; PHILLIPINE'S Computerworld, PC
World; POLAND’S Computerworld Poland, Komputer;
ROMANIA’S Infoclub Magazine; RUSSIA'S Computer-
world-Moscow, PC World, Networks; SPAIN’S Amiga
World, Autoedicion, CIMWorld, Computerworld Espana,
Communicaciones World, Macworld Espana, PC World
Espana, Publish; SWEDEN'S Affarsekonomi Manage-
ment, Attack, CAD/CAM World, ComputerSweden, Digital
Varlden, Lokala Natverk/LAN, Lotus World, MAC8PC,
Macworld, Mikrodatorn, PC World, Publishing & Design
(CAP), Unix/Oppna system, Datalngenjoren, Maxi Data,
Windows; SWITZERLAND’S Computerworld Schweiz,
Macworld Schweiz, PC & Workstation; TAIWAN’S Com-
puterworld Taiwan, PC World Taiwan; THAILAND'S Thai
Computerworld; TURKEY'S Computerworld Monitor,
Macworld Turkiye, PC World Turkiye; UNITED KING-
DOM'S Lotus Magazine, Macworld; UNITED STATE’S
AmigaWorld, Cable in the Classroom. CIO, Computer
Buying World, Computerworld, Digital News, DOS
Resource Guide, Electronic News, Federal Computer
Week, GamePro, inCider/A+, IDG Books, InfoWorld,
Lotus, Macworld, Momentum, MPC World. Network
World, NeXTWORLD, PC Games, PC World, PC Letter,
Publish, RUN, SunWorld, SWATPro; VENEZUELA'S Com-
puterworld Venezuela, MicroComputerworld Venezuela;
YUGOSLAVIA'S Moj Mikro.
160
GAMEPRO
Ciller 1092
TAKE YOUR GENESIS™ GAMES WHERE YOU’VE
NEVER BEEN BEFORE.
Get more power More weapons. Start on any level. Live
forever! Over 2,900 effects for TOE JAM S. EARL™
SONIC THE HEDGEHOG™ KID CHAMELEON™
and 100 other popular Genesis™ games— with M
more coming all the time. Genesis™ rules. ;
And Game Genie™ unlocks the power! ' "*
GET THE HOTTEST NEW CODES!
You can even get codes for the latest games as they
come out by subscribing to the quarterly Code Updates
(order form in Game Genie™ package).
Game Genie" works on many game titles tor the Sega™ Genesis™ System. Not all effects can be created
at the same time, and some effects and combinations of effects are not available on some games. This
product Is licensed by Sega of America, Inc. for use with the Sega™Genesls™System. Sega, Genesis,
Sonic The Hedgehog, Kid Chameleon and the Sega Seal of Quality are trademarks of Sega Enterprises, Ltd.
ToeJam & Earl Is a trademark of JVP. Game Genie and Galoob are trademarks of Lewis Galoob Toys, Inc.
©1992 Lewis Galoob Toys, Inc. All Rights Reserved. U.S. Patent No. 5,112,051.
laloob)
M»ll
We ripped-off a
perfect y good idea.
TRUE ARCADE ACTION. You'll find that the only thing missing from our new Super Advantage is the coin
slot Okay, so we added an extra long cord. And our joystick is easier to carry than an arcade machine, not to
mention a few thousand bucks cheaper (that means under $50, suggested retail price). Bottom line is, this is
about as close as you can get without grabbing a crowbar and— well, you get the picture.
The layout’s familiar, and the construction’s tough enough to handle the most intense street fight or the
ultimate battle for the universe. We’ve also added a few features you won't find in the arcades -
state of the art effects designed specifically for today’s most radical games. No wonder we call it the...
SMRAMHmi
4. ETRoAtoT S, 6/*V c
*""v i ;■ 9 !\
Our goal is to try and preserve classic videogame magazines
from years gone by before they are lost forever.
Thanks goes out to all the people who make this possible.
From the original editors and writers,
to everyone involved in acquiring and digitizing these magazines.
People interested in helping us out, in whatever way possible.
Either by donating classic magazines, scanning, editing or distributing them,
visit us at http://www.retromags.com
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We have no desire or intention to profit from these in any way.
So please, if you come across people trying to sell these releases, don't support them!
Thank You and ENJOY!